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@lemmy.ml
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What's dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.
Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that's it.
Of course it was. They didn’t have any competitive storefront to actually move the user base to another platform. I think it just shrunk it. Not even a migration path for all friends you had.
This is half-confirmation for what Android Authority discovered in the app as the incoming “Reddit pays you for your content”.
For that to work, they have to remove coins and awards.
Certainly the price increase involves losing a very small but vocal percent of users, that is covered by the rest of users who swallow the new price.
To me, their pricing wasn’t competitive. The only good plan is Apple Music plus TV+ if you’re st udent.
Well, that’s a bummer, but it will be interesting to see how it stacks up on day-to-day usage.
It’s not that the folks on the base M3 are going to stress out the machine with high computation tasks, but the Pro and Max surely will have enough people talking about synthetic benchmarks vs real benchmarks to see what optimizations Apple made that and are not paying off.
The Meta-owned messaging app is extremely popular in Europe owing to its cross-platform compatibility.
There you have it. If iMessages was cross platform, people would use it, but it doesn't, so people will pivot for the second best thing.
Also, Northamerica SMS roots are deep, deeper than Europe, Asia and Latinamerica. Disgusting or not, the people already made its choice: $1 a year was too much.
To slam its puss-ahem I mean, to thoroughly test their release.
That argument that any SoC upgrade wouldn’t be noticeable right now is partially true. A better SoC can be fabricated, but that would offset any cost Valve would willing to accept given the current Steam Deck pricing.
It’s better to wait for what AMD creates. Surely they’re preparing new RDNA and ZEN architectures, plus TSMC new nodes. Those guys have an special sub-node to target low power devices, being the latest the one Apple eats every iPhone launch.
If they pushed a new Steam Deck, it would be marginally better and most folks wouldn’t be so compelled to upgrade. Also, you fragment your development team, now you have to maintain two devices.
Yeah, it’s better to wait a good timing when AMD and TSMC aligns, then you push forward and you offset the prior 4 year old model.
If they do they become the undisputed king of portability.
It baffles me why Apple didn’t push more proactively sharing cellular over their devices, but it always seemed that it was because of cellular models or cellular companies pressure.
I’m still waiting for the moment you can use cellular as a WiFi backup in a laptop without having to push a button.
Totally agree.
Not only they can’t sell the device at a loss, but also they have to use Windows for driver compatibility.
What’s holding back the Steam Deck, and the whole gaming on the go, it’s x86. For the rest, it’s x86 plus Windows plus drivers.
The one to win will be who makes a tightly coupled device that’s also efficient. Apple is good at that, but has nowhere near the catalogue than Steam and lacks a Steamworks SDK.
Oh gawd, here, take my downvote.
Because it will be done unorganically. I can just shove ChatGPT to make articles and post them weekly around content.
You can’t, at least not now, AI your way out with a YouTube video.
Also, while it looks good for content creators, there are better places to create written content and be paid for it. Medium rings my bell, and surely there are others too.
Well, the thing is that 3 years looks like "too long" but eventually the spec is held by the timeframe of having actual silicon. Even if it's not 1 year or 2, at least is not 5 or 7.
That's probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.
3 years look like a lot, but it's cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.
Whatever the article says, I comprehend why someone would cheer at his departure.
The guy is a good by-the-numbers business person. That will cut on production companies, but not on an entertainment industry so close to the consumer as any other. Just remember who cheered on the PS4 presentation.
You expect decisions to bring more gamers to your platform (Game pass did, success), or transform people into gamers (Wii did, huge success). Not nickel and dime your consumers. Plus, he is the one signs off all decisions.
PS Portal it’s the epitome of this guy. Something no one asked for, that does less than anything on the market, and is closed to its shallow ecosystem, priced way beyond its capabilities, but on paper it looks like selling like hotcakes.
What Sony needs as PS CEO is someone who understand that is a business, but also that all these platinum trophies are not real… but they are.
Every time a competitor comes for a piece of the Steam Deck pie, you start to see the cracks.
At this point you’re bound to make Steam OS compatible with your Deck alternative, or just not try at all to sell at a premium.
Let's see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.
There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.
Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.
Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)
Same here I would use SurrealDB if I had only a front end app, as you can only use websockets and HTTP to connect to the database, and even push authentication to the database itself. There are many features for real-time apps there.
Otherwise, PostgreSQL is more stable.
thanks for using Leebra!
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