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kbinator

@kbin.social

kbinator 3 points 3 years ago

It underscores how bad Meta's marketing has really been I think. They try but I actually find their ads for Quest off putting. They could learn from Apple and pitch to a broader market with some pretty basic things (viewing movies etc) and easily present a very compelling narrative I think (for example: with 1 Vision Pro you can watch a movie all by yourself and be lonely but for the same price you can buy 7 Quest 3's and have your whole family or friends there with you - this shouldn't be a hard sell!).

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kbinator 3 points 3 years ago

There are quite a few games that I play for a month or two and then it's done and dusted. Any time something I actually want to buy like that is in the subscription, I might as well just get the subscription and I have it for $8 instead of the normal price. If you treat it like that, this seems like a good deal. But I don't know how often they are going to list games that (a) I want enough to buy it but (b) didn't buy it already.

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kbinator 3 points 3 years ago

finally picked up subnautica .... ! open world is my favorite genre, so looking forward to trying out a different twist on it.

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kbinator 2 points 3 years ago

Anything that gets more activity I would support for now. The main problem is just lack of critical mass in any fediverse platform for VR converations.

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kbinator 2 points 3 years ago

This ... please just let us disabled random stuff. I assume there's some theory about broadening people's exposure to help subs grow but it's really just annoying at the moment. I'd rather have that screen space back.

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kbinator 2 points 3 years ago

I don't really notice it because my queue is still so full of things to play. I'm half way through Half-Life 2 Mod and whenever I finish that (probably months from now) I'll probably start on Vertigo 2. With the depth of PCVR games you don't need nearly so many releases to keep you occupied!

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kbinator 2 points 3 years ago

It does seem like such a no-brainer to even just take the tech they're already putting into production for the Quest 3, slam it into the Pro and ship it. They don't have to add a single new component they don't already have in their supply chain and completely understood by their engineering team.

A fast iteration on that could have a Quest Pro 2 shipping almost contemporaneously with when the Vision Pro actually becomes broadly available - middle of next year, and would give them a tremendously better opportunity to share in the wave of "pro" development that is likely to occur. The alternative - leaving Quest Pro as their only competitor, is likely to cause devs to just not ship a Quest version at all of whatever apps they are developing for the Vision Pro.

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kbinator 2 points 3 years ago

I'm very interested to see what Samsung comes out with. The Odyssey was a great device and they have superb hardware expertise in all kinds of ways. In some ways they are better positioned than Apple (for example, in-house display manufacturing etc).

Google - I have no idea about, it's been so long since I saw them deliver something new and convincing on the software front.

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kbinator 1 point 3 years ago

sorry ... they made the change after I posted it.

The explanation from iVRy:

It's running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn't work like this at all.

And of course, it needs external trackers, controllers etc.

EDIT: ok that's more about how they recorded the footage than the implementation. I don't know how it works!

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