Godot founders had desperately hoped Unity wouldn't 'blow up'

2 years ago by popcar2 to c/godot

Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
lilja 101 points 2 years ago

It's great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn't been around I don't know where everyone would've migrated to.

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chickenf622 79 points 2 years ago

Glad to see there are some level heads leading this project. Also great answer to how to pronounce it, the GIF creator should've gone for that instead of the pun.

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FizzyOrange 43 points 2 years ago

Yeah except it's named after the play so it's definitely pronounced God-oh. I think people just mispronounce it Go-dot if they haven't heard of the play. Looking at you Mr Linus Tips.

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circuitfarmer 68 points 2 years ago

From the article linked on this very post:

Those open source values even extend to how you pronounce the engine's name. We asked if Godot is pronounced "Go-dough," like the play, or "Go-dot."

"It's open source," Verschelde said with a grin. "Pronounce it however you like."

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FizzyOrange 41 points 2 years ago

They're being diplomatic. From Wikipedia:

The name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.

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circuitfarmer 18 points 2 years ago

It's clear that it's named after the play. It's also clear that the devs really don't care how you say it.

Personally, I think I'll start doing god-ot, as in "got it".

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antonim 6 points 2 years ago

“Go-dough,” like the play

"Like the play" - but where does the stress go? On the final syllable, as in French? (The play was originally written in French.) On the first syllable, as is more usual in British pronunciation of French words? (The author was Irish and apparently this is how he pronounced it - when speaking English.)

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circuitfarmer 18 points 2 years ago

That's exactly the problem with prescriptive pronunciations -- they tend to break down depending on how narrow the transcription, which means they're arbitrary anyway.

If it is truly based on the play, then it would have to be /go.'do/, like the French.

/'go.do/ is indeed an anglicized pronunciation.

Source: am a professional linguist.

Edit: and we should not forget: all human language is ultimately arbitrary in terms of form, modulo limits of human articulation. This is often referred to as Saussure's Principle of Arbitrariness. Which is to say: no one should get bent out of shape about how people pronounce things. If the information transfer was successful, nothing else really matters from a linguistic standpoint.

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FizzyOrange 2 points 2 years ago

I think either is probably fine. Apparently the French stress the syllables equally, not just the second so it's a minor difference.

Actually I just listened to the French pronunciation and it sounds more like they do stress the first syllable to me:

https://youtu.be/fN1VwDpxbXQ?si=1VcffgqbwRelS8zY

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adavis 6 points 2 years ago

And its logo is a robot, so it isn't unreasonable to think it's go-dot

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JackbyDev 1 point 2 years ago

But how do you pronounce robot? I've always pronounced it row-boat.

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Swedneck 1 point 2 years ago

if you say "gow-doat" people will barely even register that you said it differently

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Empricorn 1 point 2 years ago

My name is Empricorn. But it's pronounced "Plarxaniatl"!

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sukhmel 3 points 2 years ago path: 0 12210342 12211708 12211822 12241532, hotness: undefined, score: 3, children: 1
Swedneck 2 points 2 years ago

i hate that i can read this fairly easily

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Swedneck 1 point 2 years ago

but also the logo for the project is a robot so pronouncing it like that word makes sense and means it won't be confused with the play: ro-bot, go-dot.

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mlg 67 points 2 years ago

Unity was one of the first applications that made me take a good look at FOSS in general because my experience with it was:

"Hey let's make a game for our final project"

"Okay, let's try Unity"

Flashbanged in light mode

Dark Mode is only available for real cash money subscription license

"Yeah okay nvm let's try something open source lol"

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blx 30 points 2 years ago

They really paywalled dark mode? That move alone is incredibly dumb. Surefire way to alienate potential new users before they've even tested anything serious.

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stom 20 points 2 years ago

Used to. It took a single registry tweak to enable it which was easily found, but still a pain.

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umbrella 6 points 2 years ago
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bbuez 19 points 2 years ago

I'm building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice

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TheFinn 14 points 2 years ago

Is that why so many unity games have the same feel? I've started looking into the game engine that's used and avoiding unity games.

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bbuez 4 points 2 years ago

I can't say thats why, regardless of engine you're trying to solve basically the same problems, more likely which example project is used as a starter, which I'm sure very much the same can happen regardless of game engine.

With the FOSS spirit however Im sure more contributors will make plenty of viable starter asset packs for inexperienced users and diversify the "feel"

But I can say being able to actually interact with the phys engine is practically what's enabling my project, so I would imagine that also has a part in the feel of games

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ZILtoid1991 3 points 2 years ago

Meanwhile in my engine's editor, the default is dark mode, with no plans on making light mode on my end.

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SpaceNoodle 43 points 2 years ago

Joe-Dot

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MyTurtleSwimsUpsideDown 9 points 2 years ago

I think it’s pronounced: gif

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teawrecks 6 points 2 years ago

Disgusting. I love it.

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hitmyspot 3 points 2 years ago

Joe Doe

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NocturnalMorning 3 points 2 years ago

Gross, it's not a JIF

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FlorianSimon 1 point 2 years ago
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Kowowow 2 points 2 years ago

Isn't it go bot?

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chicken 33 points 2 years ago

The pair said it was a major relief that the calamity came after version 4.0 of Godot was released in March of 2023. That version, they felt, was most ready for a sudden rush of new developers.

Sounds like they saw it coming for a long time and successfully prepared for it

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merthyr1831 16 points 2 years ago

Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We're even finally seeing high quality Godot 3D games releasing to Steam.

Give it a year or two and Godot might start to make headway into the established studios, too.


Unity's implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro's Love engine

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Klear 14 points 2 years ago

Meanwhile I picked Defold as my engine of choice and absolutely love it.

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Myavatargotsnowedon 7 points 2 years ago

Does 'it' mean Defold or the learning curve?

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Klear 3 points 2 years ago

I meant Defold, though I picked it up pretty easily. That said, I had very limited programming experience. It might be different for people used to working with other engines.

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KingThrillgore 2 points 2 years ago

Right on

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KingThrillgore 7 points 2 years ago

Few people get to choose their fate.

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pineapplelover 6 points 2 years ago

How do you guys pronounce it? Go-dot or guh-dough

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jerkface 11 points 2 years ago

god-oh with no stressed syllable, like a french person with that name might pronounce it

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catch22 11 points 2 years ago path: 0 12227643 12229339, hotness: undefined, score: 11, children: 0
OmegaLemmy 6 points 2 years ago

I was trying to remember the other game making programs other than Godot and unreal, I genuinely forgot about unity

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shadowedcross 5 points 2 years ago

It serves my purposes well enough, and I enjoy using it.

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toynbee 2 points 2 years ago

You must wait to find out.

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Etterra -1 points 2 years ago

I don't really understand, Unity started as garbage. Sure it got better. Now what's this about it blowing up?

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CaptDust 13 points 2 years ago

Unity's new revenue demands and that roll out blew it up. Not really the engine. They rightfully earned a lot of distrust.

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towerful 5 points 2 years ago

Blowing up as in catastrophically failing.
Not blowing up as in to the moon.

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FlorianSimon 3 points 2 years ago
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