Agreed, creativity requires some blank spaces in our day to day that are often sorely lacking
@sh.itjust.works
Great, look forward to hearing some of your ideas! Seems like this community is open to such topics and given the small size of lemmy at the moment, it might be best to keep it all under one main rpg community.
I think racial descriptions in fantasy games are more like tendencies. Tendencies that often have to do with the environment that each typically grows up in. I thought this was the traditional view, but maybe not.
While there are of course deviations from the norm, it is hard to lay this out in a digestible way. Simplification help readability. NPCs or locations that break these norms seem like a more pleasant way of de-essentializing.
To be more specific then: in a game with medium crunch combat, would you be disappointed if there were no weapons? Your character improves, gets feats, casts new spells, but will never go on an adventure to find that rare 7-crystal wand that gives you +3 to magic shenanigans.
I agree that the traditional D&D alignment is way too simple for role play.
But I still have a soft spot for Lawful/Chaotic. I think many people display a tendency to conform to the standards of their society and are comforted by norms and tradition, whereas others prefer independence and break from order. This tendency seems more universal than good or evil, since it depends slighly less on cultural norms.
I definitely agree with your focus on factions. In fact, I think many differences between fantasy races derive from the ecogical niche they inhabit, which is emphasized more using factions.
thanks for using Leebra!
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