COSAM lecturer's dice design solves board gaming's most surprisingly complex problem — who goes first?
2 months ago by ooli3 to c/tabletop_rpgs
Yeah, lol -- I was wondering, isn't "roll for initiative" already a solved problem?
But you could always just have a second run-off roll if two characters happened to have a tie. It maybe takes a little bit longer, but you don't need a mathematician and special dice to figure that out.
The article covers this.
Usually, everyone rolls a die. Highest number goes first. If two people roll the same number, they roll again.
His friend wondered whether he could eliminate that last step.
“There are plenty of ways to decide who goes first.”
Still, once the question was out there, Harshbarger wanted an answer.
“As with many, many math problems, who cares about the practicality?” he said. “Mathematically, this is a pretty interesting question.”
Basically, they get that it's not a massive problem that needs solving, but it was interesting mathmatically to try to do it anyway.
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last part is what was actually solved
save