GM (mostly Call of Cthulhu)
@ttrpg.network
GM (mostly Call of Cthulhu)
Again, I might be wrong, but:
Full PLL is 1 look PLL. Using 1 algorithm to solve PLL.
Full OLL is also 1 look and uses only 1 alg.
Are you sure you meant 4 look PLL and not 4 look LL (Last Layer)? That would use 2 look PLL and 2 look OLL.
Monthly 3x3 Scramble:
F' U2 L2 F D2 L2 F2 L2 R2 D2 L' U2 R' D' F' D B' D U' R'
Thank ye kindly. Are you a mod here? (The mods section is blank for me)
I'm just sad that the people that helped me complete this won't get to see it :(
ranting about reddit:
Something similar has happened to me before, when I posted innocuous .ru and appspot (dunno what the wider website is) links.
Not only were my comments locked at 1 upvote, any comment I upvoted was too. I felt quite shitty not being able to upvote anything.
Still, why would they filter out archive org links? I'm sure I've seen others post them before...
Speedsolving Wiki has good info on terminology.
CFOP is a method (more optimized version of LBL(Layer by Layer))
PLL is an algorithm set used to Permute the Last Layer (which can be split into 2 steps or looks). I'm not familiar with CFOP so I don't know if 4 look PLL is a thing.
I use the Roux method and I highly recommend trying out other methods! It's harder to learn them once you're set in your ways :P
Good purchases imo. The WRM 21 is my main!
They're also both very different cubes: The WRM is fairly flexible and the Super RS3M (v1) is quite blocky (It also has weak magnets). Dunno about the other Super RS3Ms (v2, v5).
Note that the Super v1 is very different from the RS3M 2020. I've never tried one, but from what I've heard the 2020 should be somewhere in between the 2.
rouxfmc:
z2 y' // inspection (32 STM)
M F2 R' F D' F2 // (Blue-White) FB (6)
r U' R2 U2 r2' U' r U' r' U2 r // (R2) nmSB (11)
U2 R' U r U2 r' // 1CLL (6)
M U' M' U' M2 U2 M U' R2 // LSE (9)
Monthly 3x3 Scramble:
D2 B2 U' B2 D R2 B2 F2 D2 U L U' L2 R B2 F D F2 R D
The WRM 2021, WRM Maglev or Tornado v3 are great because you can adjust the strength of their magnets.
Any other WR M and most other cubes have really strong magnets and don't have adjustment features at all.
You wouldn't wanna be stuck with a cube that's hard to turn.
Adjustable magnets can have an annoying clicking sound though.
I've heard the RS3M 2020 (that zarxrax recommended) has weak magnets, which is great. They won't click and annoy you and if you wanna try out stronger magnets, you can buy additional magnets and add them in (very easy).
Update v1f (final):
As long as I'm not forgetting any event quests, all the saves should be 100% complete.
Notes:
Happy Hunting :)
Update 2024/07/16:
I have checked every event quest against Ping's Dex and can confirm that these saves include all of them!
However, many DLC cats for MH4G (possibly even MH4U) are missing. Nothing can be done about this until goshawk (unless someone has a source).
Thanks a tonne! I tried the gradual approach and it definitely works :)
Imo, unintuitively, experimenting with alchemy is easier in the lategame when resources are abundant and stuff's identified.
For some reason, I was under the impression that the recipe book didn't contain catalysts but they do! Quite convenient and works as a great checklist~
This is subpar but I felt obligated to post something :P
rouxfmc: Green-White FB (35 STM)
y x' // inspection
D r U' R2' F U' R U' M' B' // FB (10)
M2 U2 R U' r2' U2 M U // SB (8)
y' z'
f2 R' F' r U R U' r' // 0CLL (8)
S U' S' U2 S' U' S U2 S // LSE (9)
Not sure if I completely understand your question, and how this would affect dice patterns, but I think you're looking for the advanced notation here.
For rotations, just use x, y, & z moves from a fixed orientation (most people start with White on Top & Green in Front) or specify the center colors directly. Just mentioning the color on top isn't enough info btw.
I'm a beginner (played before but getting back into the game)
They either seem really minor (Vial of Blood ime) or run defining (Eye of Newt was great on Assassin)
Alchemy was a pretty intimidating system to get into, but Trinkets, because they're self contained and seemed to promise a minor effect, were a fun, low resource cost way to experiment.
I usually just make whatever seems fun and discard it if it proves harmful or if I need the inventory space. Upgrading them doesn't seem worth it, but I dump excess energy into them if I have redundant consumables in the Caves.
I love the fact that they can be discarded when needed, so their effects could totally be made riskier imo, but that could make them tedious to manage.
My current run has a +3 Exotic Crystals, which I took because I'm less familiar with exotic pops, and while I didn't like what I was getting, I kept it because I knew I could throw it away if I got low on regular stuff. This led to a fun encounter where I got surrounded, and popped a Purity potion followed by a Corrosion potion. I would never have made a Corrosion pot, but now I have a good reason to thanks to the Trinket :)
I use vi-keys as well and agree with this.
I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn't be enough to get me to play with keyboard in SHPD.
To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don't seem to be keyboard shortcuts within menus (at least for item interaction).
Touchscreen/Mouse works well enough and it feels novel since most roguelikes don't implement them.
Fun scramble for 2025/06/28 on reddit's DDT
ZZ? Fewish Moves / Blue White FB
F L2 B U2 F' U2 F' U2 L2 U2 R2 D B L' F2 L' R2 U2 B2 F2
y' x // inspection
M2 U f R2' S' M B2 U B U' B U B' L U' L' // eoF2L (16)
y R U R' U R2 D r' U2 r D' R2 U' // ZBLL S 8 (12)
thanks for using Leebra!
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