This is Fun! [Pt.2]

a month ago by Talcosis to c/factorio

zxqwas 26 points a month ago

No oil at all? Unless you changed the settings there should be some. Usually have to build a car and do some scouting to find it.

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impairedimperator 1 point a month ago

eNp1UjGLE0EUnrkYEnOJBgmCcJwpro3gqWAh2VEQETn/wjrZzMbBzWycnclxWpjiSsXGRpu71ubAwsLuQBAFhUMruxNBLFQiijZCnNnd2exucgPv7dv3vfe9983uAgBgTRlYquPbknq+7XDZJbZPPZW0ABiFVnKw51BB0rlDjo8zRRXHHwwIb/k8U3c4ZGzlGCuEkf5Gq4MDVTxCsVk115M+p4zYQ8JEuqHmSq/nc2w7HnVdk9V21CA08DDrBmlsseeRzpyeepQPl7DzS1QjcKDYxDy2QPgsIzHOr2NBeLq+TLnP8vdR86i4SWXf7midaaTKsBzSYHbbIvedW5lNioHD8SDdfDwQmAvKejbmBNt9nwZC6snppvzijUB6ruTUsbFDu3aPbARawbSgKDghmclVIVkvEITZOV2LkmOmdM3oHUrPwUwqXbkf5liCDH0d0KCfWXfmPgHcKn85N9pcBtom90BzMtGmon1FrA3AUVQNVdKcYnyjoHlR2aUpHYR3GztXPt15ZMGo8hSKg3Gc2e2YzFUTXEcHQismOJviOROeX6kgGirUiLiqjKZBBG5qEMIH359v/32114b/nv58v9a5YcHTlxs/xqs7bQWWtNyFxD15rM8LIwUYzn0rhj5a8N1bfb5ZsKg7Gtqh88rtXisAWD+iou37yjWXgFmtbWgaCLrh+WOUfDbBByuvQ13EBU2+rN1r7cKByWYwCtFDBNFJg56Ylqj+VZDeoTtV+MaMfZman1tk9kOkdeQyK2jOZ6jogd3EfS0k26j73CuZN7SFYEEHuuq3ykVvGjFU0bOOwusuJD/l2Mr+aTrQJBQ8W/8PQlIw9Q==<<<

No (reasonable) oil at all.

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thezeesystem 16 points a month ago

Remember the map is infinite. There's always oil just maybe not as close as you like but usually trains help with getting things transported long distance like that.

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tagoth 20 points a month ago path: 0 25753377 25753761, hotness: undefined, score: 20, children: 2
thezeesystem 9 points a month ago

Yes I know but functionally on a playthrough it's nearly impossible to get to the edge unless you dedicate to get there specifically. And want to waste so much fucking time to do it.

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frank 5 points a month ago

This is an amazing video, thanks for this

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18107 11 points a month ago

Tip for putting extra images in your post:
![Image description](imgur link)
will display the image inline.

I look forward to future posts.

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Sv443 6 points a month ago

And use something other than imgur while you're at it, because many people can't see the images at all.

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impairedimperator 1 point a month ago

Hi! got a recommendation?

I now have 8 pictures and counting.

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Sv443 1 point a month ago path: 0 25754422 25756860 25815586 25818260, hotness: undefined, score: 1, children: 2
impairedimperator 0 points a month ago

...can you upload more than one photo to the Lemmy instance? It only let me do one per post, unless I did it wrong.

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parlaptie 7 points a month ago

I see some biters nibbling on your mines

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Lauchmelder 6 points a month ago

Everytime I play factorio I get overwhelmed by planning of the factory. Every production line a build I think "but will I be able to expand this? am I blocking myself in? is this efficient?". I let the perfect stand in the way of the good and it drains the fun out of it massively. Does anyone else have this problem, and how do you overcome it?

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baldingpudenda 8 points a month ago

Embrace the spaghetti! I've had multiple times where I blocked myself in. I Had to process locally and train back the specific good I needed. Efficient? Expandable? Who cares. I had fun and still launched rockets.

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cynar 6 points a month ago

For me, the starter base can be spaghetti. It's main job is to bootstrap science and production enough to start producing a main bus setup.

Once I can, I start building a main bus. Iron and copper are produced first, then fed into the bus. Allow space for significant expansion. I tend to use 4 rows of belts, with a 2 width gap. This lets me use yellow belts to skip under the main bus. 6 is also an option, if you can jump up to red belts for undergrounds.

Capacity wise. Factor in for 12 belts of iron and copper, with 2 belts of steel. Also stick a belt of iron ore and 1 of stone on there. You don't need much, but it makes concrete a lot easier later. Don't build it all out to full capacity at the start, just factor it in for space.

Factory wise, go tall, from 1 side only. This lets you expand upwards as demand increases, you can also duplicate areas, if you need even more production.

You can also put fluids onto the bus. I wouldn't put construction, or supplementary items on it. E.g. yellow belts for science are made at the point of use. The big exception is gears. They are needed so often in large numbers that they are worth the effort.

End result, if you need more factory space, expand forwards, if something you've belt needs expanding, expand upwards. If you need more belt space, expand downwards. If you need more smelting, expand backwards.

Eventually, you will hit the limits of the main bus. At that point, I switch to a train based grid arrangement. It's a lot more viable at that scale, particularly for quality in the DLC. At that point I'm already multi-planetary however.

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parlaptie 4 points a month ago

I think you just get over that with experience and intentionally expandable designs. The main bus is a simple example for how to build an expandable factory, although it has its own problems.

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impairedimperator 1 point a month ago

No planning, only production.

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OwOarchist 3 points a month ago

You know, you can deconstruct the shipwreck and gain resources from it...

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neidu3 7 points a month ago

You can, but that's sacrilege. The crash site is holy ground!

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Ceruleum 2 points a month ago

Amen!

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