When I played Obra Din, I got vibes of Tacoma and I wish someone would take another shot at that style of game in space with the depth/mystery element of Obra Din.
When I played Obra Din, I got vibes of Tacoma and I wish someone would take another shot at that style of game in space with the depth/mystery element of Obra Din.
Have you played Outer Wilds?
I played a bit of Outer Wilds but I got lost and then stopped paying for XGP. I should pick it up next time its on sale somewhere.
I enjoyed Spore when I was a kid. It was legit fun evolving and designing your creature.
oh, what i would give for someone to try and make an AAA-backed Spore-like game. it scratches such a specific itch that nothing else really does
I played SO much spore back in the day. I even created a sort of OC in the game with a whole backstory and cast of characters and everything. Totally just had a blast from the past looking at my creations on the "sporepedia" (it still exists!)
Spore was really cool... Until space stage which was just too boring!
I was extremely invested in spore pre release and with how much was cut, it could never live up to my expectations...
Master Of Orion. Both the original, it's sequel and the modern remake. It's nice to play something with different pacing from other games. And the random outcomes from AI throughout the game's progression keeps things spicy from playthrough to playthrough.
Dear Esther is a beautiful piece of art that communicates its story and themes through visual, environmental and interactive symbolism, both random and scripted prose, and movingly composed music. At worst, I think anyone can at least appreciate the beauty in this world they created, the use of symbolism in the environment, and/or the music.
I think of it as the video game equivalent of a Terrance Malick film where you are basically driving the camera and triggering the narration. I totally get if you don't have preferences for that type of thing, but I think it's extremely healthy for the medium to have works like it. Few games scratch the kind of itch this one does.
Additionally, the act of moving and investigating a 3D, digitally-realized island constitutes interactivity and, thus, marks it as something inherently different from a movie or book. Modern "games" do not have to have deep or challenging mechanics to utilize interactivity artistically.
I've played and beaten plenty of difficult, mechanical or systems focused video games, including most the modern From Software games, Hollow Knight, and old NES games so my appreciation for it isn't some kind of aversion to challenge or mechanical depth.
I remember playing Dear Esther many years ago and I did enjoy it. Gone Home would likely be up your alley if you haven't already played it.
Not necessarily unpopular in general, but unpopular within its own series are the DS Zelda games, Phantom Hourglass and Spirit Tracks. These games have some great dungeon design and I really liked most aspects of the touch screen controls (except blowing into the DS). These games used the DS to its fullest and will sadly be locked there as a result. I might have been one of the only people disappointed with Link Between Worlds for adandoning the touch screen for traditional controls.
I appreciate overwatch, because the sequel cured my videogame addiction (it's so much worse)
any arena shooter in the style of Quake, Halo, or Unreal Tournament. It’s a shame they aren’t more popular
Huh, I was under the impression there was a bit of a "boomer shooter" renaissance going on the last few years. I know I've seen a bunch of games that were trying to emulate the feel and sometimes even the look of that style of FPS.
The definitions of arena shooters and boomer shooters are both pretty fuzzy and have a lot of overlap.
For example, I consider Duke Nukem 3D’s multiplayer to be a great arena shooter, however when many people talk about arena shooters what they mean are early 2000s style shooters that are fully 3D rather than sprite based. Halo CE was “the” arena shooter when it came out.
It is a genre that really hasn’t made a comeback. Some people say things like Overwatch are arena shooters, but for the kinds of people wanting old fashioned shooters a big element is that all players start with the same weapons and abilities by default. It’s the imperfection of language trying to articulate a feeling.
Really? I must be out of the loop then 😂
Some notable games in the "boomer shooter" genre:
Oh, OK! I should have been more specific that I was talking about multiplayer games like what I mentioned, my bad! I knew about some of those games. The Doom Reboot and that Warhammer Boltgun are both sick, I’ve enjoyed both of them. I’ll be looking into the others thanks!
