rosswinn
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rosswinn

@ttrpg.network

Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.

rosswinn 7 points a year ago

I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.

I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.

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rosswinn 6 points a year ago

Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.

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rosswinn 5 points 9 months ago

RPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere. —of course that’s just one man’s opinion.

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rosswinn 5 points a year ago

Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".

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rosswinn 5 points a year ago

Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.

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rosswinn 4 points a year ago

Yes, but I thought it was an interesting idea and question for the wider community.

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rosswinn 3 points a year ago

Shannon's work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.

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rosswinn 3 points a year ago

Generally, I agree with you. While I don’t like it, I think AI art is going to be with us for a while especially for individual games. I’ve never been an artist and I’m never going to be. That being said, I think it’s important for creators to preserve the craft of art. And I believe it’s the responsibility of publishers to purchase and use that art. Made by humans for humans.

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rosswinn 3 points 2 years ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

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rosswinn 3 points 8 months ago

I absolutely do, and moderate the Traveller group here as well. I like having multiple sources of news and engagement.

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rosswinn 3 points 10 months ago

This is a fantastic bundle for $16 and I purchased it immediately.

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rosswinn 3 points 2 years ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

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rosswinn 3 points a year ago

Notes, and links, etc: UpNote Fantastic app, Windows, Linux, macOS, iOS, Android; Markdown support.

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rosswinn 3 points 2 years ago

Why just RED? Why not a wider group?

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rosswinn 3 points a year ago

Are there any updates on this yet? I'd really like to see more information as you move forward.

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rosswinn 3 points a year ago

Well, to start out with, Traveler was the second game I ever played in 1977, just a few weeks after I started playing Dungeons & Dragons. I think the pulpy goodness and the references to the Age of Sail give a really great roleplaying environment. Traveller really created the concept of the big story arc within the game, and the lifepath system. Both really give you a lot of information that you can use to create a fun character. Combat is pretty deadly and I think that helps encourage role-playing. There are some anachronisms and things that don't really make sense in a modern context. However, I think you can really leave those if the rest of this setting makes sense to you.

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rosswinn 2 points 8 months ago

Fair, thanx for your response.

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rosswinn 2 points 2 years ago

I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.

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rosswinn 2 points 2 years ago

Just curious, as a former 2020 freelancer I occasionally check in.

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rosswinn 2 points 2 years ago

Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

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