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antaymonkey

@lemmy.world

antaymonkey 16 points a day ago

Geometry Dash.

Source: am parent.

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antaymonkey 383 points 3 years ago

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

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antaymonkey 116 points 3 years ago

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antaymonkey 113 points 3 years ago

I'm sure that, while 17k may be mathematically and technically true, they're going to be virtually indistinguishable. I'm pretty hyped for the game but I also don't care for the obviously clickbait claim.

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antaymonkey 79 points 2 years ago

Honestly I'm expecting a hot steaming pile of garbage given their trajectory. Just another fantasy veneer on the same tired Bethesda formula rife with bugs. My expectations are so low, in fact, my plan is to wait for a good sale to get it, or until I hear that it's released in a playable state but still post release.

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antaymonkey 57 points 4 months ago

Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

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antaymonkey 45 points 2 years ago

Hasn't SQ42 already had multiple release date announcements? This is a joke, right?

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antaymonkey 42 points 4 months ago

The Putt-Putt, phonetically speaking.

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antaymonkey 41 points 2 years ago

This is a fan-made mod.

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antaymonkey 36 points 3 years ago

I believe the word you're looking for is "moichandising".

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antaymonkey 35 points 3 years ago

about to look pretty silly

Hate to break it to ya...

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antaymonkey 34 points a month ago

Man I wish I could take a three year sabbatical because work was hard.

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antaymonkey 31 points 3 years ago

My feeling is that I've fallen off the mcu wagon. I watched quantumania and secret invasion. I didn't dislike Quantumania nearly as much as seemingly everyone else; I thought it was fine. Secret Invasion, however, was the biggest disappointment I've experienced in visual media since Rise of Skywalker (without which the bar would've been Attack of the Clones).

The only other things I'm interested in are Loki season 2 and Echo, but D+ doubled their price and so I canceled. C'est la vie, I guess.

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antaymonkey 29 points 2 months ago

Thank you everyone!

With the initial suggestions regarding nozzle cleaning, I watched a couple YouTube videos and did a cold pull on the nozzle. Additionally I did also scrub the plate with dish soap and got it nice and purdy clean. The initial few layers now are going - dare I say - ideally.

Thank you again for your help!

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antaymonkey 25 points 3 years ago

I've never heard the term "immersive sim" before, but if Half- Life, Deus Ex and Thief are examples, then sign me up.

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antaymonkey 23 points 2 years ago

100% of kids are dumb. So far.

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antaymonkey 22 points 2 months ago

Sphere, by Michael Crichton

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antaymonkey 21 points 9 months ago

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antaymonkey 21 points 2 years ago

Valve famously only works on what excites them. You're yelling me THIS is that?? How utterly defeatingly disappointing.

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antaymonkey 20 points 3 years ago

I got it for free with my cpu, spent three hours trying to get it to work on Linux and then, finally achieving that, spent two hours in game and just got bored. The Bethesda veneer is fully on display here and it's hard to not feel like Neo at the end of The Matrix when he sees the underlying design behind everything. You just realize it's the same game all over again with a different skin, with no evolution in mechanics, UI, or technology.

I specifically recall getting to the major city hub and walking past a mission board and just thinking "well fuck that" and walking right past it. That is shit lazy design. Side quest emergence should be organic, not a shopping list. I spent twenty minutes trying to travel to a moon that was very much visible to me before realizing I'm not actually able to and have to fast travel. That was an unbelievably frustrating experience and is inexcusable given how long Space Engine, Elite: Dangerous, No Man's Sky, Star Citizen (at least partially) and others have existed.

The writing in the tutorial and Constellation intro fell very flat for me, and the hook was very very weak. The turnaround from "you're a nobody" to "you're a galactically important person" gave me whiplash and the Constellation group felt unrealistically eager to bring a stranger on board (except, of course, for token Mr. Tropey McGrumpypants). It felt less like a story and more like a shoehorn.

"Why would they do that?" "So the game can happen. " "Oh ok."

I mean, Bethesda writing has always been pretty bare bones and pedestrian, so I guess it's not that surprising, but it is still disappointing and jarring.

Oh and the companion robot was easily the most annoying companion I've ever had in a video game. I put it down after those two in game hours over a month ago and have had no compulsion to revisit it whatsoever.

I feel like Bethesda, from top to bottom, has a lot of introspection to do. Sadly, from this news, it doesn't sound likely to happen.

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thanks for using Leebra!

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