Glad to see there are some level heads leading this project. Also great answer to how to pronounce it, the GIF creator should've gone for that instead of the pun.
Yeah except it's named after the play so it's definitely pronounced God-oh. I think people just mispronounce it Go-dot if they haven't heard of the play. Looking at you Mr Linus Tips.
From the article linked on this very post:
Those open source values even extend to how you pronounce the engine's name. We asked if Godot is pronounced "Go-dough," like the play, or "Go-dot."
"It's open source," Verschelde said with a grin. "Pronounce it however you like."
They're being diplomatic. From Wikipedia:
The name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
It's clear that it's named after the play. It's also clear that the devs really don't care how you say it.
Personally, I think I'll start doing god-ot, as in "got it".
“Go-dough,” like the play
"Like the play" - but where does the stress go? On the final syllable, as in French? (The play was originally written in French.) On the first syllable, as is more usual in British pronunciation of French words? (The author was Irish and apparently this is how he pronounced it - when speaking English.)
That's exactly the problem with prescriptive pronunciations -- they tend to break down depending on how narrow the transcription, which means they're arbitrary anyway.
If it is truly based on the play, then it would have to be /go.'do/, like the French.
/'go.do/ is indeed an anglicized pronunciation.
Source: am a professional linguist.
Edit: and we should not forget: all human language is ultimately arbitrary in terms of form, modulo limits of human articulation. This is often referred to as Saussure's Principle of Arbitrariness. Which is to say: no one should get bent out of shape about how people pronounce things. If the information transfer was successful, nothing else really matters from a linguistic standpoint.
I think either is probably fine. Apparently the French stress the syllables equally, not just the second so it's a minor difference.
Actually I just listened to the French pronunciation and it sounds more like they do stress the first syllable to me:
juː ʃʊd juːz ˌɪntəˈnæʃᵊnᵊl fəʊˈnɛtɪk ˈælfəbɛt fɔː prəˌnʌnsiˈeɪʃᵊn ðɛn
You should use international phonetic alphabet for pronunciation then
Unity was one of the first applications that made me take a good look at FOSS in general because my experience with it was:
"Hey let's make a game for our final project"
"Okay, let's try Unity"
Flashbanged in light mode
Dark Mode is only available for real cash money subscription license
"Yeah okay nvm let's try something open source lol"
I can't say thats why, regardless of engine you're trying to solve basically the same problems, more likely which example project is used as a starter, which I'm sure very much the same can happen regardless of game engine.
With the FOSS spirit however Im sure more contributors will make plenty of viable starter asset packs for inexperienced users and diversify the "feel"
But I can say being able to actually interact with the phys engine is practically what's enabling my project, so I would imagine that also has a part in the feel of games
Meanwhile in my engine's editor, the default is dark mode, with no plans on making light mode on my end.
Joe-Dot
I think it’s pronounced: gif
Gross, it's not a JIF
The pair said it was a major relief that the calamity came after version 4.0 of Godot was released in March of 2023. That version, they felt, was most ready for a sudden rush of new developers.
Sounds like they saw it coming for a long time and successfully prepared for it
Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We're even finally seeing high quality Godot 3D games releasing to Steam.
Give it a year or two and Godot might start to make headway into the established studios, too.
Unity's implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro's Love engine
Does 'it' mean Defold or the learning curve?
Right on
Few people get to choose their fate.
How do you guys pronounce it? Go-dot or guh-dough
I was trying to remember the other game making programs other than Godot and unreal, I genuinely forgot about unity
It serves my purposes well enough, and I enjoy using it.
@programming.dev
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
go to feed...
@programming.dev
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
go to feed...
It's great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn't been around I don't know where everyone would've migrated to.
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