That post seems to be missing.
Fizz 139 points 3 years ago

But.. photoshop is very expensive

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Wooki 12 points 3 years ago

Gimp

This is the way

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tsz 47 points 3 years ago

It's not. It's miserable to actually use. It's miserable to manage in a production setting. It's just not acceptable unless you're working for yourself.

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Khrux 6 points 3 years ago

I'd recommend Photopea for casual use that's not miserable to use. It's in browser only and is basically a photoshop clone with slightly less features, but it's amazingly close to Photoshop when I need it to be, even with things like using a pen or a really specific option menu.

It does generate it's revenue via banner ads but I've never seen them with my adblock, if I'm needing to quickly whip something up and utilise my Photoshop familiarity, it's my go to.

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tsz 4 points 3 years ago

Do whatever you want on your own time 🙂

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sfgifz 4 points 3 years ago

I use Photopea too for basic editing, but it certainly wouldn't be good in a professional environment.

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Wooki -46 points 3 years ago

“oh no I have to learn something new 😭😭😭😭”

It’s easy, real easy in a production setting. Different is not hard.

Publishing to other formats and opening more formats are an absolute strength!

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lloram239 28 points 3 years ago
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errer 25 points 3 years ago

Yeah…no. It’s objectively worse in many ways. Student on a budget? Hobbyist? Gimp will get the job done…but then again so will Pixlr 99% of the time. It’s gotta get a whole lot better before production houses seriously consider switching.

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AccidentalLemming 22 points 3 years ago
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tsz 10 points 3 years ago

Bud you're flat out wrong here.

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baatliwala 0 points 3 years ago

I would rather stab myself in the eyeballs than use GIMP. It's never the way and never will be.

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Chailles 10 points 3 years ago

It could be worse. They could have looked towards Autodesk for inspiration.

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meatand2veg 11 points 3 years ago

They did, tim epic just said in the article they looked to service like Photoshop and Maya

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panja -25 points 3 years ago

I mean I hate Adobe as much as the next guy but photoshop is like $10/month

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Virkkunen 52 points 3 years ago

Affinity Photo is $60 once and you own it forever, with free updates. It's pretty much the only actually good Photoshop replacement.

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Vordus 28 points 3 years ago

GIMP is free and also doubles as a way to express just how much I hate myself!

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dave 11 points 3 years ago

Free minor updates. And if you buy it a month before a major version update, you get nothing. Ask me how I know :/.

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AccidentalLemming 2 points 3 years ago
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SaltySalamander 1 point 3 years ago

🏴‍☠️

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baked_tea 11 points 3 years ago

Photopea is free and in browser as well

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Buddahriffic 7 points 3 years ago

Being a browser app is not a plus imo. I'll take a snappy native app over easy portability every day.

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HidingCat 5 points 3 years ago

They need to do a LR replacement, then I'll just switch to Affinity.

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ClockworkOtter 4 points 3 years ago

Darktable is an excellent replacement

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panja 2 points 3 years ago

Yep I use and love affinity photo. It works well for my needs.

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mihnt 24 points 3 years ago
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HidingCat 5 points 3 years ago

Photography plan should still be US$10 for both PS and LR.

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icedterminal 14 points 3 years ago

That's not what I see.

screenshot of Adobe photography plan

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mihnt 9 points 3 years ago
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Prismo 3 points 3 years ago

Yeh, I use 4 applications from Adobe in very limited amounts. I wish they did a pay as you use subscription! If you use them all every day it’s cheap, but I maybe use them about 10-15 hours per month at the most.

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mihnt 4 points 3 years ago
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CrypticFawn 2 points 3 years ago

I have the $10 plan.

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TwilightVulpine 7 points 3 years ago

Americans will talk of $10 a month like it's chump change. It's more expensive than my water bill.

Now add every other tool that decides to take the same approach.

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Wahots 5 points 3 years ago

$10 is also more expensive than my water bill in the US*. I purposely have as few subscriptions as possible.

*other utility bills are higher though, like sewer capacity, which is $17/mo.

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panja 3 points 3 years ago

If you're using photoshop in a business or hobby capacity, $10/month is a fairly good deal.

I personally use Affinity Photo but I'm not going to pretend that it has feature parity with photoshop.

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TwilightVulpine 4 points 3 years ago

Paying forever is not a better deal than paying the price of a few months of use and then having it for years. Maybe a business can justify that, but for a hobby? No way.

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Wootz 115 points 3 years ago

Not at all surprised.

This bit got me: Evidently, all of Epic Games' business had been "heavily funded by Fortnite" in the last six years, and different parts of the company became "disconnected" from their revenue streams.

...Did you not see this coming? Have you really not had a plan for when Fortnite started to lose momentum? I get that having a product blow up will leaf to a period of manic spending because your cash flow suddenly feels infinite, but come on. You're not a small player in this, Epic. You've been around since the 90s. You know better than to mindlessly ride the wave of a success.

Of course the Fortnite money was going to run out. That's why you invested so heavily in UE5, right?.. Right?

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Vordus 24 points 3 years ago

But wootz! Don't you see! Fortnite was making inroads into the metaverse, and we all know that whoever cracks the metaverse concept is going to reap infinite profits right? Because that's certainly not a weird dystopian sci-fi pipe dream or anything! It was going to be all smooth sailing straight into forever profits!

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Aceticon 8 points 3 years ago

Surelly there are infinite virtual profits to be had in virtual universes!

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sfgifz 1 point 3 years ago

Few understand.

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Radicaldog 4 points 3 years ago

At least they got a touch closer than most, hosting virtual concerts etc. Just... No-one I know went to one.