I wouldn't call this unpopular because it's disliked, just unknown to a lot of people because I don't think it was marketed much in the US. One of my all time favorite games is Dragon Quest Builders 2. It's got just the right difficulty for me where it's mostly easy with a few challenging boss fights that might take a few tries to master. It's got a nice balance between questing, building, and farming. It's a bit silly, but it gets to be cute and endearing. I love the graphics. You're building in 3D with blocks like Minecraft but it's actually pretty, Minecraft was always too ugly for me to get into it.
I only know about this game because Dragon Warrior/Dragon Quest games were my boyfriend's favorite growing up and it's still his favorite series.
This is one of the few games in recent memory that I've played start-to-finish! Beautiful game, great story progression (for what it is), and it just kept always presenting something new and interesting so I never got bored of it. Even now, I find myself tempted to go back and pick it up for PC (I played it original on Switch) and play through it again but with a better framerate. :P
I lost myself for awhile in that game, I completely rebuild my main island.
My only gripe was the unskippable dialog. When the big bad would do his overspeech it was so, so painful. They needed to at least put in a text speed option.
I started to play this on game pass recently, and it did feel like it had a lot of potential, but at least at first I was frustrated that it kept telling me to build to very specific plans. Less "Create whatever shit you want" and more "here is an outline, put these blocks exactly where I tell you or you can't progress."
Does the building system open up later on / did I just give up in a really long tutorial?
In the story there are major structures that have to be built to specifications (and plenty of minor ones early on), though for the major ones you just have to supply materials and villagers will complete them for you if you don't feel like trying to match a huge blueprint block by block. There are other parts of the game where you have lots of leeway and get general requests for things like a certain type of kitchen or bedroom that tell you what furniture and decorations are needed to create that room, but it's up to you to build it as large or small as you want and embellish it and you can use any type of blocks you want for the walls and flooring if you've got a preferred aesthetic in mind. There are also whole islands where it's just free form build whatever you like. At the end game you can buy materials instead of gathering them yourself if you want and just build to your heart's content. You also get some better building tools as the story progresses.
Also has one of the most endearing nicknames ever: "Slimecraft"!
Giants: Citizen Kabuto
It was a kinda janky 3D Action Adventure from around 2000. Back then it had really beautiful and colorful graphics. I remember playing it on my first "real" PC and being amazed by how it looked.
It also stands out to me for being actually funny and comitting to being a comedy game.
I loved this game! The humour was my favourite part - very dry and very British. A fun shooter with a lot of variety. Amazing soundtrack by Jeremy Soule. I found the game very difficult, though - I doubt I ever got close to finishing it. How about you?
Sooo, story-wise, are we talking season 1 "lots of angst and weird time skips" or season 2 "incestuous love triangle plot" or season 3 "we have lightsabers now and I remember literally nothing else?"
I guess it doesn't matter except that I was able to enjoy (somehow) season 1 and 3, despite their very many issues, but I just couldn't with 2.
Hm, It's set in Alfheim Online (season 2), but the story is original. It was actually decently not cringe, but it was also pretty unremarkable. There's no character development, no "romance", so every character is reduced to a stereotype of themselves. IIRC each major character got a short story arc. I think there may have been a few side quests that paralleled some events of the story from Season 2.
I've always believed that Banjo-Kazooie: Nuts & Bolts deserves way more love than it got. I can understand it may have been just a the wrong time (and not what fans were hoping for with a BK revival at the time) but the core vehicle building gameplay and physics are so much fun to play around with.
I've beaten the game a few times over now, and each time I try to challenge myself to make wilder vehicles than before. Or sometimes avoid making a vehicle entirely and attempting to make some sort of contraption machine. The music is some incredible work from Grant Kirkhope and Robin Beanland, bringing in a more modern but still very Banjo sound to the game.
I think now with the game being nearly 15 years behind us now, if you have GamePass please do yourself a favor and give it a try with an open mind! It may not be for everyone, but the building mechanics were pretty ahead of their time for 2008! You may just find a new favorite game :)
If we’re talking unpopular as in not very well known outside of its immediate community I gotta say Ultrakill. It’s a retro shooter distilled to its most essential parts with a style meter tied into it. It’s like ballet… with shotguns and exploding demons- so not a lot like ballet. But it’s good! Buy it!
