Idk, seems pretty exciting to me! Maybe you're just in a bit of a burn-out period?
It’s ok to do something else for a while and come back later. No Man’s Sky is one of those games. Every time you come back after a break, there’s cool new stuff to try.
4000+ hours myself, and I'm excited! But I agree with the other commenter, I'd be less excited if I was mid-factory. Maybe take it as a hint on taking a break before your next factory. When you start doodling out factory designs again you know it is time again.
Typically I take about a year off between factories, and after my last one two years, which makes the dlc exciting to me
For me it's the lack of details. "New stuff" could be "new crap" or "new slog". Sure, it's probably going to be great with their track record, but I can't get excited by nothing.
True but damn is it a lot of work. Or maybe it's less about the total work required and more like....the minimum work required.
A half-assed refinery will work fine, bottlenecks don't really matter (aside from possibly cutting power) and any waste can be AWESOME Sinked. But with nuclear, you need efficiency and a waste plan.
This isn't a criticism, by the way. I think the complication is very fair. The only thing i can think of that might make it less painful is having alternative uses for some of the single-purpose machines in the chain....not that I have any ideas of what else to use a particle accelerator for...
All hail Cave Catto!
Were you here for early access? Satisfactory is by far the best game I have ever seen when it comes to feedback and bugfixes. I reported so many during that period and they were extremely engaging. Are you reporting them to the forum?
Have you played Terraria, Factorio, or Vintage Story?
I mentioned those three because their devs are quite good about fixing bugs.
DSP is awesome, I played before the Dark Fog expansion, and my laptop really doesn't like the fog.
Terraria is 2-D Minecraft with actual lore
Vintage is Minecraft for adults, also with lore if you take the time to look for it, while not actively starving and being killed by chickens and pigs.
Which are? I have yet to encounter one myself. Really good game imo
I only know of one that is still occurring, which is the overall behavior of vertical splitters/mergers.
Can't snap a lift to them after they're already placed.
Hard to tell which output is which for smart splitters.
They vertically snap 1/2 a unit off of global alignment, so connecting belts need to go up or down slightly to realign with the grid.
But they are fixing bugs each update, so I am still holding out hope they'll address that one. For all I know, this one might be a complicated fix for worlds that are already using vertical splitters that could break if adjusted, but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.
but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.
IIRC they've done that in the past! Gotta have several serious bugs before they're willing to invalidate your old save files
The vertical splitters were only added quite recently (1.1 I think?) so I'm not surprised they were a little buggy. I agree that it's annoying, though.
I haven't played since 1.2 came out, are they still not fixed?
Well, "recently" being a year and some change ago.
They fixed a lot of bugs with 1.2, but I don't believe vertical splitter behavior was among them. My assumption is that it would break existing vertical splitters if they tried.
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@lemmy.world
The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.
Useful Links:
Similar Communities !automationgames@lemmy.zip
Looking for Group?
@MentalEdge@sopuli.xyz started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat
go to feed...
I have 1700+ hours on this game and somehow I'm not excited about this... Anyone feel the same? Why?
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