Satisfactory : Core Values Expansion

15 days ago by Scrubbles to c/satisfactory

YouTubessa voit nauttia parhaista videoista ja musiikista, ladata alkuperäistä sisältöä ja jakaa kaiken ystäviesi, perheesi ja koko maailman kanssa.
Flaqueman 15 points 15 days ago

I have 1700+ hours on this game and somehow I'm not excited about this... Anyone feel the same? Why?

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call_me_xale 20 points 15 days ago

Idk, seems pretty exciting to me! Maybe you're just in a bit of a burn-out period?

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Hamartiogonic 7 points 15 days ago

It’s ok to do something else for a while and come back later. No Man’s Sky is one of those games. Every time you come back after a break, there’s cool new stuff to try.

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scrubbles 20 points 15 days ago

4000+ hours myself, and I'm excited! But I agree with the other commenter, I'd be less excited if I was mid-factory. Maybe take it as a hint on taking a break before your next factory. When you start doodling out factory designs again you know it is time again.

Typically I take about a year off between factories, and after my last one two years, which makes the dlc exciting to me

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slartibartfast141 8 points 14 days ago

For me it's the lack of details. "New stuff" could be "new crap" or "new slog". Sure, it's probably going to be great with their track record, but I can't get excited by nothing.

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glimse 7 points 14 days ago

Maybe because you have 1700+ hours in the game hehe

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50MYT 3 points 15 days ago

I've made it to the last phase, and stopped because of the realisation of how much work it is to finish that . One day. Maybe.

But

I am excited for this. Bring it.

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Killer57 2 points 14 days ago

I find that once you complete the final pieces once, then next time is easier, think I've "beaten" this game four/five times now.

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glimse 2 points 14 days ago

I've given up on nuclear twice under similar circumstances...so daunting

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scrubbles 3 points 14 days ago

But so much power!

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glimse 2 points 14 days ago

True but damn is it a lot of work. Or maybe it's less about the total work required and more like....the minimum work required.

A half-assed refinery will work fine, bottlenecks don't really matter (aside from possibly cutting power) and any waste can be AWESOME Sinked. But with nuclear, you need efficiency and a waste plan.

This isn't a criticism, by the way. I think the complication is very fair. The only thing i can think of that might make it less painful is having alternative uses for some of the single-purpose machines in the chain....not that I have any ideas of what else to use a particle accelerator for...

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noretus 4 points 15 days ago

Hype!

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call_me_xale 3 points 13 days ago

All hail Cave Catto!

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weps 3 points 14 days ago

cool maybe I'll play but the game is such a time sink

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glimse 19 points 14 days ago

More like an AWESOME Sink!

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weps 12 points 14 days ago

making jokes is highly inefficient

please return to factory expansion immediately

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Melonpoly -6 points 15 days ago

Meh, I wish they fixed all that bugs and qol issues in the game first.

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scrubbles 7 points 14 days ago

Were you here for early access? Satisfactory is by far the best game I have ever seen when it comes to feedback and bugfixes. I reported so many during that period and they were extremely engaging. Are you reporting them to the forum?

https://questions.satisfactorygame.com/

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AngryCommieKender 1 point 14 days ago

Have you played Terraria, Factorio, or Vintage Story?

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scrubbles 1 point 14 days ago

No to Terraria and Vintage. Yes to Factorio, liked it but not as much as Satisfactory. Dyson Sphere I've played quite a bit, but always get hung up around the 80 hour mark.

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AngryCommieKender 1 point 14 days ago

I mentioned those three because their devs are quite good about fixing bugs.

DSP is awesome, I played before the Dark Fog expansion, and my laptop really doesn't like the fog.

Terraria is 2-D Minecraft with actual lore

Vintage is Minecraft for adults, also with lore if you take the time to look for it, while not actively starving and being killed by chickens and pigs.

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GregorGizeh 7 points 15 days ago

Which are? I have yet to encounter one myself. Really good game imo

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zikzak025 3 points 15 days ago

I only know of one that is still occurring, which is the overall behavior of vertical splitters/mergers.

  • Can't snap a lift to them after they're already placed.

  • Hard to tell which output is which for smart splitters.

  • They vertically snap 1/2 a unit off of global alignment, so connecting belts need to go up or down slightly to realign with the grid.

But they are fixing bugs each update, so I am still holding out hope they'll address that one. For all I know, this one might be a complicated fix for worlds that are already using vertical splitters that could break if adjusted, but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.

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glimse 3 points 14 days ago

but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.

IIRC they've done that in the past! Gotta have several serious bugs before they're willing to invalidate your old save files

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scrubbles 2 points 14 days ago

Oh god the old updates when you'd be biting your nails wondering if you had to start over or not

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call_me_xale 2 points 13 days ago

The vertical splitters were only added quite recently (1.1 I think?) so I'm not surprised they were a little buggy. I agree that it's annoying, though.

I haven't played since 1.2 came out, are they still not fixed?

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zikzak025 2 points 13 days ago

Well, "recently" being a year and some change ago.

They fixed a lot of bugs with 1.2, but I don't believe vertical splitter behavior was among them. My assumption is that it would break existing vertical splitters if they tried.

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