I love me some noita, but I feel like it is maybe a little too hard and inscrutable to have huge general appeal, even amongst roguelikes
It's just that the game doesn't fuck around. You could be a literal demigod: have every immunity perk, have multiple force fields, have infinite health, wand that can kill literally everything(harder than it seems), soar literally through the world with your black hole teleportation wand - and die because you stepped into chaotic polymorphine that turned you into a fish.
That's why you need to trip on mushrooms until all polymorphine, chaotic or otherwise, is turned to something harmless. Then if I recall correctly there is really only one enemy that can polymorph you, and you can be pretty much guaranteed to be safe.
Age of Mythology is one that I very rarely see talked about anywhere, it has a pretty good single player campaign. I also think more people should try out Caesar 3, albeit using one of the more modern fan made patches for reasonable zoom distances and other quality of life features.
I was thinking about AoM just the other day, decided I'm gonna play the campaign again for my next game to play
I think most people look at AoE and AoM as the same, but AoE is more popular so that gets all the attention.
AoM is one that's in a little subgenre with games like Rise of Nations: Rise of Legends and total war Warhammer. Fantasy versions of strategy games otherwise strictly rooted in reality. Usually they're great but left as one-offs forced to wallow in relative obscurity, but every now and again one shines through.
The 2008 Prince of Persia.
What was expected to be a start of a series revival, flopped and ended up with a kinda messy PC port, platform exclusive DLC epilogue and eventually abandonment in favor of return to sands of time mythos.
Meanwhile it is my favorite entry in the series - with amazing art direction, and lovely character development and vocal performances by two main characters. The gameplay is a cross of guitar hero and parkour - it's much more rhythm based and perhaps less expensive, but pulling off a perfect run feels soooo good.
I love the game so much that even though I'm not a YouTuber, I created a full playthrough and published it - just so I can stop wanting to play it again every few years.
I had a game breaking bug that prevented me from getting into the end game boss area. I was disappointed. The rest of the game was fun from what I remember
Dyson Sphere Program. Factorio and Satisfactory tend to get all the press, but DSP is AMAZING.
It's in early access, but it's one of the most polished early-access games you'll find. They're currently working on a large combat update that should drop in December. Price-to-value ratio is ridiculous. It's $20 and I have 155 hours in the game.
I played it a year or two ago and found it really lacking in interface. It was really difficult for me to understand what was going on. Has that improved any?
Nihon Falcom games made since 2000, all of them. Ys games are so much fun and the Trails series has the most expansive world-building I've ever seen. Imagine something like a Bethesda game, but instead of every character basically just having one quest-line and ten lines of dialogue, they are constantly changing throughout the entire game, reacting to world events and progressing their own particular arc
there might be hundreds of side characters in each game that all have their own arc throughout the game, or maybe multiple games
The series really does ruin a lot of other games for you though, you come to expect this and then you play a game that doesn't' focus as much on narrative or world-building and everything just feels so videogamey as a result. Oh this character only talks about their Bar? and their dialogue doesn't change at all? and they have one quest and then you'll never speak to them again?... okay.
I don’t have much experience with JRPGs. What’s the gameplay like? Action or strategy, or something of a hybrid? Are they hard to get started with? I see Ys Nordic just released back in September. Would that be a good starting point, or would I be confused from missing prior games in the series?
Ys Nordic is only released in Japan yet as far as I know.
Ys 8 is a good starting point.
The stories aren't that connected besides some characters and a lot of Easter eggs / references so you can play them in pretty much any order you want.
Ys is mostly action RPG. Trails is turn-based. This site can help you pick a good place to get started with the Ys series.
Ys Nordic hasn't come out in the west. Just pick up ys 8. It's everyone's favourite, it's on sale all the time, and it's on all the platforms.
The story doesn't matter, you can play them all in any order. Just endless fun action rpg with amazing music
Funny, I absolutely love Ys Origin and can't really stand the modern direction of the series. Been meaning to try the Trails games, but never knew where to start.
The trails series though is rough to get into. Ive played cold steel 1 and 2 but the the other games seem outdated and inaccesible now.
