Matrix: @janoosh:catgirls.party
Non-Lemmy fediverse: @janoosh@catgirls.party
@szmer.info
Matrix: @janoosh:catgirls.party
Non-Lemmy fediverse: @janoosh@catgirls.party
I picked some mods from my sub list trying to find entries at around 1000 subs on Steam Workshop, so unlikely to be on top 10 list cause they are mostly unknown. Prisoner Recreation is slightly more popular than that but I included it with Prison Commons cause I think functionality they provide should be included in base game/future DLC in some form. In no particular order:
Prisoner Recreation – useful in multiple scenarios. House arrests for rowdy colonists, keeping sanguophage bloodbags happy, giving prisoners you want to recruit a glimpse of life in your colony, having separate prisons for low and higher security prisoners etc. Also good for role play. Combine with Prison Commons.
Perspective Paths – gizmo for making floors with hard edges. Dunno how to explain it in writing, better to look at it yourself.
Sanguophage Feed Relationship – nice to have for additional flavour when playing with sanguophages.
Picnic Area – allows pawns to eat in a designated outside area. Must have mod for making parks, squares and what not usable and not only decorative.
KanbanStockpile – adds stack refill threshold and stack limit settings to stockpiles. A must have to keep kitchens and canteens running smoothly.
Curb Stone – self explanatory.
Pawn Centric Work Priorities – adds a work priorities tab in pawn menu.
I skipped race, hair, furniture and other assets mods cause they are more of a personal preference. Same with less popular submods for bigger mods like Dubs Bad Hygiene. Hope this is of some use to you!
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it's easier to later build upon them. Personally, things I like the most are how citizen's age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there's another vehicle approaching in front of them, neat!
First of all, as a long time Love Live fan (since first SIP), I am once again amazed how far has this franchise come in terms of production quality – both animation and sound. Well deserved congratulations to Sunrise and Lantis for not only keeping Love Live alive all these years but also improving it.
As for the today's episode, I like the setting. Weird mix of magic, this characteristic pseudo-medieval generic fantasy style, and modern technology like cars, trains, train station announcers etc. seems appealing to me, and nothing really felt out of place. Not much in terms of plot to talk about as for now.
Anyway, I wonder how it will be received by viewers who are not part of Love Live fandom.
I think it still should be possible with combination of native Steam and Steamtinkerlaunch, although I haven't done that in a while. Check this guide.
Thanks for the recommendation. The novels are somewhere on my plan to read list, I just haven't had a chance to get to them yet. 🙃 Discovering this community might be a good reason to finally give them a read.
Now that you mentioned it, I can definitely see this show going in a direction of "retelling, but fantasy". Took me a while to remember that we've already had a Lailaps in Sunshine though, at first I thought the show is just referencing Greek mythology for no reason in particular :P
There's an active one over at !citiesskylines@lemmy.ml (https://lemmy.ml/c/citiesskylines) as well
Lewis was the same, now when he has a worse car people call his driving "vintage". I wonder, if Max sticks around for couple of years more and somehow RBR manage to screw up their car, if we will see a "vintage Max" as well.
Mam nadzieję że tak. Już przecież kiedyś tak wszystko funkcjonowało – fora, grupy dyskusyjne, i cokolwiek było wcześniej, starsi użytkownicy internetu pamiętają te czasy.
Swoją drogą mam też nadzieję że podobny proces pojawi się w przypadku czatów tekstowych i głosowych. Podczas ostatnich wydarzeń na reddicie widziałem że moderatorzy często odsyłają użytkowników na discord, z jednego scentralizowanego serwisu do drugiego. Przecież prędzej czy później udziałowcy discorda też stwierdzą że linia na wykresie za mało idzie w górę i ta usługa skończy tak samo jak reddit czy twitter. Zresztą, z tego co mi wiadomo to obecnie discord zbyt przychylny nie jest 3rd party klientom, więc troche ironiczne że w proteście przed ubijaniem 3rd party klientów ucieka się w ramiona usługi która od początku ich nie wspiera xD
That's a valid point. Mega thread for streams seems like a good idea, this would make sharing and finding them easier if they are kept in one place. Considering people would probably not only share streams in English but in other languages as well it would also keep cluttering the community to a minimum. I did not consider that before, and I hope people managing this community seriously consider this.
This is amazing. This might be the best gaming news I've read in a long time, and it's just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.
ZAQ's Soranone comes to mind. It was used as opening for Kouya no Kotobuki Hikoutai from 2020, which is not well known and underrated itself. I think ZAQ is underrated in general among western community, so basically any of her anisongs could fit.
thanks for using Leebra!
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