SPEED DREAMS Open Source Motorsport Simulator
First message from our new Lemmy account. Thanks again!
Thanks to you for reading this message
Go, go, go!
Yes, it is!
We know that our game is not for everyone, as we aim to make a simulation of real car racing (SimRacing), but we even have an arcade difficulty mode that may be more suitable for all kinds of not so niche audiences.
We have known about it for a long time, but recently I saw a post from u/JRepin on our mastodon account and we decided to create an account here as well.
Thanks to you for reading it!
This game is pretty awesome!!! Thanks for the info
SuperTuxKart is a great game, and it's super fun!
I think you have explained it perfectly!
There is the possibility of network multiplayer, but, despite being playable on LAN, it is disabled as it is very experimental and has a lot of lag and bugs over the internet. It can be played in real time split-screen using the old SSGgraph graphics engine and by putting two or more human players in a race. We hope in future versions to rework or rewrite the work done to allow online multiplayer.
Thanks a lot. I hope you enjoy it!
We think that your cars are in this collection: https://github.com/longtomjr/sdcars
which one do you think we have been playing? https://www.speed-dreams.net/ We have also played great games such as Unciv, Stunt Rally and OpenRA.
Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.
It is very likely that in the next release OpenSceneGraph will be the default graphics engine to avoid these problems.
It was something that needed to be done, but it has taken a long time to check the source of many of them.
mmmm, not .
Great! What mods have you done for SD?
... and Open Source Games, of course
thanks for using Leebra!
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