It's an interesting approach, though I noted that it does seem to remove a bit of agency from the players, so it seems that maybe it would be better suited to one-shots than longer games? If you're asking the geologist to report in I guess that means you've decided there must be a geologist in the party.
I am definitely a fan of leaving blanks in characters to be worked out in play though. It makes for characters that feel much more part of the world and the story than anything that comes with the baggage of a detailed backstory that has to be shoehorned in.