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slazer2au 55 points 3 months ago

Because we were a British colony that kept a lot of conservative approaches to everything. We didn't have a R18+ rating for the longest time because one state leader was an old dick and would always reject the proposal to align video games with film classifications because he believed that video games caused "indecent" behaviour when many, many, many studies showed him wrong.

Only once the dick retired did we get the 18 rating but very few games have gone back on the classification board to get their games reclassified.

When we want to play games that have been censored or downgraded we just pirated them.

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ms_lane 15 points 3 months ago

Michael Atkinson was and still is a complete dick.

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ohulancutash 4 points 3 months ago

Australia has always been more conservative than Britain on that stuff. There are some 60s episodes of Doctor Who that only exist as clips made up of whatever the Australian censor cut out and somehow kept in the archive.

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Old_North8420 4 points 3 months ago
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Infrapink 14 points 3 months ago

Australia was historically a smaller market that is physically far away from America and ( and had fewer trade links with Japan). Australian TVs were PAL while America and Japan used NTSC, which added a whole other layer of complexity. This meant that PAL production lines were geared towards the European market, with Australia getting the excess. Those copies then had to be shipped across the Pacific Ocean, which is expensive. Combine a smaller, lower-priority market with longer, more complex shipping, and manufacturers charged more to make a profit. This set a standard price for Australia which persists even today.

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zikzak025 6 points 3 months ago

Regional pricing will always be complex and never fair for one group or another. Consumers in one region with high purchasing power will be charged more so that consumers in other regions with less purchasing power can be charged less.

Otherwise vendors would completely price themselves out of certain markets, denying a potential revenue stream and potentially opening avenues for local competitors to crop up.

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Old_North8420 0 points 3 months ago
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slazer2au 4 points 3 months ago

It is hard to do direct conversions because cost of living is complex and some store fronts don't include all taxes where in Australia you must show the final buy price. Valve has always had gripe with Australia because we kept fining Valve for not following our consumer laws and forcing us to buy everything in US$ but that has now changed.

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Quokka 30 points 3 months ago

Our country is incredibly lazy and slow to change, and Christians hold a lot of power.

Likewise the median age of politician is 50, so they’re not really a generation who value gaming.

But mostly it’s Christian’s and their forced morals on the rest of us.

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cerebralhawks 18 points 3 months ago

[T]he median age of politician is 50 [in Australia], so they’re not really a generation who value gaming.

Someone who just turned 50 would have been born in 1976, and thus, would have been 9 or 10 when the NES came out.

Generation X is the first generation to grow up with video games, from Pong (which was its own machine) and the Atari 2600; later the NES and Super NES.

I'm almost 50 myself, and I value gaming, as do/did most of the people I grew up with.

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Quokka 13 points 3 months ago

They may have grown up with video games, but video games were not the cultural force they are today. For my entire childhood they were for nerdy boys, now everyone growing up plays them and they are mass cultural events such as fortnite concerts and streamers.

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cerebralhawks -2 points 3 months ago

I don't know what fortnight concerts are (you go to a concert every two weeks?) and while I do like a couple streamers of old games from my childhood, I don't much care about video game streamers. I also don't give two dry shits about online multiplayer games. Doesn't mean I'm any less a gamer. I'm speaking for myself because I'm in that age group and generation you're generalising. I'm not saying you're wrong about all of us, but you're wrong about me and the people who are about my age I know.

They were cultural enough. I remember commercials for video games shown on TV. I specifically remember the one for Super Mario Bros. 3 where a whole stadium is chanting "Mario! Mario!" over and over. Hell, I remember Final Fantasy VIII (8) advertised in theaters. I mean, now, you have car commercials and other TV-type commercials in theaters, it's obscene, but back when you only had Coca-Cola ads and movie trailers, seeing a trailer for a video game on the big screen was insane. Then there was all the hype around a possible Super Mario Bros. movie. That movie came out in 1993, so I mean in the 1980s, early 90s we were anticipating it, Nintendo Power was talking about movie ideas, then at one point (not sure if before or after) there was the cartoon series... then the movie came out and we were all disappointed. Oh, and trading NES cartridges on the school yard. It was technically against the rules to bring video games to school. It was a big grey disk and you couldn't do anything with it at school other than admire the artwork on the sticker. But there was a rule. But on recess, we'd trade games we'd beaten for new ones we hadn't, and we'd swap secrets we'd found.

