Makes games in Godot Engine, C++, Python π, Lua (Love2D), Rust π¦, and other game engines, frameworks, and programming languages.
@programming.dev
Makes games in Godot Engine, C++, Python π, Lua (Love2D), Rust π¦, and other game engines, frameworks, and programming languages.
We need a new OS in the case if there's something will going wrong with Linux π§ I think π
Let's solve the first part then.
But I guess that @herzenschein already suggested me a solution...
You could take inspiration from Theodore Tsoβs pwgen: https://github.com/tytso/pwgen
π€
Thanks a lot to everyone! I'll try it π
It will be a really hard work https://github.com/... π€
What's the best encryption algorithm in your opinion?
But what do you think: Do I need to visit this group? π€
Thanks a lots, folks! π Everything works fine now ππΌ

What I have to do:
var new_model = model.front.duplicate(true)
var new_ship: Node3D = new_model.instantiate()
new_ship.position = front_model_pos
_model_parent.add_child(new_ship)
_make_ship_materials_unique(new_ship)
mesh.surface_set_material to mesh.set_surface_override_material:func _make_ship_materials_unique(new_ship: Node3D) -> void:
for i in new_ship.get_children(true):
if i is MeshInstance3D:
for n in range(i.get_surface_override_material_count()):
i.set_surface_override_material(n, i.mesh.surface_get_material(n).duplicate(true))
func damaged_spec_effect() -> void:
for i in ship.get_children(true):
if i is MeshInstance3D:
for n in range(i.get_surface_override_material_count()):
_create_fade_in_then_out_effect(i.get_surface_override_material(n), Color.RED)
And everything started works as well. Thanks again π€πΌ
Thanks so much! ππΌ
But thanks to you! π
Hello again! πβοΈ
$cat /etc/aliases
mailer-daemon: postmaster
postmaster: root
nobody: root
hostmaster: root
usenet: root
news: root
webmaster: root
www: root
ftp: root
abuse: root
noc: root
security: root
$doveconf -n
dovecot_config_version = #just some version that I hide
auth_mechanisms = plain login
auth_username_format = %{user|username|lower}
dovecot_storage_version = #just some version that I hide
fts_autoindex = yes
fts_autoindex_max_recent_msgs = 999
fts_search_add_missing = yes
mail_driver = maildir
mail_home = /home/%{user | username}
mail_inbox_path = ~/Maildir/INBOX
mail_path = ~/Maildir
mail_privileged_group = mail
protocols {
imap = yes
lmtp = yes
}
ssl = required
userdb passwd {
driver = passwd
}
service auth {
unix_listener /var/spool/postfix/private/auth {
group = postfix
mode = 0660
user = postfix
}
}
passdb pam {
}
namespace inbox {
inbox = yes
mailbox Drafts {
auto = subscribe
special_use = "\\Drafts"
}
mailbox Junk {
auto = subscribe
special_use = "\\Junk"
}
mailbox Sent {
auto = subscribe
special_use = "\\Sent"
}
mailbox Trash {
auto = subscribe
special_use = "\\Trash"
}
}
service imap-login {
inet_listener imap {
}
inet_listener imaps {
}
}
service pop3-login {
inet_listener pop3 {
}
inet_listener pop3s {
}
}
service submission-login {
inet_listener submission {
}
inet_listener submissions {
}
}
service lmtp {
unix_listener lmtp {
}
}
service imap {
}
service pop3 {
}
service submission {
}
service auth-worker {
}
service dict {
unix_listener dict {
}
}
ssl_server {
cert_file = /etc/letsencrypt/live/mail.xolat.games/fullchain.pem
key_file = /etc/letsencrypt/live/mail.xolat.games/privkey.pem
prefer_ciphers = server
}
protocol lda {
mail_plugins {
sieve = yes
}
}
protocol imap {
mail_plugins {
imap_sieve = yes
}
}
protocol lmtp {
auth_username_format = %{user | username | lower}
mail_plugins {
sieve = yes
}
}
sieve_script personal {
active_path = ~/.dovecot.sieve
driver = file
path = ~/.sieve
type = personal
}
sieve_script default {
active_path = /var/lib/dovecot/sieve/default.sieve
driver = file
name = default
path = /var/lib/dovecot/sieve
type = default
}
Cool thing, btw! π Didn't know that I can do this π
OMG π
But the experience will be an experience π
Did you met them? π€
Haven't, obviously π€
I personally don't know π€·π»ββοΈ. I've try both variants.
This is a piece of logs from the browser console:
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://127.0.0.1:777/abilities/active/all. (Reason: CORS request did not succeed). Status code: (null).
TypeError: NetworkError when attempting to fetch resource. game.js:474:18
Firefox canβt establish a connection to the server at ws://127.0.0.1:888/. game.js:9:219740
SCRIPT ERROR: Assertion failed. game.js:474:18
at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18
ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18
at: parse_string (core/io/json.cpp:582) game.js:474:18
οΏ½[91mοΏ½[1mERROR: οΏ½[22mDB API can't read this response: /abilities/active/allοΏ½[39mοΏ½[0m game.js:459:16
Firewall I've already checked.
I changed the IP address from "127.0.0.1" for connection to the server in the configs of the game to the IP adress of the VPS. And in this case the logs from the browser console looks so now:
Blocked loading mixed active content βhttp://218.14.40.150:777/abilities/active/all%E2%80%9D game.js:9:186044
TypeError: NetworkError when attempting to fetch resource.
create https://example.com/game.js:9
_godot_js_fetch_create https://example.com/game.js:9
callUserCallback https://example.com/game.js:9
runIter https://example.com/game.js:9
Browser_mainLoop_runner https://example.com/game.js:9
game.js:474:18
SCRIPT ERROR: Assertion failed. game.js:474:18
at: HttpHighClient.send_request (res://scripts/common/http/http_high_client.gd:37) game.js:474:18
ERROR: Parse JSON failed. Error at line 0: Unknown error getting token game.js:474:18
at: parse_string (core/io/json.cpp:582) game.js:474:18
οΏ½[91mοΏ½[1mERROR: οΏ½[22mDB API can't read this response: /abilities/active/allοΏ½[39mοΏ½[0m game.js:459:16
ERROR: DB API can't read this response: /abilities/active/all game.js:474:18
at: push_error (core/variant/variant_utility.cpp:1098) game.js:474:18
But the connection still won't works π€·ββοΈ
P.S: Some content from the logs was changed for privacy reason.
Now the game awaits pending, but then shows "CONNECTION_TIMEOUT".
thanks for using Leebra!
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