I played both Fable 3 and Assassin's Creed 3 and enjoyed them immensely. I don't always finish games, but I finished both of them. Then I went online and found out at the time both of them were considered the worst of their franchises. Shrug I still had fun, dangit.
I was really frustrated with Fable 3 when I ::: spoiler spoiler had taken all of the "friendly, but more expensive" choices, as ruler, leaving me with no money for my army. I had the money needed to have a full army before the invasion in my personal stash, and was intending on moving it all to fund the army before the invasion.
However, I accidentally moved time forward (with no obvious warning) to the day before the invasion, and it was too late for me to do anything to fix it. I was so upset that I didn't finish the game for a long time after that.
:::
Although the entire game has kinda become a meme in recent years, I love The Elder Scrolls IV: Oblivion. Its a really charming game, and although people like to rag on it for being "generic lotr fantasy" I dont think thats a bad thing. Sometimes you just wanna play a run of the mill fantasy game and explore some dungeons. Plus it still had enough weird and bizarre things to keep it interesting, like the Shivering Isle dlc. I have fond memories of playing the game all the time back in school. One time I beat the entire Knights of the Nine dlc in a single sitting. It can be really clunky, weird, and downright broken but I still love it. Morrowind is still better tho
Nothing before or after Morrowind had this level of familiar-but-alien vibe. Telvanni towers of huge mushrooms, giant crab shell being a redoran town, dwarven ruin, where some npcs standing around in the dark are being held as cattle by vampires... wonderful.
I think its the fact that the game starts out weird, alien, and hostile to you (including the people of Morrowind) and the more you play the more you understand. By the time you finish the main quest, you completely understand this world and its secrets. You've mastered the setting.
I think oldschool games that were pre-minimap wonderful that way. The maps were often better designed to be distinct and navigable without a map, and by the end of the game you really learn the map in a way you don't in a lot of modern RPG's.
Gothic 2 and Risen are some I really remember fondly for this.
Overall I also enjoyed Morrowind more, but the Dark Brotherhood questline in Oblivion was so good.l
AI War 2. It is a strategy, 4X, tower defense light game where the AI already won the war and conquered the galaxy. You have to fight your way to the AI home world to win. The game is very well optimized and designed for multithreaded CPUs. The more threads the better. The late game can have 10s of thousands of ships on the map or more.
The 2nd game is essentially a remaster of the first so you don't need to play the 1st before the 2nd. The first game uses sprites and is single threaded so it can start lagging in the late game even with a modern processor. The 2nd game also has a lot more content compared to the first and the AI is even better.
Vintage Story. It's a minecraft-mod turned game that focuses on slow progression through the ages. You need to survive winters and they just had a lore update recently. I play it with my SO and it's definitely a slower paced game, but the progression feels more rewarding.
I really enjoy enter the matrix, it's a little janky but it's got some pretty cool for the time set pieces and I think the entire idea of the hacking mode is interesting, if very weird. For a licenced early 2000s video game I thought it was a step above most of the stuff in that field.
The driving sections are... Not very fun though.
Yeah I loved that game when it was new. It had a lot of jank but it felt more matrix than the sequels to me.
Not quite unpopular but titanfall 2. The movement is exquisite, the chaos that unfolds when titans start dropping is incredible. There is nothing quite like getting cornered by a titan as a pilot and desperately darting through buildings with your AT weapon trying to survive.
It's unfortunate that the game is designed with like 50 layers of battle pass reminder nags. And that it aggressively hated you picking only the modes you really wantes to played; becauae man, yeah, I had a lot of fun with it.
The Guild 2 and 3. They are so janky and absurd. Half the mechanics barely work, the dialogue is ridiculous, but the game just has charm. It's got just enough economy mechanics to keep my math brain engaged while mostly playing it like The Sims.
Imperator: Rome actually. I think I've been seeing a bit more appreciation for it recently (or maybe I'm just imagining it), but the launch was really rough and none of the updates, which changed quite a lot, really got the player counts up until Paradox just decided to abandon it. It's definitely flawed, but I have kind of a soft spot for it and still enjoy the occasional game. For me the army automation was really nice, since microing stacks has always been one of the most annoying things for me to do in these games, the pop migration and stuff helped it feel like my cities were really growing more organically, and where the basegame falls short there are still some pretty decent mods to improve things (one major mod is actually still being regularly updated years after the game was axed by the devs).
