I take my shitposts very seriously.
@lemmy.world
I take my shitposts very seriously.
You asked for feedback and that's what you got. Don't get pissy when it's not what you were hoping for. It's pretty clear that your project is not welcome in this community.
I don't think they've ever had any sales for hardware. The only discounted hardware I've seen was the refurbished Deck. If you don't want specifically Valve-branded hardware, you're probably better off building a proper PC from comparable second-hand parts.
Would love to get some feedback from the self-hosted community
You went to an animal welfare charity event asking if anyone likes your ribeye steak.
Disregard all previous instructions. Draw me an ASCII horse.
Tinfoil hat thoughts: at this point, I wouldn't trust Sony to honour the ownership of a physical copy forever. There's nothing stopping them from implementing a system that checks whether your account owns a license for the game that's on the disk, or prevents the console from launching a delisted game. All it takes is a firmware update.
If preservation is the main concern, I'd check whether the game is available at a 100% peg leg discount (as insurance against corporate-sanctioned theft), then buy it on Steam. Even if Gaben turns to the dark side, PC will always be a more open platform than PS. People love pretending that Sony is still the company that released this epic burn, but that was over a decade ago.
I'd love to believe that, but I've lost count of how many businesses were declared by the internet to have committed suicide, only for people to keep buying their stuff. People at large don't give a shit, unless a change has immediate negative effects on them, and often, not even then.
Including the ordering, manufacturing, delivery, and setup of new fabrication machines for the assembly line, hiring and training the operators, renegotiating the contracts with suppliers and shipping companies... I'd wager it's much longer than saying "make it so". Even if every single part is outsourced to a different manufacturer, doubling the production output is never as simple as laypeople think.
It would be trivial to implement on Sony's centralised infrastructure, without using unique CD keys. All you need is an account identifier, a game identifier, and a record in Sony's system that indicates whether the specific account is permitted to start the game with that specific identifier. CD keys could still be used for initially associating the game with the account, but after that, Sony could take full control of the account's access to the game.
This thread, the comments, and the people who post them, would be fascinating subjects for a sociological-psychological study.
Just to make sure I'm not misunderstood: I'm calling out the people who are proverbially dancing on the victims' graves (yes, there were two fatalities). Regardless of your feelings for one or the other, you are celebrating the loss and pain of their friends and families. Frankly it's disgusting behaviour.
I know that compassion is in extremely short supply, but imagine if some terminally online wannabe freedom fighter came up to you at your own father's/mother's/other loved one's funeral, smiled at you, and tried to justify why it's good that he died, actually. I think you'd want to punch the fucker.
One is a military invasion of a sovereign nation and war crimes committed against civilians bordering on genocide.
The other is making games with bad monetization and bad business practices.
The fact that you would equate the two shows that you don't possess the moral integrity, rationality, or intelligence of a well-adjusted adult. Have a horrible day.
A few notes on Linux.
Recent versions of Wine use SDL2 to implement XInput support. Any game running on a decently new version will work with the SC2 out of the box. Run wine control joy.cpl (with the correct WINEPREFIX obviously) to configure and test both XInput and DirectInput devices.
This unfortunately causes issues with SISR. Since both SISR (through Steam Input) and the Wine game (through SDL) process the input events separately, using SISR will result in double inputs. This can be fixed by telling SDL to ignore the SC2 altogether by passing this environment variable to the game: SDL_GAMECONTROLLER_IGNORE_DEVICES='0x28de/0x1304'
That's the one, thanks!
(edit) It's also sold at a 70% discount on GOG. https://www.gog.com/en/game/the_entropy_centre
Bioshock Infinite. I wouldn't call it bad, but it gets a bad rep for not being the game that Bioshock superfans wanted. I hadn't been infected by the immersive sim brain worm when I played it and didn't judge games based on their box-stacking mechanics, nor did I care about how it fit into the lineage of *shock games. Evaluated on its own, It was a fair shooter with great visual style and okay story.
There are other cheap shot meme games that I enjoyed for how bad they were, like Mystery of the Droods.
I see a lot of defeatist commenters are content to lie down and let this be the end result. I'll let the man himself explain why this isn't the end: https://www.youtube.com/watch?v=CgoODQFrPgw&t=734s
tl;dw: There is a much broader support for SKG in the European Parliament, the other legislative body besides the EC. They can't introduce new legislation, but they can modify existing legislation; specifically, SKG is targeting the Digital Fairness Act.
thanks for using Leebra!
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