Ive tried reading synopsis but they just dont click for me.
the absolute oldest three games are on pc, psp and psvita. far from inaccessible. everything else is available on all modern systems.
I would argue pretty hard against the "outdated" remark, they have the same visual style that games like octopath traveller take, the 2D-3D approach. aside from that they have the same battle system as the other games.
Evoland 2: A game paying homage to the history of rpgs, and has a fairly solid set of main characters.
Lenna's Inception: A 2D Zelda clone about the world glitching out and you taking the place of the main character.
Bastion: First game from Supergiant Games (makers of Hades). Fantastic music and voice acting. Fairly good story too.
The gameplay. Aesthetically the game is fine. But the actual hack and slash elements feel very barebones. It almost feels like a mobile game. And the vibrant chunky isometric graphics, level design, and town building lite elements kinda sell that feeling further.
I think it's worth noting that Lenna's inception is procedurally generated, for better or worse.
It's somewhat randomized, but not procedurally generated in the typical sense. There's a set number of dungeons that will appear in the same general regions each time. Along with a set order of doing the dungeons.
Lenna's Inception: A 2D Zelda clone about the world glitching out and you taking the place of the main character.
I will be checking that out, thank you for the tip.
Cataclysm: Dark Days Ahead. It’s a free, classic-style roguelike that has a massive amount of options. The game takes place in the near-future following an apocalyptic event that has turned most people into zombies. There’s also Lovecraftian horrors, Fallout-esque military installations guarded by robots, the ability to be a furry (like, with a full costume. Or you can get mutagens and transform yourself into an animal hybrid.), vehicle and structure building, and you can even milk cows. It’s updated daily if you want to play the latest test builds, or you can stay with the latest stable build. There are various overhaul mods and loads of single-feature mods. It’s one of my all-time favorite games, and I tend to go back to it every few months.
Ok this isn't an answer from me but I'm hoping it's somebody else's answer because I've had this game in my library for like eight years and haven't played it: Transistor. It seems like it got really really good reviews and then nobody ever talked about it again.
Got it installed before I checked my replies and I didn't even realize it was them till I started playing! But yeah it's pretty awesome so far, loving the Turn() mechanic, gives me way less anxiety than Hades
Play it. It's fantastic. The soundtrack is chefs kiss.
Tbh listen to all of supergiant's soundtracks. They always hit it out of the park.
Snowrunner. A great combination of both chilled-out & stressful, driving massive diesel trucks at 5mph through woods and rivers delivering logs or girders.
The fact there's no big story and almost zero dialog, just assignments and map markers mean it's a superb 'podcast' game - something you can put it on while you listen to some podcasts / audiobooks.
Not that the game is boring or just a distraction. It's incredibly satisfying finding the best way to navigate through a horrendous woodland or swamp and get all your cargo through safely.
Plus, it has some of the best landscape physics out there. Rushing water really feels accurate. Mud paths get distorted so that it's harder to get through on your way back than before you churned it all up.
A great game. 100s of hours I've sunk into that thing.
Love SnowRunner, and i do play it mostly with podcast or stream open on second screen. Wish I could have a real manual transmission with clutch and all, chassis flexing and better asphalt friction. These would make it even more amazing
Days Gone. Biker in post Zombie Apocalypse. Fucking love it. It was killed by a few bad reviews that obviously only played for a few minutes. The reviews were so wrong it is impossible that it was an accident.
Yes. The bike you get at the very start IS ugly, doesn't handle well, breaks easily, and runs out of gas. That's why you upgrade it.
The map is small? Because you haven't explored anything yet. The map is HUGE. It just isn't fully accessible at the beginning. You know what other game is like that? All of them.
There's no fast travel? Liar. Fucking liar. There is fast travel once you get more than 1 location. Which happens about 20 to 30 minutes in. Literally the second mission is go find the settlement.
The gun is terrible? No shit Sherlock. It's the first gun. Every starting weapon in every game is terrible. Name one, just ONE GAME, that gives you the best final weapon at the very start.
