...
@lemmy.world
...
When Wasteland 2: Director's Cut automatically updated onto accounts for people who already owned the game, it simply appeared as a new, separate game.
While it might seem strange to you to consider modding essential, this is one of those games with a large number of players who do. That's just the reality.

it only “broke” your mods for a few days at most
A common complaint was the breaking of various mods that aren't being actively worked on anymore.
They don’t have to communicate with the mod team
A company can do something and people can be annoyed by that action.
That’s some entitled bullshit right there.
Consumers can be annoyed at companies for doing things they don't like, that's not entitlement, that's the dynamic between buyers and sellers. In this case it is annoying to have a game, a product the consumers are already happy with, be changed in a way that the people complaining didn't ask for.
Mouths?

I'm happy that all your mods worked. Some people are annoyed that their mods were broken, requiring them to wait for an update in hopes the mods would be fixed or just having to remove them and use something else. Having to deal with fixing something that wasn't broken is something people remember. You have come in hot calling people "entitled", which seems at least equally as petty as the original complaint.

FOL is a really cool fan project, but I honestly hope that official Fallout games aren't set in other countries. A core part of Fallout's identity is the Americana, and if it becomes a more globe trotting franchise I think that dilutes the identity.
I wonder if it has to do with ease of compositing multiple models. If you have three X-Wing models in the same shot you can have one in focus, with the others a little blurry and if the front one passes in front of the others perhaps it makes the compositing easier since instead of cutting two models separately and trying to make them look correct as they pass in front of the camera, you just cut them out together.
Dune has an examination of the chosen one trope. You can pull a lot of meaning out it, but it certainly does more than unabashedly say it's a good thing.
Regarding the Fremen, idea of a chosen one in-universe only exists because it was seeded as a self-serving belief by a foreign religious group messing with their culture. It isn't a "real" prophecy, but one seeded so that it can be potentially "fulfilled" by someone in the know in-universe. The fremen follow Paul into war with fanatic zeal. This examines how damaging religious influence is.
The Kwisatz Haderach angle is another "prophecy" except it is being actively worked to be fulfilled in-universe using non-mystical means. Paul realizes how terrible it is to be this type of chosen one and rather than fulfill it he abandons it, and not in the cool "rebel taking down the system" way, but in the "overwhelmed by the weight of it", way. He becomes broken and all for nothing since his son just completes the path he was on anyway, and it leads to a lot of (nessesary?) evil at his command.
He died while many never truly live.
I like ENT. It is far from perfect, but it gets ragged disproportionally.
Season 1 & 2 do have some bombs ('Dear Doctor') but even in these less loved seasons, there are good episodes. 'The Andorian Incident' is a great episode right in the first season that not only introduces Jeffery Combs as Shran, but becomes a touchpoint for future episodes. There's a number of other good to ok episodes, I'd say at least in the same amount as TNG's first seasons.
Season 3 is divisive, but I liked seeing the proto-enlightened humanity backsliding a little bit into the militarized ways. This was an examination of that, done without getting too bogged down. I enjoyed the increasing knowledge of Xindi cultures being a factor in unraveling the situation.
Basically everyone who watched it loves season 4.
Was the show perfect? No. The temporal Cold War running plot was a time wasting slog. Was the finale revealing the whole thing as a TNG holodeck program stupid? Yes. But did the show have a unique take on human-Vulcan relations? Yeah. Did it on the whole keep that optimistic spirit of Trek? Yeah. Was it a long road getting from there to here? Yes, it's been a long time, but my time is finally near.
The League Of Nations and the UN briefly existed at the same time in 1945-1946.
The League Of Nations had primarily been a European organization which the US never joined. It had also been ineffective at doing much of anything about conflicts in the 1930s, and during WW2 it continued to exist but was basically just in stasis. The UN was conceptualized during WW2 as a beefed up version of the League to accomplish the same general goal of international stability for a post-WW2 world. The UN included the US and USSR as permanent members, the two global superpowers. In the changed dynamic of the post-WW2 world, that gave it a much more global sort of reach than the League.
While the League Of Nations squabbled uselessly and failed to prevent wars and atrocities the UN on the other hand
What?
Those conflicts were conventional forces being extended to achieve friendly political stability in nations with a large enough population that was hostile to be a problem to root out. Vietnam had a conventional force element with the NVA, though the issue for the U.S. was still one of creating political stability in the south for a regime that was locally unpopular.
In your suggestion the U.S. is supposed to play the role of the Viet Cong in Lebanon, and Hezbollah is supposed to play the role of a foreign occupying conventional military.
The U.S. (and the Soviets in Afghanistan) always had the option of withdrawing to their home countries. This was easily doable at any time they wished, so the calculation of these fights for the opposing side was running the occupying side out political patience. That's not really the same situation with Hezbollah. Defeat was not about racking up a body count enough to collapse the occupying military's ability to exist, but to frustrate their efforts until occupying nation politics became fed up with the war.
So, how exactly would this be done?
Just send more weapons
All of your examples were of supporting existing local insurgencies in order to help them frustrate foreign conventional occupying forces. The occupiers did not have to choose between victory or death, but could at their leisure withdraw. Having that option creates increasing political pressure to withdraw over time. The is exacerbated by military conscription to an unpopular war and a lack of ideological unity in the occupying nation. This is not the circumstance with Hezbollah.
Watch a Tom Hanks movie
Read 'Mao Zedong's Principles of Peoples War' to understand the dynamics of a mid-20th century insurgency, and have a foundation for how that has adapted with technology.

Far Cry 2.
The game is fundamentally broken in a way that mods apparently can't even fix. The enemy militia checkpoints instantly fully respawn as soon as you trip an invisible trigger. It makes combat with them pointless, which means getting stuck in a firefight with a checkpoint tedious.
The weapon degradation feature is way overtuned to cause some weapons to start visibly rusting from shot to shot.
These two aspects turn the game into a slog. Not even in a way that makes it immersive and survivalist, but immersion breakingly frustrating.
It's a shame because the game was so ambitious. The game having a mechanic where a player at 0 health can get randomly saved if they befriended an NPC which will drag them to safety is really cool. The fire spreading everywhere was visually and tactically great. The malaria bouts were controversial, but I think they were a good way to increase the feeling of survival and desperation. There's a lot good with a bleak, serious, and grounded Far Cry game but it just missed the mark in all the most impossible to ignore ways.
'Far Cry 2 (2)' would be amazing.

For their betrayal of the republic, the Romans were cursed to become Italians.
Actually in the 90s it was known as Joint Operational Readiness Training Scenarios, or JORTS.
JORTS was the name of the game in the 90s and everybody wanted to bag the most training time. Baggy JORTS were a sign of being very cool.
thanks for using Leebra!
go to feed...