I personally prefer bitwarden, using a self-hosted vaultwarden. It's free, it syncs, it's easy to use.
@kbin.social
I personally prefer bitwarden, using a self-hosted vaultwarden. It's free, it syncs, it's easy to use.
You couldn't be more wrong.
He is an international treasure.
That's a very succinct rebuttal... I like it.
It's more like using the pill and a condom. Different ad blockers can block different sets of ads.
I don't see anything mentioned about calls... kind've a big part of discord.
Is it supported?
I'd definetly recommend GitLab too - but it's not lightweight.
It'll be a long time before anything can reasonably generate that kind of resolution. Streaming is almost definitely out, and the GPU required to run a game at that at anything but minimum settings...
That said, gotta look to the future I guess. Gotta wonder if there's any tangible benefit to going over 4K, unless you're nose is up against the screen anyway.
Unfortunately, there probably would be. Hopefully it would be less popular, but some people just non-ironically think that way. Disturbing, but reality.
which also includes their free services
Well... their free services remain free regardless of your registrar. Still, I don't really mind supporting them given how useful they have been even in just the free tier.
I host some private stuff on mine, hidden behind an authentication service that is. But because I just use a wildcard no-one can really tell what I have hosted - the same login page occurs for every subdomain, regardless of whether it's actually wired up to something.
That doesn't help with services you wish to make semi-public (like a lemmy instance) though.
I wonder how reddit users would respond to this sort of treatment. We've already sorta proven that most users are addicted enough that they'd get away with it.
Suppose I shouldn't give anyone ideas though...
Unraid, mostly due to the flexible arrays.
It's in the Arch TOS.
Of course - I get that. I'm a programmer myself.
But it does have to be said that there's little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.
Note: I'm only referring to relatively modern games here - anything that's older than when multithread really took off gets an automatic pass - it's not reasonable to expect someone to cater for a situation that doesn't exist yet.
My condolences :'(
I once lost a bunch of data because I accidently left a / at the end of a path... rsync can be dangerous lol
And still getting to "enjoy" the issues their launcher has (especially on linux).
So that's what happened to this guy...
I'm sure that really depends on the data.
If we're talking about stuff like family photos, then having it retrievable feels pretty reasonable to me.
like Google
Too soon. I mean, it was ages ago but...
My mate's home server.
thanks for using Leebra!
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