No alternative weapons? Fucking asshole. What do you think all those empty slots on the weapons wheel are for? You have to go get them.
Giving a bad review because your starting gear isn't good is absolutely underhanded willful ignorance hit piece bullshit.
You sound very passionate but also very aggressive. It's almost uncomfortable to read 😅 Will check it out though, thank you.
Yeah. It still makes me angry. A few hit piece reviews from people that didn't play the game, and were just making things up, scared Sony so they canceled the sequel.
But the game is so good and the story is so fantastic that there are serious talks about a movie. Primarily due to the success of Last of Us. If that happens a sequel is possible, maybe even probable.
I think most of the reviews panned it for having a very generic and cliche-ridden plot, but I agree with you, that game is fucking great, the hordes and horde tech are awesome, and I'm sad Bend can't make another one.
Great game, probably the best zombie hordes you'll face for sometime because the game apparently wasn't good enough for a sequel despite selling practically identical numbers to Ghost of Tsushima (which is also great btw).
Ooh, this is my favorite topic to discuss! But I'll keep this short because it's late and I should be asleep by now).
If you like Lunacid, give King's Field: The Ancient City on PS2 a look, it's by FromSoft, and you're definitely a lot less mobile in that game, but the styles are very similar.
STALKER - Or at least in North America, anyway. While the vanilla games can be a little clunky and difficult at times, they offer one of the most unsettling and atmospheric experiences around.
There is nothing quite like tucking your tail between your legs and hurrying back to the safety of numbers, or a lonely campfire after realizing the sun is rapidly setting and you're still out there with the shadows. Once you reach that camp or relative safety, there is this strange, mixed feeling of simultaneous security and insecurity as you listen to your temporary companions converse with each other in the glow of a crackling fire in a decaying village or industrial lot, while distant creatures howl in the night, and the Zone itself creaks and groans around you like great metal in the sky.
Those feelings are intensified when conversation abruptly halts and the men around you go on alert, and you remember that nothing stopping those things in the night from wandering right into your camp, or whether/whoever that distant flickering flashlight belongs to from getting a little too close.
And then there is that feeling that follows, after the sun finally rises and you head back out into the strange, abandoned beauty of the world. Never completely safe, always on the edge, but a little more confident after having survived another haunting night in the Zone.
Tales of Maj Eyal is a roguelike that is on the scale of an epic adventure rather than a single dungeon delve. It has some of the most unique class design I've seen in a game. It has great automation features that let you set trigger conditions for skills. The game has received persistent updates for over a decade now.
Crystal Project is a relatively new JRPG that features some of the best exploration I've ever seen in a game. Also like ToME it has interesting class design. The end game bosses are fun, and actually make you think about your team design, they are generally not brute forceable.
Both games are well received but have less than 10k reviews on Steam, where indie darlings such as Cuphead or Hades have over 100k.
I've been meaning to pick up Crystal Project (that price, wow!) But I learned it's coming to Switch so have held off on it. After Sea of Stars, I need me some new JRPGs!
I play it regularly all over again. The amount of variability they where able to pack in it makes it incredibly fun and replayable. The characters are well thought and balanced and in custom maps are usually good quality. Plus it is a blast in multiplayer and holds perfectly well online.
Metal Gear Solid 5: I wish there were more cutscenes and less repeated content, but the core gameplay was amazing and unique.
Final Fantasy XV, yes it was obviously unfinished but it had a great atmosphere and exploring the world was nice.
I loved final fantasy XV. It really felt like they just needed to add more to the game. You could see what they wanted to achieve and I think they did a great job overall. I would have liked to see more towns. I really liked how when you got into a new area it really did feel like a road trip. They just needed more of that.
That looks interesting. I'm going to get it. Thanks.
Hardspace Shipbreaker. You're a wage slave in an orbital junkyard breaking down ships and recycling them... with lasers. They're essentially a puzzle game in 3d, because you have to break the ship parts into their respective bins, but they're all stuck together in weird ways that explode if you do it wrong! The soundtrack is so good (Americana blues, Lotta banjo) that I got it on vinyl.
