Someone who holds both beliefs at once presumably expects a future where people buy electric cars because they prefer (and can afford) electric cars. Could you elaborate on why that is an absurd thing to believe or why I'm off the mark here?
I'm not saying I agree with the above notion; personally, I'd prefer a future with fewer cars in general per capita, though I have no idea how likely either future is.
Unlike with fractional scaling, fortunately, it seems to just work™, at least on my machine. I'm honestly not sure what's left to do with it before putting it in the Settings app by default.
I agree that many seem to have a narrow view of combat outcomes. I've seen in a couple of threads that Basic Roleplaying, for example, is described as a "lethal" system unless player characters get double the hit points. This is in spite of the game engine document stating that characters can surrender or flee from a fight. Granted, death is mentioned far more often in that document than surrender, and it's a long document, so I'm not sure I can blame anyone for missing it. Fleeing is mentioned more frequently and there are several pages dedicated to chases.
I wonder how many tables would benefit from the game master simply asking players if they want to run away.
thanks for using Leebra!
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