Watch_Dogs was my first platinum on PS3. Everyone was shitting all over the game due to the PC port controversy, but I really enjoyed it. Huge city, different environment, actually good on-foot movement unlike in GTA games, and toooooooons of side stuff to do.
And oh dear, all the hacking stuff was such fun. Yes it was all just one button, but everything was well implemented. The amount of personal details you could pull from phones was amazing. I kept doing it all the time and it wasn't until near the end of the game that they started repeating.
And the trademark unique Ubisoft multiplayer. Shame it didn't have full-blown online mode, I can see myself getting lost in it.
Yea great game. Didn't deserve all the hate unrelated to its actual accomplishments.
The DLC... Bad Blood I think? Was even better.
I can't emphasize enough how cool some of those VR side-missions were. Some would qualify as fun standalone indie games on their own.
I really liked Watch_Dogs. And it is the only game in which the invading player thingy clicked for me. No other game ever pulled that off again. (the new Sniper elite came close though, but it messed up the frequency of it)
Sadly the second game never clicked for me, so I didn't tried Legions.
Have you played the recent Risen port?
I actually really enjoyed playing Crash Bandicoot: The Wrath of Cortex. Maybe I just first played it when I was too young to notice differences with it compared to the previous entries. Grew up loving it and didn't learn how generally hated it was until a few years ago.
I just loved the gameplay in Anthem. Not particularly the loop, the grinding, the enemy "variety" or mission design. But the base of it all, the flying and hovering and fighting. Especially the idea of turning the common formula around by making the combat ability focused with guns being more like support items, instead of focusing on shooting and using your abilities in between (like in Destiny 2 or The Division, for example).
The game really is the prime example of "wasted potential" when it comes to video games.
I just wish it would've been developed by a company with more experience in online multi-player games and released by a publisher that's less egregiously openly focused on maximizing profit above everything else like EA.
Actually many people enjoyed the flying in Anthem. Let's hope they take it and make some other game with it. Maybe a single-player iron man game?
Please, in the name of everything holy, not another Super Hero Comic property. Marvel fatigue is a thing and I really can't be assed to voluntarily expose myself to any more Red/Golden Exo-suits, lightning channeling Vikings, spandex wearing human arachnids, Frisbee throwing patriots, talking raccoons, people with all the neon bright skin colors of Las Vegas at night and endless, pointless, aneurism triggering technobabble.
I'm completely fine with the cheesy superhero aesthetic part of it, but imo the whole thing needs a reset. The MCU has gotten too big and unwieldy and is getting bogged down by trying to stick to all the canon and characters established by even its worst films. I used to watch every one, but it started falling apart for me after Spiderman: No Way Home (or far from home? Whichever was the first one. Stupid titles imo). Shiang-chi was good though, even though it had some of the blatantly obviously cute-cgi-animal-for-toys aspects.
Guardians of the Galaxy, and Thor recently, especially I'm still alright with because it doesn't try to pretend to be anything but what it is. I feel like the pseudo-80s space setting makes them feel like they can be fully and shamelessly over-the-top and playful, vs trying to make yet another semi-serious emotional epic somehow combined with zingers.
I am tired of the quippy one liner humor in general in these movies though.
Everything Everywhere All At Once blew Dr. Strange sky high out of the water as a multiverse movie (as well as, well, everything else). That might as well be a superhero/comic books movie.
I guess I just want a big shakeup and some more originality, less concern with the huge Cinematic Universe deal.
Now I'm talking myself around to thinking maybe it would actually be best for superhero movies if we booted marvel entirely and brought in independant comics as a basis instead.
Also I agree about the technobabble. A little handwavium for ship like FTL is fine, but generally I could so without all the hacking tropes and whatnot these days.
It doesn't have to be connected to MCU. Insomniac's Spider-man games are very good. Super hero games, done well, still has an audience, I believe.
