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SaintxMeow 10 points 3 years ago

Really excited to see how this turns out. I think I would have loved just a standard skyrim type rpg from obsidian, but this direction shift makes it even more appealing.

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Rick 3 points 3 years ago

Yeah, I'm interested in a more linear experience honestly, I'm getting tired of open world games, I would love a refined version of Outer Worlds that's set in a fantasy world. Having a linear experience with branching paths was a really enjoyable experience for me. I think it could give Obsidian the chance to craft way better worlds while telling epic stories as they are a fairly small dev team.

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shinratdr 4 points 3 years ago

Agreed, Outer Worlds got a lot of grief for its length but I kind of liked the “30 hours and done” experience I had with it. It was pretty polished and enjoyable. It probably has something to do with the fact that I can’t just game for 8-12 hours like I used to when I was younger and didn’t have stuff to do, but I suspect I’m not the only person in that boat that grew up on F3, FNV, Oblivion & Skyrim.

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Rick 2 points 3 years ago

Yeah, also with Avowed they have the chance to keep that 30ish hour experience while enhancing replayability compared to outer worlds. I would love to be able to start a character and know I can probably finish the playthrough in a week. My Skyrim characters can go on for months and halfway through I am wishing I could have a new character, but I also experience the sunken cost fallacy making me want to continue the save to the end.

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Noah 2 points 3 years ago

As much as I want to be super excited I can't help but feel that the gameplay looks a bit like unity jank. Weirdly stiff animations, the environment looks a bit too colorful and ""assety"". Maybe I'm just critical since Outer Worlds really disappointed me.

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WatTyler 2 points 3 years ago

I felt low-key burned by The Outer Worlds so I'm going to be more reserved about this one.

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overlordror 3 points 3 years ago

I also felt that way. It felt like the soul of an interesting Fallout style game shoved into the shell of something else. Maybe it was just the space setting, but I found none of the characters to be enjoyable and the parody of late stages capitalism that Spacer's Choice was just fell flat.

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WatTyler 1 point 3 years ago

Yeah, I feel that the issue is that they were trying to pull off the next New Vegas but with none of Bethesda's backing. Furthermore, any actually good anti-capitalist critique was gonna get them in trouble with their Microsoft overlords. Not saying that was the issue but, why even go down that route, when if you actually did write something good, it was only gonna upset upstairs?

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NuPNuA 2 points 3 years ago

I have no complaints about this. MS have the "BIG" RPG covered with Starfield. Let Obsidian, InExile and Playground play to their own strengths with theirs.

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koncertejo 1 point 3 years ago

Honestly I do wish more game developers would try to aim anywhere near where Skyrim is though. It was hugely successful but neither a sequel, spiritual successor, or major competitor has been released in the interim. It's like a winning formula that hardly anyone else has tried to crack.

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AnAngryDumpster 1 point 3 years ago

Might be a thing where nobody can do Skyrim better than skyrim, y'know? It's been released so many times and with so many damn mods that I'd imagine it's close to impossible to close in on that market share. Why play a skyrim-lite when I can just play Skyrim?

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hyorvenn 1 point 3 years ago
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rowdy 1 point 3 years ago

Still very excited for this release. But I was dissapointed to see the art direction changed to a more cartoony style - the original teaser was more realistic and dark. It kinda just looks like fantasy Outer Worlds now.

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