It was a different culture (streaming and online multiplayer games didn't exist), but then The Wizard came out. It was a movie about us, about Nintendo gamers, and this autistic kid who could master any game within seconds of playing it for the first time. So his older brother "kidnaps" him, takes him to Los Angeles (I think), and enters him into a contest where Super Mario Bros. 3 is revealed to the public for the first time, so the kid's never seen it, and he either beats it right then and there, or he gets further than anyone and figures out a couple secrets; either way, he wins by a landslide. That was the video game culture we grew up with. Oh, and we didn't have GameFAQs, YouTube, or Google, so what we did was, we'd call this 1-900 number, and it was like phone sex, except for games. You'd ask about a game and they'd get you talking about games and other games to keep you on the line because the charges were ridiculous. So Nintendo had these people who basically groomed kids over the phone getting them talking about the games they play to rip their parents off on the phone bill. What they wouldn't do was just simply answer your question and then take the next caller. Nah, they milked that shit. I never called but I knew guys who did, and they paid more for one tip than they did for the entire game. Imagine you paid $50 for a game, and then you got stuck and called the help line, they help you with the problem and you chat about games for a while, and you get a $60 bill. Make it make sense. Of course, it did make sense — to Nintendo's shareholders. But, anyway...

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Quokka 17 points 3 months ago

I’m talking about political and societal attitudes; We’re outliers. Simply being on the Fediverse makes us outliers with a strong bias towards more tech and gaming based interests.

It will be another 10-20 years before politics catches up to us in normalising video games and understanding they’re important cultural elements not simply kids entertainment. Until that point in time, their importance is going to be neglected by politicians and Christian lobbyists will be able to exert their influence over moral policing them.

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SaveTheTuaHawk 2 points 3 months ago

Likewise the median age of politician is 50, so they’re not really a generation who value gaming

Uh...they were teens in the 80s when video gaming took off.

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DarkCloud 14 points 3 months ago

To gently usher the children towards piracy and then hopefully hacking and IT jobs.

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Baggie 3 points 3 months ago

Look I'm not saying that's literally what happened to me but

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Nelots 8 points 3 months ago

Every time I see somebody talk about Postal 2, I misread it as Portal 2 and get very confused.

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Baggie 2 points 3 months ago

Way too many holes in that game mate keep it pg

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VerdantTome 8 points 3 months ago

I remember the Fallout 3 issue. The objection was that allowing the in-game use of drugs like morphine and amphetamines would encourage real-world use, so they changed the names to things like "Stim-X" or whatever which somehow made it OK.

What was particularly galling was that there was a WW2 game released around the same time in which the player character could use those same drugs. In Fallout 3, there were/are negative aspects such as addiction and withdrawal to deal with, while in the WW2 game they were just straight up health restorers and stat buffs. But the WW2 game got a pass because it was "historically accurate".

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RisingSwell 3 points 3 months ago

When did hotline Miami get banned? I own it on steam and I'm Aus.

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slazer2au 12 points 3 months ago

If I recall the second one is the one that was banned and the devs said go ahead and pirate it.

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Wataba 2 points 3 months ago

Had to go through a whole process at the time to get Jacket in Payday 2 because of it.

When the promo contract ended they just made him free thankfully.

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Bougie_Birdie 1 point 3 months ago

I was a big fan of both games, Jacket's the best. Talking with the tape recorder is a nice touch because I can just imagine the inner monologue

"Ah geez, I've got to tell them. Let's see which tape was it again... I think it was Learning German for International Businessmen? Oh wait, it was my Spanish tape. Ah shit, rewind rewind... wait, maybe I want the B-side... Ah, here we go!"

"Ayuda!"

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slazer2au 1 point 3 months ago

Pretty sure they also gave out a tone of keys for jacket at paydaycon

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ClobberBobble48 4 points 3 months ago

Hotline Miami 2 was banned

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Old_North8420 2 points 3 months ago
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daggermoon 1 point 3 months ago

It'd kind of funny to me that as an American, Australia is our sister. We both have the same parents. That's how that works right?

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Drbreen 8 points 3 months ago

We are estranged siblings mate

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daggermoon 2 points 3 months ago

I still love you. I also love rangas and vegemite.

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Old_North8420 2 points 3 months ago
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thanks for using Leebra!

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