Poaching Twitter employees and stealing “trade secrets”.
Because you know, it has nothing to do with the fact that Threads is basically just Instagram with no pictures.
@lemmy.world
Yeah almost feels more like the type of micro you’d expect from a MOBA.
I’ve had some concerns over the initial “simplistic” look to the gameplay, but with this level of depth on multiple units there’s nothing simple about it.
Thanks.
I’m almost more concerned about maps than structure. I don’t think everyone likes to slam their face into the keyboard for an hour to get AT on Summer 2023 15.
Challenging yet accessible maps that don’t inspire rage, ya know?
Felt pretty amateur from De Vries.
He pushed Kevin wide into turns one and two, only to ruin his entry into turn two. Then completely locks up into three trying desperately to hold onto a place he’d more or less already lost.
It’s definitely a hard map.
The one saving grace is that once you “get it”, the AT time is not as brutal as it could be. In my AT run, my dirt uphill was only “okay”. I had a couple no-reset times that were a few tenths quicker than my PB.
I found one of the keys for me was nailing the first corner (red booster, setup as far left as you can, minimize drift time) as you can carry that speed through almost the whole map.
I don’t know a ton of people who write Rust regularly, but most people at least somewhat familiar with it love the idea of the language.
Though of course actually using the language is a different story, as the compiler can be intimidating.
Good luck! 21 took me just under 7 hours according to grinding stats. It was the toughest grind I’ve done before.
I’ve been playing for a similar amount of time. I started in November, though the spring season I hardly played.
thanks for using Leebra!
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