I loved Stuntman on the PS2. In it, you play a stunt driver across a series of movie sets. You drive the car while a director barks orders into your ear. If you complete all the set pieces in a scene, you move on to the next (more difficult) one and then onto other movies.
I love the process of refining the run over and over until you get it just right. The worst thing about the game is the load times. I don’t remember how long they were, but I remember they were very long. This is tough in a game that’s asking you to do something over and over until you get it right. Super Meat Boy handled this aspect much better years later, but I enjoy the premise of Stuntman more.
My friends and I played it many years ago and felt like it was an endless grind, but that wasn't really a bad thing. We still had a great time.
I think Overwatch is the best game in it's genre. Right now it is the most balanced has the most composition variety the game has seen since before Brigitte was added. Other games like Paladins or Gundam Evolution don't even come close.
The scaling back of the planned PvE content was disheartening and incredibly frustrating, but it doesn't change the fact that the game we have right now is really fun.
Wait a minute are Zachtronics games not considered cool? Pfff
They're supreme cool among puzzle game fans, and among some not-usually-puzzle-fans who like their relatively open-ended nature more than the "one correct solution" type of puzzle games.
I know a lot of people find them intimidating though, to be fair.
Love loved loved Battleborn. Nothing like it to my knowledge other than Gigantic which also died. The combo FPS / Moba was super fun. RIP Battleborn you died before you even took off.
It never really caught on, but I stumbled upon an indie game called Ctrl Alt Ego on PC and I had a really fun time with it. It's an RPG with some problem solving where your consciousness can jump to different robots and objects. You have a main body (an Ant) that you can jump into where you can add upgrades and powers to it. It's really fun and pretty unique. The only thing I didn't care for was the ending, it didn't make a lot of sense. But still it's worth trying out
I liked Balan Wonderworld. i didn't love it, but i certainly don't understand the hate- I haven't ran into any bugs, some of the powers were neat, the music was phenomenal, and the simple controls were a selling point for me. it was like playing a new Dreamcast game in 2023 for better or for worse, another Billy Hatcher or something.
I personally did not enjoy this game, but I'm really happy to know there is someone who did. I hope there were at least enough people into it to help convince game devs to make more old school, wacky 3D platformers like it. I miss games like Banjo-Kazooie, DK64, etc.
3D platformers are seeing a bit of a resurgence on the indie level at least which is pretty exciting. In particular I'd recommend the Spark the Electric Jester series (although the 1st is 2D) and Lunistice in particular
For all its flaws, I loved Mass Effect Andromeda. It was a fun one to play.
Salt and Sanctuary (more for it being unpopular vs bad hivemind).
I love Metroidvanias, but combined with Souls-like elements makes for a very fun concoction. This one in particular I have so much fun exploring. The story telling and world building adds to the mystery and the fun of unraveling the story. It has a very good variety of enemies/bosses/items. It also oozes so much atmosphere. One of the better Metroidvanias (I played a fair number of them).
Another one is Dark Souls 2. I get it being disliked; can't be helped as it had a lot of departures from the first. But out of all 3, this one I played x3 as much. I absolutely love the sheer variety of locations (it's ridiculous); exploration is super fun and rewarding.
Completely agree on Dark Souls 2, I've played almost all of the Souls games, yet I keep finding myself coming back to Dark Souls 2, I'm not sure what it is about the game, because there are definitely things I don't like about it (Mainly adaptability and hollowfication reducing your health) but it's still easily my most replayed Souls game. I especially love the early game, where you have 4 different paths you can take from Majula, it lets me leave if I am struggling with an area and come back to it later after playing a different path for a while
I've been meaning to play salt and sanctuary for a while, but haven't done it yet. I might pick that game up next time my bank account is a bit more full, because that sounds right up my alley
I also keep wanting to come back to DS2 for the long journey with so many cool locations.
Salt and Sanctuary really holds a special place for me. The atmosphere is absolutely top notch; we're talking Hollow Knight levels in my opinion. The map design is also phenomenal along with tons of secrets and shortcuts. Not sure if the recent patch fixed it, but the combat is kinda unbalanced from what I recall. Heavy armor is more or less useless so you might as well go fashion-souls. And 2-handed strength weapons are king.
