Lore is a next-generation, open source revision control system
5 days ago by cm0002 to c/opensource
This would also be good for MCAD maybe? It also has a ton of binary blobs often from git's perspective.
I didn't know about git LFS (which doesn't record the history of the files IIRC, just gives a pointer to larger bucket storage), so one of my projects ballooned to 1.2GB and took a lot of time to sync and then doubled when I tried to move to LFS and delete the history of those files, but at least it is fast as hell to push and pull now.
It's specifically for the kinds of things git is bad at. Try running a large unity project with git and you'll feel the pain, it works, but not well and with lots of struggle along the way. I'm not smack talking git here, it's just that git wasn't designed for that kind of thing.
most large game studios use perforce.
go to feed...
go to feed...
I was trying to figure out it's use-cases
Oh yeah this is solving a huge problem. Games struggle with versioning because of the limits in place of git.
save