I have never had an ingrown hair in my life.
I'm sure people get them, but I can't imagine it's that common.
@lemmy.blahaj.zone
I have never had an ingrown hair in my life.
I'm sure people get them, but I can't imagine it's that common.
That sucks :p
I wish I knew what I was doing differently. Maybe I just have an X-men outer carapace for skin.
porn in america is hyper-aggressive and focused on penetration. there's no eroticism to it. it's crass and disgusting.
Truuue.
what a boneheaded take out of the OP.
Well, the guy they're talking to is almost certainly a Sargon of Akkad-lite who is upset that feminism is ruining his disney movies. I would tell him to go watch porn too, but that's because I like zingers.
There is a trick I learned from Firebelley Games (a youtube channel) that is just as simple to spin up and use as the Enum + match strategy but without sacrificing any versatility.
I actually like it better than the Node-based pattern because you don't have to set up much boilerplate, and you really don't need to think about how different state classes might share data. Plus, none of it will clog up your scene tree or need to be pointlessly instantiated by the engine.
If you're on mobile, I would recommend reading this in horizontal view.
This is all it takes to spin one up:
class_name Player2D extends Node2D
var _state_machine := CallableStateMachine.new();
func _ready() -> void:
_state_machine.add_state(
_state_idle_update,
Callable(),
Callable()
);
_state_machine.add_state(
_state_jump_update,
_state_jump_enter,
Callable()
);
# Set first state
_state_machine.switch_to(_state_idle_update);
func _process(_delta: float) -> void:
_state_machine.update();
# These are your state functions.
func _state_idle_update() -> void;
func _state_jump_update() -> void;
func _state_jump_enter() -> void;
The only thing your state machine actually needs to know is which functions are paired together. You can use Callable() to fill in any steps you're not actually using.
func _ready() -> void:
_state_machine.add_state(
_state_idle_update, # update
_state_idle_enter, # enter
Callable(), # exit
);
You call update() yourself, so its timing is completely under your control.
func _process(delta: float) -> void:
velocity.y += 9.8 * delta;
_state_machine.update();
move_and_slide();
States are keyed by their own update step, so there's no extra overhead for string names or Enums or the like, and you still get your IDE's tab autocomplete to help you with 'em.
func _state_idle_update() -> void:
if Input.is_action_pressed('jump'):
_state_machine.switch_to(_state_jump_update);
All state functions exist within the Player2D script, so you have complete access to any shared data or component that Player2D does.
var _anim: AnimatedSprite2D = $An...;
var _jump_times := 0;
func _state_idle_enter() -> void:
_anim.play('idle');
_jump_times = 0;
func _state_jump_enter() -> void:
_anim.play('jump');
_jump_times += 1;
A basic implementation of CallableStateMachine is none too complicated, and you can reuse it anywhere.
class_name CallableStateMachine extends RefCounted
var _states_map := {} as Dictionary[Callable, CallableState];
var _current_state: CallableState = null;
func add_state(update: Callable, enter: Callable, exit: Callable) -> void:
_states_map.set(update, CallableState.new(update, enter, exit));
func switch_to(update: Callable) -> void:
if not _states_map.has(update):
return;
exit();
_current_state = _states_map.get(update);
enter();
func update() -> void:
if _current_state:
_current_state.update.call();
func enter() -> void:
if _current_state:
_current_state.enter.call();
func exit() -> void:
if _current_state:
_current_state.exit.call();
# This is just a struct to package the set of functions.
class CallableState extends RefCounted:
var update: Callable;
var enter: Callable;
var exit: Callable;
func _init(update: Callable, enter: Callable, exit: Callable) -> void:
self.update = update;
self.enter = enter;
self.exit = exit;
You can do a lot from this base setup, too. I have mine setup such that if I name my functions like this:
func _state_idle() -> void;
func _state_idle__update(delta: float) -> void;
func _state_idle__unhandled_input(event: InputEvent) -> void;
func _state_idle__exit() -> void;
My state machine automatically knows which step each function is for by the keyword after the double-unders (e.g. '__update'), as well as that the nameless _state_idle() is the enter step and the key that I use to switch_to().
Oh, I think he was looking for this Sex House.
This happened to me once.
I was playing some old game on my dad's ps1 when out of nowhere there was a loud flash of light outside, and then some rubber suit wearing guy on the TV just said "Look what I can do! Put your controller on the floor" and then just made it vibrate a bunch. I was about to pick the controller back up, but then, while I was watching, he made it like vibrate walk out of the room over to my mom's purse to dig out her credit card information, and then used it to purchase Digimon Rumble Arena off of some website I've never seen before. I was so mad because my mom was totally gonna blame me for this.
By himself?
I remember doing this for halloween and nobody got what I was.
Hey! Stop putting ranch in your carry-ons! That ranch belongs in your checked bags only unless it's under 3.5 ozs, or about 13.5 sucks worth. You're allowed to suckle, but only a little bit.
I came here to say this exact same thing! Thank you for saving me the trouble.
Cravings for Mexican food and for taco bell will not satisfy each other because they're not the same thing.
I'm playing it right now and I'm having such a great time with it.
There was a secret cubbyhole inside a cavern that it took me like 6 tries to get up to without falling and I felt sooo cool for doing it. Used up like half of my items, but oh well. :p
It's a necessary evil,
I don't understand why it is that we all have to pretend that society is supposed to be this anti-social.
Mate, that bus-stop story some lady has about how proud she is of her son for getting into the college he wanted is a story I want to hear, and you're making that more difficult for me.
Yeah, I reread that sentence like 6 times 'cause I thought I was fucking it up
Elon actually hands these out to people who don't want them because they were unpopular and an easy means of telling chuds apart from... uh, chads? There's a good chance hers is a forced advertisement and not something she's actually paying for.
Flat earth would be so cool if it was just sci-fantasy authors and not weird, return to christandom, anti-modernity types.
I... what tips and tricks does this person think they're going to get? You either sell the car, or you stop bringing it with you. There's no third option. Is disguising it a third option? Wrap it in a little rubber chicken costume?
People would ask questions like this in reddit AMAs all the time, too, and I just don't understand the impulse to ask strangers online before you've thought about it yourself even a little bit.
I think if they only advertised the post-tax number, there wouldn't really be a problem. Like, "hey, the jackpot is some amount, and after tax you could win 400 million"—that would be fine. As it is, they're kinda just building resentment for taxes in general by making your final winnings seem so disappointing, even though it's still 400 million.
Oh, you poor soul.
Here's the wikipedia, if you wanna read.
And here's a video about the history of slavery and its after-effects that is kind of relevant.
The tl;dr is that there were laws, like vagrancy (i.e. not having a job), that were vague and applied to "everybody" but realistically only applied to black people through legal jiu jitsu and selective blindness on the part of police. Sundown towns are known as such for that behavior. They were (are) very unwelcoming if you're not white.
The future is dying of thirst in the world's 59th consecutive "hottest summer on record"
Jesus. That was an uncomfortable read. I hope somebody gave anon a hug.
thanks for using Leebra!
go to feed...