I keep passing it on gamepass but now you have my attention
Gemcraft - was a game I found on Kongregate back in the day & I still find myself going back from time to time to play. Almost all tower defense games are underrated!
Gurumin: A Monstrous Adventure.
It's a very cute action RPG made by the developers of the Ys and Trails series.
Exiled Kingdom for mobile, basically an homage to isometric RPGs of the 90s. The graphics are nothing to phone home about, but the story is decent and the gameplay is great. I've done a couple playthroughs.
Sundered, specifically eldritch edition. It is a great metroidvania with an eldritch twist!
Oni is a game that often ends up as a small cliff note in the greater narrative of Bungie's history, which is a shame since it's actually a really good 3D action game that predates the standardisation that Devil May Cry established.
It's pretty rough around the edges, and hearing about the development hell for this game I can understand why, but if you do end up playing the game you'll find an incredibly engaging combat system that will keep you locked in well after the game ends.
Better yet, you can use cheats to play as any npc and some of them have fully functioning movesets.
The greatest tragedy is the lack of a multiplayer component. It was planned, and advertised, but Bungie West couldn't get the networking down before Take Two's deadline. If there was multiplayer you could be there would be people still playing it today.
However, there is a active modding scene for the game, and with the Anaversery Edition you can easily play Oni on any PC or Linux machine (use wine 2.0, later versions have compatability issues).
It might permanently be over shadowed by Halo CE, but if you like 3D action frames or are a fan if Bungie you owe it a playthough.
Rimworld, it has recently started gaining popularity.
The long drive, great time sink.
Zomboid, but that has really blown up in the past few years.
I'm so hyped for the next Rimworld DLC!
I really love the whole presentation and much of the gameplay of the "2D in 3D" games such as the original Octopath Traveler (haven't played 2 yet) and Triangle Strategy. Triangle Strategy especially really brought a lot to the strategy RPG table (generally my favorite genre) and I'm surprised at how little it was talked about even if it was well regarded and sold out of almost all my local game retailers from pre-orders alone on launch day (though that could have also been those game shops not ordering many copies thinking it wouldn't sell well).
I am a bit torn on triangle strategy, I don't think it works very well for it.
Yeah, the style is kind of charming, but the blur effect really makes the map hard to read at times, and it's not a very good thing for a tactical game.
Also, the diorama style maps with huge height differences mostly mean I am constantly struggling with the camera to have a complete view of them. And for some reason you can't even adjust the camera when it's the AI's turn, so regularly they're stuck with some absurd camera angle and basically unwatchable.
Teleglitch: it's a top down sci Fi horror roguelite which has purposely poor graphics that are compensated by a great story and ambiance.
It's one of my favorite games that nobody has ever heard of
Hard. Not fun hard. 👎
DmC - the reboot one. I could never fully get into the original series (i do like em), but this reboot really grabbed me. I loved the music and the atmosphere. I also liked the whole limbo aspect. I wish we got to see more of this version, the end got me excited to see what could come next. But then they went back with dmc 5 which was so critically acclaimed that they'll likely never look back again, for better and for worse.
I think people blow that sort of stuff out of proportion. She was meant to just be utter vile. Not every character has to be quoting Shakespeare or dante (of the inferno)
Although loved by all that play it, I haven't seen much about Rhythm Doctor. If you like rhythm games, this is a must play.
You need to remove the ! in front of your link. It's messing it up. I think that's only for image links.
This is what I see:

Thanks!
It is a continuation if the flash game "Haunt The House" that has more levels and is fun when you've got nothing to do and want to pass time
I don't see anyone online talking about it
Awesomenauts
It's a 3v3 2D platformer lane-pusher with an art style reminiscent of a saturday-morning cartoon. The upgrade system is very simple compared to other lane-pushers, and the games tend to go a lot quicker (15-25 minutes.) It's very intuitive to get into, but still has room for a lot of expression of skill.
Unfortunately Ronimo (the company who made it) went bankrupt in late August, so the matchmaking server went down in September; but recently Atari bought the rights to the IP, so it's possible it will come back soon.