Is Salt and Sanctuary not a popular game? It's one of the better and well reviewed 2D souls-likes. Salt and Sacrifice did get dunked on for being Epic exclusive and worse than Salt and Sanctuary though.
I love Metroidvanias
Give Ender Lilies a try if you didn't play it yet by the way. Really good Metroidvania and one of my favorites (besides the obvious ones like Hollow Knight and Ori).
It's the impression I get, I rarely hear it discussed or people just haven't heard of it when Hollow Knight comes up.
I actually gave Ender Lilies a shot. I have to admit it didn't grab me for some reason. I don't remember what problem I had with it exactly. BUT it does have a phenomenal soundtrack (Awakening, North).
Have you played Aquaria? I should've mentioned this one instead (slipped my mind) because it feels even more obscure than Salt and Sanctuary.
Idk where the DS2 hate came from, before DS3 released i remember DS2 being quite well regarded, i put in well over 300 or so hours just replaying the game over and over again trying to create OP builds and beating the game as fast as i could. while DS3 felt super polished with a really impressive map design, it just wasn't as fun as DS2 for me.
I think most of the hate was from the initial release. At this point blatant hate is undeserved and it might be a meme at this point or a bandwagon to hop on where everyone knows "DS2 bad".
I never hear anyone talk about this, but one of my favourite games as a kid was Metal Arms: Glitch in the System. It has such a unique tone, and I thought it was the peak of videogame graphics back in the day. I'm not sure if it's necessarily disliked, but I just never hear discussion about it.
Niche. It's a genetics game, where you control a colony of critters that hop from island to island.
It has a thousand flaws, and it gets repetitive/boring over time but damn, the breeding mechanic feels so right. Not just because it's "realistic", but also because it feels sensible and intuitive.
Kane & Lynch 2: Dog Days. The game was a commercial and critical bomb, but it's the only cover shooter I've ever enjoyed. It's just such an unrelentingly visceral, disorienting, harsh game, with one of the main aesthetic gimmicks being that it emulates the look and feel of a late 2000s amateur video. It's hard to describe without seeing it in action, but it was audacious as shit for what was meant to be a big budget, AAA title.
Homeland 2: The Revolution is actually a super fun game.
It was buggy on release, and combined with the fact it was a sequel in a franchise nobody asked for meant that it's review scores are atrocious. If you buy it on steam today, all the bugs have long ago been ironed out and it is a fun ride. Imagine: A Far Cry style game, but in an urban setting and on the Crye engine. The gunplay is solid, especially the shotgun which is amazing. It's got some of that "take out enemy bases sector by sector" gameplay that you'd expect in a Far Cry game, but if you like the combat, it's no problem.
Even premise actually isn't that bad. The original game was "North Korean manages to invade the USA...somehow", but in The Revolution it's actually got an entire alternate history diverging back in the 1940s to explain why North Korea was successful. TLDR is after WW2, North Korea become a big time technology producing country (ala Japan IRL) and got really wealthy, while at the same time the USA got hit by multiple economic downturns. In the "invasion" the super high tech North Korean just kind of walked in without a fight to "reconstruct" the USA. Really when you're fighting the NK is so cyberpunk looking its like you're fighting a megacorp and you can forgot they are NK at times.
Seriously, if you can pick this game up for $20 and enjoy open world shooters, try it out.
I totally do have a mecha bug. I only have an Android TV to emulate on so that's only enough for the first AC but I might give it a shot.
Just a bit above I was praising Watch_Dogs. One of the highlights of that game (or the DLC, dunno anymore) were VR side missions, including one riding a Godzilla-sized mecha spider. Good stuff.
Metroid other m. Far from best game in the series, a lot easier than the other games, but i found the presentation really fun.
The dodging and kill moves i found satisfying and the boss fights were. The cut scenes were a bit too long buy i enjoyed the game
Yeah, this really is a game that the story killed. The gameplay is tight and fun, and overall it's a fun experiment in the series that was ruined by the creator of the series completely misunderstanding why people like Samus as a character.
