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codemichael

@lemmy.world

codemichael 31 points 3 years ago

I think many devs are moving to Godot, but certainly Epic will pick up some market share here.

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codemichael 19 points 10 months ago

BTRFS snapshots world be my first guess. ‘sudo btrfs subvolume list /‘

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codemichael 15 points 10 months ago

Daily driving it. B+ for a beta. I love tiling, and this one doesn’t require config hell to keep up. Very performant, and very feature light, for now.

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codemichael 15 points 2 years ago

I’m selling these fine leather jackets

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codemichael 13 points a year ago

Read this section on setting up forwarding on Linux. You’ll want to do this on the host that is running docker and it should carry down into the container itself.

https://tailscale.com/...

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codemichael 9 points 3 years ago

As far as I know iPhones have never allowed unsigned code to run.

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codemichael 8 points a year ago

My guess is power. 240w on usb-c is a challenge for overall power budget, and they don’t even sell 240w power supplies yet, only 180w.

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codemichael 6 points 10 months ago

The latest Duck Tales, that might be the first episode.

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codemichael 6 points a year ago

Yes, you can run Tailscale in a container. You could create a second VLAN, attach it to your hosts interface, add a macvlan docker interface to the container and put it directly on your network.

If you have concerns about the software running on your host I would recommend getting a dedicated piece of hardware instead (rpi, zimaboard, etc).

How paranoid are you wanting to be? You can either go Headscale, or Tailnet Lock (my preference) to give your self some peace of mind. It completely depends on your threat model, which you didn't mention.

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codemichael 5 points 3 years ago

I don't know the details of the DMA, it's definitely possible to provide code-signing to developers that does not go through the app store.

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codemichael 4 points 2 years ago path: 0 10397023, hotness: undefined, score: 4, children: 0
codemichael 3 points 10 months ago

Thanks for the detail.

Nov and Dec are going to be read, re-read, and watch videos to get prepped. I'll makes notes along the way to help with Factions and NPCs.

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codemichael 3 points 10 months ago

Sorry you didn't have a great experience, but thank you for sharing it. It's a useful perspective to keep in mind, thank you.

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codemichael 3 points 10 months ago

I was starting to think along these lines, but you've got some great examples here. Thanks.

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codemichael 3 points 10 months ago

Thanks for the feedback.

preparing some interesting but open ended antagonists/allies is the best call

Good to hear. This aligns with my thinking.

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codemichael 3 points 10 months ago

Thanks for the feedback.

The game is built to play on the fly with very minimal prep

I've heard this repeated, but I'm wondering how that plays out in practice. As a GM I assume that the prep I will need to do is more about understanding the setting and the npcs that will be encountered during the session. The goal being that I would be better able to react on-the-fly to what is happening. My "make up enjoyable bullshit" muscles require exercise to maintain.

If I'm off, or missing something I would love to correct my understanding.

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codemichael 3 points 10 months ago

What I like to do is to postpone crew creation until after the first score

That's a very interesting suggestion. I can see some wisdom in it, but I am likely going to do things by-the-book on this first go around. I could see adopting that once I've had a chance to experience some of the dynamics first hand. That said I will crack the whip on moving them past prep quickly.

I also work hard at first to get the players to contribute to the story.

Yeah, I expect this is a challenge I focus a lot on. I ran Dungeon World for a while and this was a big challenge for players.

Having them come up with devil’s bargains for each other is always a good start

I like this suggestion. Will definitely try it.

I always have a bunch of possible scores prepared, but they are just index cards with a single sentence summary on them and then three (3) obstacles.

Thanks for sharing, nice to hear some practical examples of what people are doing.

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codemichael 3 points 2 years ago

Could you hand me the X floppy?

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codemichael 2 points 10 months ago

do not advertised it as a rule light game it’s not.

Thanks, seems like good advice. I have two players who will be brand new to this, setting expectation will be important.

In general I keep a large macro clock the plot thicken/alarm level when I’m getting rid of short term idea to materialise time lost letting NPC move in the background

I'm planning on setting a "game clock" since the goal is to have an ending for this particular game due to scheduling.

While I am less happy with the downtime phase...

I'm assuming downtime is where a lot of character roleplay will occur with this group so I'll do what I can to provide some interesting opportunities around that.

Remember, as the player are stuck in the city, their action matter, treat it like a political game, they’ll quickly need to find allies

Good point

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codemichael 2 points a year ago

If it’s enable then this command should produce a 1 in the output

cat /proc/sys/net/ipv4/ip_forward
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thanks for using Leebra!

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