Sony Execs:
"We'll let them wait a whole year for our games, and then release them at full price they'll grow tired of our bullshit and just buy our console, it's brilliant!"
PC players:
Spoiler

@lemmy.world
I haven't found the time to try it yet, so it wasn't me the one who used the in-app feedback feedback system. But what I have in mind is: pull emails, Forgejo issues, calendar, etc, show me a kanban and Eisenhower matrix of what I have to do or to delegate to either agents or other people.
What a wonderful, original and well written post, a truly great read, thanks a lot for writing and sharing it.
I use Lemuroid, it's freaking great. I'll try Mindustry, which seems to be also available for Linux on Flathub (very convenient).
Which begs the question... would you consider writing a post about FOSS games on PC?
Flathub is chock-full of great games that would greatly benefit from a little exposure, and it's so vast and diverse that there's a guaranteed varied selection for any genre.
It could even span 2 posts: the most popular ones & hidden gems. If they do well, there's also game tools & launchers for games that nobody knows that are playable on the Steam Deck / Steam Machine / Linux.
With the imminent release of the Machine, I think these kind of posts would do well. After all, we're talking about free games, 1 click away.
Yeah, mee too. However, there wouldn't be any Tenacity without Audacity. Besides, Tenacity looks quite far from upstream commits. Doesn't paint a bright future for the fork. I wish more devs offered their help.
Tantacrul ? That guy is a freaking genius. Not only he has done one of the (if not THE) best UX/UI redesigns in the history of FOSS apps. Plus his videos are amazingoy entertaining and informative. Highly recommended.
I'm sorry sir, the hounds will be released after a pending update which requires multiple reboots.
Wanna try with Copilot, Edge and Teams? Say yes and I'll send you the link to the Microsoft Hound Pass Ultimate (with ads)
Absolutely, I would love to have them all on PC, I believe in preservation and everyone should play whatever they want wherever they please.
But there's a practical problem: none of them (except 1) met their sales target. On PC they were released late and overpriced, on a platform with an exponentially bigger catalogue. Their titles are all highly polished cinematic experiences that offer barely distinct gameplay loops & mechanics. On PS5, this visually attractive and low risk games are all good enough to meet the hype. On PC: late, overpriced, just "good" gameplay... just didn't cut it, It's just not enough. It's a failure factory.
They either fix their pipeline or they go back to what they know has worked in the past.
They chose the latter, and I think it's a mistake.
I dream of an alternate timeline where the Steam Machine is $600 and sells close to PS5 units, people flock to it, companies are forced to release every game on Linux, anti-cheat is user-space only, and gaming & streaming hardware gets 1st class support. Then content creators want creative software, people donate to GIMP, Krista, Inkscape, etc. Canva releases official support, and it keeps on Rollin' n' Rollin'.
thanks for using Leebra!
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