Transportation is fun? | Developer Insights #3 | Cities: Skylines II
3 years ago by Mermitian to c/citiesskylines
Mostly the same as we already saw, but they did show the new upgrade tree! And it looks very in depth, and exciting.
I saw a suggestion someone had where holding shift would add a bus stop while drawing a route. Say you have 2 routes down a single corridor, you'd only map out the stops on the first route. Without something like this I can see making bus routes becoming extremely tedious
Me too, on one hand it will take more effort to plan the stops first and then create your lines, but it also makes managing your lines easier. Something not necessarily better but just different, perhaps?
I was hoping for a closer look at metros but at least we got a bit of a look at the metro depot (I think, at 3:09). I have to say I'm a little disappointed at the downgrade in airports, I really liked the modularity of the C:S I versions, but hopefully in time we'll get something more customisable (indeed with not just airports)
Yeah, it's more limited compared to the Airports DLC of C:S1. But I do like the scale better of them than the vanilla airport we got in C:S1! The devs must know how much we liked the modular systems like Campus and Airports, so I think they're leaving those for future dlc's.
Same, also wanted to know if there will be hubs. I love using metro/train hubs in my cities. And I'm sad we haven't seen how we can upgrade train and metro stations. At airports, we don't have updgrades for these, making them bigger?
What Henri means when he says: "you can create intricate lines that skip traffic jams and busy intersections, they no longer need to go directly from stop to stop" min:2:08? Maybe if a bus stop is empty, the bus will not stop ?
Also, the rain scenes (especially during the night) are awesome!
From here https://www.paradoxinteractive.com/... : "When creating a bus line you can set waypoints that control the route taken by the bus from stop to stop, allowing it to avoid busy roads or intersections."
So I think he's talking about this. You can force buses to take a certain route without having to place a stop, this can be useful if the game calculates the default route through some busy area but you know a better route like a dedicated bus street or something.
I spotted a helicopter, might be a police or ambulance chopper, first I saw of that.
Another interesting thing I noticed is that trains are unlocked before trams or metro. I guess the metro was too OP since CS1.
Doesn't bother me! My citizens are going to choo choo everywhere.
Another interesting thing I noticed is that trains are unlocked before trams or metro. I guess the metro was too OP since CS1.
It's also more realistic this way. Most (all?) cities IRL build a train station first, and metros come way later than that.
Iâm still curious about the inter city transportation networks. It looks like there was a city name on the border when they were creating a connection ⌠is there a region mechanic?
I recently asked them on twitter, and their reply was basically that itâs not a region system like SC4, but something more towards what we already had in C:S1. But since every outside connection is named, I think we have to wait to see what it actually means!
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@lemmy.ml
A Community for the Cities Skylines game by Colossal Order & Iceflake on Lemmy.
-------------------------------------
About Cities Skylines
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
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Community Bookmarks
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⤠Simple Guidelines
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I'm mildly torn about placing bus stops before placing your lines. Although, I think I'm leaning towards being happy about it.
It's been convenient to just click once when creating stops on your line. But, I'm thinking that we'll end up putting more thought and care into where the stops actually go. That, and if I need to edit the line and I happened to remove a stop, I don't have to hunt for the exact spot where it was previously.
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