It's over a decade old and hasn't had an update in equally as long, but I really like playingMe And My Shadow from time to time. It's a 2D platformer where you have to control 2 characters, but the darker shadow version of you can only move if you record their movements by pressing the space bar and moving/interacting with objects and pressing space when you're done to see it move.
It also has a built in level editor and a couple of levels/level packs made by other players.
What's the name?
I'm confused. If you're talking about the name of the game, I had said it's Me And My Shadow. If I didn't make that very clear, that's completely my fault.
Haha I just thought you were describing the plot of the game. My bad!
Escape from Tarkov, but with the single player mod and further addon mods for AI, ballistics, QoL features etc. With enough mods Tarkov can be the most realistic FPS shooter around with an excellent body armor system and ballistics that actually makes sense imo.
Lunacid. Been following this game for a while now and managed to get the true ending a while ago. Phenomenal game. 100% recommended if you enjoy the King's Field games.
I could be entirely off base here, but I remember really enjoying tenchu z when it first came out. I have no idea how it holds up today, but a friend and I played tons of co-op and had a blast being ninjas
A lot of folks are sleeping on mobile games either because they're mobile games or because of gacha, when a small amount of research (in the right places) will inform you on what the quality of the games are as well as how much gacha is required to enjoy the game. A lot of which don't "require" it or give you more than enough to obtain enough out of it to progress (usually the gear based ones). Though if you outright don't like the blatant waifu/husbando nature a lot of them have you're free to avoid those, no point in forcing yourself to do something you don't like.
Genshin Impact for example, might have a massive number of players, but I have found the game itself and the storytelling to be very underrated because folks either expect far too much out of it or just don't care. Even out of my friend group there's a few that only play to collect characters, that's their prerogative. It's also technically not a mobile game since it is available on just about everything, but it does have a gacha and therefore gets lumped in with other mobile games.
I can understand why some folks were put off by the first act back when the game was new and there wasn't much else to do, but it's grown considerably and there's a lot more available to new players to keep them occupied during downtime. Like an entire TCG mode that gets updated regularly and even has its own competitive scene.
A lot of these games have more effort put into them than full releases on consoles and it amuses me how many players are quick to shit on mobile games when the games they play on whatever other devices are either worse, equally if not more "predatory", or similar enough that they would enjoy it if they actually gave it a chance.
Genshin Impact for example, might have a massive number of players, but I have found the game itself and the storytelling to be very underrated because folks either expect far too much out of it or just don’t care.
I think is because you have to be able to look past the gatcha stuff (banners, to-do lists, massive quantities of various currencies for various mechanics, dailies) and that can be difficult. I know it is for me.
I have thousands of games on a dozen different platforms and none of them use any kind of predatory tactics. Not sure what you're talking about.
Very few of them are recent Ubisoft, EA, Actiblizz... of course because a lot of those are at least guilty of microtransactions, or yeah, worse, gacha/lootbox, and for the same reason almost none are specifically made-for-mobile games.
Genshin Impact is underrated cuz it sucks.
I gave genshin a good try. I put in about 100 hours and I had to put it down. Finally getting a new character was great...until you realized the grind for the characters is a massive slog. So many materials to grind, and then some materials are gated behind certain days of the week. It just felt super punishing. I think if they got rid of the upgrade grind I probably would have stuck with it
universally hailed as a great game, but I still call that underrated
????
I *sort of *understand what you mean. Factorio is a complete labour of love. I can't think of a developer who respects their playerbase more than Wube. The fantastic optimization, the way they've handled mods and bugs, the FF blog and overall communication, just everything about them is awesome. So maybe I'd agree Wube is underrated? Factorio sold extremely well and has great reviews, so calling it underrated is just strange.
thanks for using Leebra!
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Noita never reached the levels of fame and notoriety that it deserves. It should be mentioned in every “Best Roguelike” game list.
Now, it’s definitely rated high by those who play it, with Overwhelmingly Positive reviews, but it never got its mainstream spotlight.
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