i ramble about video games. i like sharing & weird stuff. @ me with weird games.
@mstdn.social
i ramble about video games. i like sharing & weird stuff. @ me with weird games.
Maybe it's just me, but I think it was a mistake to describe it as GaaS. I understand how they're trying to use the term, but the fact they felt the need to clarify how they meant it should have been a clear enough sign the term is rather tainted.
Worse, it may make some people skeptical & suspect that they intend to change their tune down the line. Their track record notwithstanding, that's how some may be after having been burnt before with other experiences.
@cm0002 This puts me in the mind of the old .hack// series of single-player JRPGs, but from a Western perspective.
If they take some creative liberties with it to give it its own distinct feel and narrative, as the .hack// games did in their day, it could be a pretty charming game once it's out of Early Access.
I think you forgot a link to the game itself! 😜
https://www.beyondallreason.info/
That aside, I've been giving it a look again lately but haven't dove in just yet. I'm in an odd mindset atm where I don't know if I'm down to wrap my head around RTS mechanics, but I'm really impressed by the looks of the game!
Also wanna highlight that this is a great rabbit hole to go down for other open source RTS games via Zero-K, Spring Engine, OpenRA, etc.
@LeylaaLovee When you play a long game (i.e. 60+ hours) all the way through, it's hard to tell how much of it was genuine enjoyment over some kind of weird sunk cost situation.
Kind of like watching a show that goes on for a ton of seasons. You get into a habit and despite inconsistent quality, you keep going back and you're not sure why, especially after the really bad parts.
It's why I understand *some* of the 100+ hour playtime negative reviews, & am skeptical of positive ones.
@misk Seems nice until you look into the biz that acquired them: Gunzilla Games is another of these sketchy new development studios trying to build a game around blockchain nonsense.
https://gunzillagames.com/en/news/41-G
😔
@chat Yoo, it works! Funky formatting as expected, but cool!
Edit: btw if you're curious on how to do this, in Mastodon I searched: chat@beehaw and then posted @ the account. Not sure if there's a way to write a distinct text body atm, hence duplicate title/body text.
Probably better to stick to replies through Mastodon, at least until there's a clear way to make posts with distinct body text.
@ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom's legacy is as much courtesy of user created stuff as it is its technical contributions, it's a big loss to not have that.
Tempted to see if there's a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).
@showerthoughts Thank goodness the metaverse never took off, but still gotta be on guard against moves towards that BS.
As others have mentioned, there's online-go.com for similar to lichess.org.
On Android there's Gobandroid, but it requires this for play against AI: https://f-droid.org/...
On desktop there's Sabaki:
https://sabaki.yichuanshen.de/
Haven't tried Sabaki yet, as I was using GoGUI running off GNU Go for a long time, but it's no longer in development.
Not to mention, sometimes they actively take away from the art direction. You can have a game that's clearly going for semi-realism and yet keeps damage numbers flying off like it's a comic strip, which doesn't fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
@Mars Tbh this is the risk with making games exclusive to any console (as well as any platform, speaking more broadly), or for any publisher.
The games industry across the board is largely terrible at preserving their past works, with it only recently becoming even of slight interest to any of them (e.g. Microsoft backwards compatibility). They'd rather old IP rot & be forgotten than risk releasing it & losing the slightest profit opportunity from a nostalgia cash-in.
@spizzat2 It is, the cosmetics were unlockables via SnapMap, providing some ways you can customize the look of the Doom Guy/Doom Slayer.
SnapMap was Doom 2016's limited level creator basically. Not proper mod tools unfortunately, but an okay compromise compared to nothing at all.
It was what sold me on the game, but I'm a sucker for accessible level editing and the like tools in games.
@cih (I think this will work...) I'm not super active but if you click my name it should lead to me over on a Mastodon instance. This is more of my general profile so my posts are all over the place, but likely fall back to video game stuff more often than not, with the odd boosting of game posts here & there.
Also sometimes just random old tech stuff or folks looking for help with old tech, 'cause I appreciate retro tech & maintaining it.
These are solid suggestions for sure! I still need to get around to the rest of the Dishonored series past the first and finish Prey.
Immersive sims I think are pretty close to what I might be wanting, but they're unfortunately not that common, and some have RPG elements I don't find enjoyable. The Arkane games you mention pretty much avoid them last I checked though, and I dig'em for it
Gotta be real, the grind for sure. If the basic survival mechanics begin to feel like a grind rather than adding to the atmosphere, I feel like you've kinda fumbled your survival game design.
It's the difference between gathering food feeling meaningful in Don't Starve vs. feeling like it's tacked on in Minecraft survival mode, or even further, in No Man's Sky's survival-lite normal mode settings.
The sad part is, those preyed upon aren't always necessarily well off enough to afford it.
It's one of those situations where either the microtransactions are in fact small, so the low costs add up over time before the victims realize it, or they're set up to pressure people into multiple rapid transactions, and so they either exploit some people's poor impulse control or gambling addictions, or more often than not, both.
I haven't seen either of these mentioned yet, so you might look into Ponpu, and Light Fingers on the Switch.
Ponpu might be a little much, but Light Fingers may be a decent-ish pace, as it goes for something of a digital tabletop-like game design. They tend to go on sale around the holidays, so if you wait a little while you may snag'em on the cheap.
@Lowbird @Link To add to this, when Nintendo attacks emulators they even screw over folks that buy their games to show support and then play them via emulator for the benefits they provide over the original hardware.
Sure, that may be an exceedingly small number of folks, but I've personally done this with older titles simply 'cause emulation provides so much more flexibility. I'd do similar with other platforms' recent games if it was as viable (looking at you specific PS3/PS4 exclusives).
@JulesTheModest Er...How do you mean? The Galaxy app has its issues, but I've not run into this one.
Biggest issue I ran into was years back trying to point it to my existing directory of GOG games from before Galaxy to get it to recognize them without reinstalling them, but eventually I just decided to reinstall whenever I felt like playing them again (and uninstall from old location).
@WorriedGnome @milkpiss @orbit Regarding the price, I wonder just *how* any business could effectively reduce costs without adding in bloatware or the like.
So far in the MR headset space the main ways have been to either just *eat* the cost (see: Meta/FB & Quest) or offer a lesser experience (see: Google's foray into Cardboard, Samsung Gear VR, etc.). The Quest has been making some headway, but it's still been an uphill struggle even at its lower cost.
(sorry for notifs, testing federation)
thanks for using Leebra!
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