Following this logic whole human life is a puzzle game.
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Deku is a declarative binary parser. deku_string is an extension which currently provides utility wrappers for data vectors and unicode strings, which can be prefixed or fixed length. Additionally library provides support for 7-bit encoded integers from .NET.
For example, I often work with binary structures where strings are either length prefixed (with zero character in a buffer) or in fixed size buffer with a zero-ended sting inside.
There’s multiple examples with custom writer and reader functions, which work, but are less convenient to use.
Any additional ideas for utilities are welcome.
Quick analysis of code shows that there’s no suspicious build scripts or imports added, just an additional poorly documented and not tested function.
Documentation is additionally published to a third-party website.
Repository is probably is hidden which is ok.
The test of behaviour I tell is an input field, allowing to type letters of European languages like ü, ä, ą and so on. I’m quite disappointed when I can’t input something like „Łabądź” as a player name, but able to edit in memory or in save file.
Also I prefer to have Alt-F4 as an emergency exit
One more thing I forgot to say. If default function of the alt key is to open menu, that it’s defined somewhere in your game, settings or the engine. If you try default loop in win32 api app with an empty window, alt key does nothing and you need actually bind it to change its behaviour to show menu. So I recommend to blame settings or an engine first before disabling events on so low level.
Also such way of disabling events would prevent you of porting your app to other OSes like Linux and macOS
use cargo-scholium to extract and format annotations
thanks for using Leebra!
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