Why do you think it's obsolete? I suppose nowadays we can use AI generative models to explain the difference between the easy and the virtually impossible, but it still can be hard.
@lemmy.world
People hide this pattern called "loss" in unrelated context to confuse people. And people who recognize it feel smart, or angry, or disappointed. It's a form of mild trolling, there is not much more to it. The meme originates from a comic but this is completely irrelevant.
When you get away from light pollution you can see a lot more stars and a bright line called milky way. We are part of the milky way and you can see the rest of it.
It looks [https://hr.m.wikipedia.org/...(like this).
I agree with your core message, that the issue is caused by bad notation. However I don't really see why you consider implicit multiplication to be the sole reason. In my mind, a/bc is equally as ambiguous as a/b*c. The symbols are not important.
You don't even consider this in your article, instead you seem to take the position that the operations are resolved from left to right. This idea probably comes from programming languages, as they commonly use this convention, but I haven't seen this defined in mathematics anywhere. I'm open to being wrong here, so if you can show me such a definition from an authoritative source (maybe ISO) I'd be thankful.
As it stands, you basically claim "the original notation is ambiguous, but with explicit × the answer is obviously nine, because my two calculators agree", even though you just discounted calculator proofs. By the way, both calculators explicitly define this left-to-right order in their documentation.
The ISO section 7.1.3 you quoted is very reasonable and succinct, and contradicts your claim that explicit multiplication sign removes ambiguity. There would be no need for this section if a left-to-right rule existed.
I'll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.
I loved the puzzle with the pattern, it reminded me of Zelazny's Amber because it's shamelessly taken from there, and I think it works well.
The best thing in the video is the music director explaining the decisions behind music design and character themes. I'm sure other games do similar things but I rarely notice them. So it's good to be explicitly told about it to be able to appreciate this aspect.
In 2020, an 18-year-old Russian motorist froze to death after he and a friend were stranded in a vehicle for a week after following a Google Maps route through Serbia’s “road of bones”.
The road of bones is not in Serbia, it's in Russia.
A and B are also programming languages. A is an APL implementation and B is a precursor of C.
Christmas Eve Sarajevo. Here is a YouTube link.
Sure there are, they are just hard to find on the official stores. I use mini review (website or phone application). https://minireview.io/
Rtwp wasn't the norm as far as I remember, but manuals were. So the systems are explained in the manual, but not too well so there were a lot of online guides.
Anyway you are hardly the only person who dislikes rtwp, it's a crutch system that tries to give you some control over a full party but ends up in a chaotic mess which is slower than a turn based game would be because you have to pause quite a lot.
I loved BG1/2 in spite of its systems, but I can't play them today.
If you want to play them, I would suggest a low difficulty, and a lower game speed which both lessen the need to pause all the time. Also most of the party should be melee and archers, assign them the basic combat script so they can fight without too much babysitting.
You don't need to take the same number of levels in both classes, it's common to take a single level from another class to get some proficiencies or class features.
The biggest negative is that you postpone cool class abilities, and you cannot get the best ones from higher levels. This also means that you could mess up the character if you don't plan the build before starting, but this isn't a big problem in this game as you can change everything later.
In the interview they mention a specific case of taking two spellcasting classes, that's what I was wondering about.
thanks for using Leebra!
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