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youreusingitwrong

@programming.dev

youreusingitwrong 13 points 2 years ago

I'll start. I'm working on a top down roughly ww2 era RTS. I have two main gimmicks:

The first one is that the front line is persistent, allowing you to start a battle whenever to advance/skirmish/capture equipment/whatever, or be forced to defend when the enemy decides to attack. You're squads will be where you left them allowing you to prepare defenses in advance and having to think ahead of how the situation can change (and be forced to improvise when it does).

The second gimmick is that you can design you're squads as you want. You can for example spread out smgs so that all squad leaders have one, improving the close range firepower of all squads. You can also give all you're smgs to a single squad, making it excel in close quarters, but limiting its efficiency at range and the close range efficiency of other squads.

I want the player to solve their own problems, if they are facing tanks then they can raid the enemy at night and try to capture an At gun, or they can position themselves is forest where tanks can't reach/are vulnerable to infantry.

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youreusingitwrong 6 points 2 years ago

JMonkeyEngine, a very bare engine built in Java. I was thinking of creating a billboarded model for the last LOD level, but I need to find some models that fit first.

If format is relevant then preferably .gltf, but anything that blender handles works.

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youreusingitwrong 5 points 2 years ago

I feel ya, the only thing keeping me to this project is that I am building it in Java, and I am a Java developer professionally. I am able to create progress reliably and have the tools to get things done. However before this I must have atleast 20 projects that I forgot within a week.

My only tips is to work with tools you are comfortable with, and lower the scale down a lot! Like really a lot, you should have something that is playable within a week, else you'll lose motivation.

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youreusingitwrong 4 points a year ago

I have thought about it, but working full time makes it quite hard. Perhaps I'll try during vacation.

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youreusingitwrong 3 points 2 years ago

Speaking of RPGs, Kingdom Come is perfect example of this. I found the first game to be a lot more enjoyable in hardcore, since there were no markers in the hud, only on the map. This was made even better by the removal of the compass and the player marker on the map, making the player actually need to stay oriented in the world. Also making free food more scarce, making buying food actually happen naturally, made it one of the most immersive games I've ever played. Can't wait for hardcore in the sequel

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youreusingitwrong 2 points 2 years ago

Zero, as said I'd prefer to self host.

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youreusingitwrong 2 points 2 years ago

I've found using the "decimate" function in blender good at lowering faces, but it only takes me so far (got maybe 250 faces to 100, but no lower). But I'll probably go for the oblivion style billboarding since I'm just prototyping anyway.

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youreusingitwrong 1 point 2 years ago

Just a 1080, though it handles just fine with 7b models, could also work with a 14b probably.

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youreusingitwrong 1 point 2 years ago path: 0 15351220 15372146, hotness: undefined, score: 1, children: 0

thanks for using Leebra!

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