Skull and Bones review – a bad pirate game 11 years in the making

3 years ago by nanoUFO to c/games

Ubisoft's Skull and Bones has finally arrived after 11 years in development, but it falls short of almost everything it promised to be.
samus12345 29 points 3 years ago

QUADRUPLE-A GAME!

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Potatos_are_not_friends 17 points 3 years ago

Typically, I'd be extremely excited to buy this at $10.

But remembering it's Ubisoft, who will absolutely find a way to fuck things up, like adding weird ass drm, gimp the steam release, kill servers, or find some other new bullshit (like have their games mine crypto), I'd rather just not.

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zipzoopaboop 12 points 3 years ago

For that range you could just get black flag

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Gekoloniseerd 10 points 3 years ago

I’ve bought the game and it sucks ass. It’s hard to understand what the missions are anbout and how it all really works. It’s all a bit messy and it’s all happening at the same time. 3/10 because the graphics are cool.

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jonno 7 points 3 years ago

Played the open beta and it was meh. Felt like an assassins creed game with the fun stuff cut away. Basically drive ships and walk on islands, watch many cut scenes and go questing.

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Deceptichum 5 points 3 years ago

All I want is a decent Sid Meier's Pirates!-like.

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bfg9k 3 points 3 years ago

Or the vibe from AC: Black Flag

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curiousaur 1 point 3 years ago

Multiplayer, coop and vs with sea of theives style procedurally spawned enemies, crew stats and upgrades with recruitment / permadeath mechanics of black flag, fencing / shooting combat, and learnable sea shanties that provide different buffs.

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halcyoncmdr 3 points 3 years ago

Definitely a good to pirate game.

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