Well part of my unpopular opinion is that the story isn't that bad. To me the flashbacks arent so bad, it makes sense that samus was rebellious, she was young at the time and going through a phase but it also explains why she is a rogue hunter.
The part that is annoying is the present timeline where samus has completely abandoned the rebelliousness and will risk her own life in order to not disobey orders from someone who A) isn't her commanding officer and B) she disobeyed in the past
TimeShift never felt as bad to me as a lot of people said it is. Was pretty good actually and I had fun playing it.
Also Bionic Commando didn't score that high on metacritics but I liked it very much and played it like 3 or 4 times (completed it).
Back in the days of C64 I had those two games called "Ace of Aces" and "Wings of Fury" which most of my friends hated. I didn't understand the topic or why I had to shoot others, but I played those games over and over again.
Phantom Doctrine. It's essentially Cold War X-Com with spies. Bunch of problems with it, including a bug that stopped me from being able to progress after being dozens of hours in. But I love that era of spycraft, and sending in units in multiple different ways to cover each other in case one was about to get caught.
And I don't know why, but I loved having a unit or two decked out with heavy armaments outside the building (since they'd be caught immediately inside) ready to rock and roll if things go sideways so my agents could get out.
Metal Gear Survive, while I disagree with the usage of the MG brand for it; it could have been successful had they provided more content for it but more importantly if they just never used MG to advertise it. The classes were fun and the gameplay while repetitive with enough content could have been used creatively. It sucks it was marred with MTXs and just general Konami stupidity. Once again, fuck Konami.
Most of the Dark Pictures Anthology games have pretty mediocre ratings, but at this point my friends and I look forward to each release. It's like a 10 hour long horror movie night. They're just long enough to start right after lunch on a sat, and play late into the night, passing the controller around.
Their last release The Devil In Me is rated around 5/10, yet it might be my favorite one to date. It's not uncommon for them to have a rocky release with bugs, so sometimes we give them a few months to patch it up. But honestly, one of the best local coop experiences I've had. Definitely recommend if you have some friends over.
i don't know if this really counts, as they were super-popular in their day, but I like re-playing several PC games from the 90s that most people today wouldn't know of or, perhaps, remember.
a few others
Holy crap, The Journeyman Project. I haven't thought about that name in probably 30 years, but I think we had a demo of it or something on our family computer when I was a kid. I was too young to understand what to do or what was going on, but I played the beginning of that game or demo like 100 times. Think I'll go to youtube and relive some memories.
yeah, many people got the demo bundled with another game, but never got the actual game because the game ran so very terribly (even the 'Turbo' version), that you needed a computer from the future (literally) to run it well. It came out in '93 or '94, but it wasn't until '99 o so that I could build a computer capable of running it without constant lags and crashes.
by the time I got through it, I found out that, while the game art was stunning and the premise was cool, the actual game itself wasn't very engaging. The devs had spent so much time just making it look cool and making the awesome music for the game, they didn't really focus much on making it a good game. it was only "okay".
if you can, it's worth playing now, just to scratch that nostalgic itch. it's not a bad game, but it never lived up to the hype it built for itself.
Do people really not like I Have No Mouth and I Must Scream? I've only heard and seen good things about the game.
I think it was extremely touchy to get running for a pretty long time, along with, I think, people not "getting it" especially if you encountered it while you were younger
i remember that, at the time, it was considered extremely graphic for its depiction of certain themes and story elements. parents made an issue about it, and I had to buy the original game with my parent's consent from behind a counter at my local computer store. If you've ever played the game or read the book, you'll understand why. I can't really explain it without major spoilers. It's a really dark and fucked-up game.
but, that's why I don't know if these counted since they're only unpopular now due to them being somewhat obscure and old. they were all pretty popular back in the day.
thanks for using Leebra!
go to feed...
Tacoma. Incredible game, barely has any gameplay, though, and is very short if you don't actively look for side-content, which is the main focus of the game. It's mostly storytelling through holographic logs of an abandoned station. Your goal is to salvage previous data in there and an abandoned AI, that your company needs to reclaim.
save