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hansl 16 points 3 years ago path: 0 4177464 4193627, hotness: undefined, score: 16, children: 2
spezz 12 points 3 years ago

Fucking idiots. I swear, i dont know why we place CEOs and richer folks, in general, on a pedestal so much. Minecraft has longevity because its basically digital legos. Fortnite is a FPS with buildable aspects.FPSes come and go with the winds.

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papel 6 points 3 years ago

People have this tendency to associate wealth with knowledge, or business savvy. For many companies, it's just a matter of "creative accounting" coupled with a psychopath CEO and lucking out. Epic lucked out with Fortnite Battle Royale, don't forget their original "save world" was a total flop as a paid product

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Chailles 12 points 3 years ago

Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn't be profitable for another 3/4 years (by 2027).

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moody 2 points 3 years ago

They started shilling for Shell to extend that income a little bit more as well.

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pory 2 points 3 years ago

Their plan for when Fortnite stopped pulling in money was for their Epic Games Store (that they propped up by paying devs lump sums just to not launch their games on Steam) to actually make Steam levels of money because surely exclusives and freebies will make people spend money on their store. Turns out there's a lot of people that will never spend a dime on EGS, either because they won't install it or only use it for the free games.

So all that Fortnite money they used to pay devs to not release their games on Steam ended up being a failed investment, and they've had to change their incentives from "we'll give you a huge lump sum that's about equal to what you'd have made with a successful Steam launch" to "well we'll give you a better revenue split if you launch exclusively on our store that guarantees you get 10% of sales volume compared to Steam". Turns out 60% of 1m sales is better than 80% of 100k sales.

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Infernal_pizza 87 points 3 years ago

Unity gave them a fantastic opportunity here, they now have an excuse to raise their prices as well and still look like the good guy by doing it somewhat reasonably

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JoMiran 32 points 3 years ago

The article states that Epic intends to keep the game dev pricing unchanged. Free up front, then 5% after the first million dollars in sales.

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Sethayy 11 points 3 years ago

For now yeah, its a lot easier to pull this shit incrimentally

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JoMiran 20 points 3 years ago

I'm pretty sure Unity showed, quite clearly, that a bait and switch is a bad idea. Plus, Unreal is going after big titles. You don't fuck with companies that make big titles.

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Zanshi 11 points 3 years ago

Unity was too greedy at once. It tried to make devs pay retroactively. Unreal just needs to not do that and can still be greedy. Who’s to say they won’t do incremental pay increases over a few years to make devs more accustomed to price increases?

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dinckelman 22 points 3 years ago
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hoshikarakitaridia 50 points 3 years ago

Why do game engine producers feel the need to increase prices so much currently?

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CaptainEffort 47 points 3 years ago

Probably because most devs stopped making their own proprietary engines, so the supply for solid engines is at an all time low. With less options they can crank up the price, as there aren’t really any other options for most devs.

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AeroLemming 11 points 3 years ago
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CaptainEffort 9 points 3 years ago

Hopefully Godot is the first of many

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AeroLemming 3 points 3 years ago
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TwilightVulpine 2 points 3 years ago

It's great that Godot is growing

But if it would have been pretty funny if it was vaporware

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Chailles 2 points 3 years ago

Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.

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NuPNuA 37 points 3 years ago

Because like all the tech industry, they grew massively on the back of low interest rates since 2008 where investors saw better returns putting money into companies than sitting on it, now the interest rates have shot up again post Covid, they need to show their investors they can make better returns than the 5%+ they'd make just leaving the money in the bank. Hence the cost cutting by sacking staff and gouging of customers by price increases.

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roguetrick 25 points 3 years ago

Same reason everyone else is pivoting to profitability. Interest rates and loan servicing.

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Aceticon 1 point 3 years ago

Or taking advantage of that happenning with the competition, to enhance profitability.

Make money is the point of pretty much all companies, and financially there are only 2 thinks stopping them from upping their prices:

  • If there is competition it will lead to losing customers (though thinks like branding subvert this quite a bit) which means the money they make with higher prices might actually be less.
  • If prices get too high people will choose the "do without" option.

Anyways, the point being that if there is a broader shift in pricing in the market, even companies that are not under the same financial pressures to up prices will still do it as the 1st of those price limitation is relaxed so they can make more money.

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Swedneck 19 points 3 years ago

capitalism

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TwilightVulpine 4 points 3 years ago

Capitalism is becoming unbearable. People are getting squeezed from every side.

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gramathy 8 points 3 years ago

This is particularly for people using the engine to write film rending software which gets bought one for a lot of money but low volume, and gets used as a huge cost savings for mid-high end production that can save on lighting and comp passes or even render time.

High volume software(games) probably won’t change much at all.

Or at least that’s what SHOULD be happening.

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Sivalente 8 points 3 years ago

Everyone wants to be part of the " big squeeze " that's going on.

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trebuchet 5 points 3 years ago

If anything, in this case it seems like a loophole they're closing more than a price increase.

Why should Hollywood studios making billions get to use Unreal Engine for free, being subsidized by gamers?

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Alimentar 1 point 3 years ago

As recession looms, you have general inflation and increased interest rates. This affects overhead and loan repayments. That and probably other factors all contribute to the need to raise prices.

It's not just the gaming sector. Almost all other sectors are raising their prices or adjusting their service plans. Eg. shrinkflation and/or lower quality on products and services.

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Kbin_space_program -13 points 3 years ago

Because China is increasingly looking broke, so daddy Tencent's purse is tightening.

On top of that, the world's banks now have interest rates to look after again, so their free money streams have ended too. Meaning that companies have to prove their profitability.

But the rich want to keep their free money train going, so we're all paying now.

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CommanderCloon 9 points 3 years ago

Tim Sweeney alone owns 50% of the company, he can pretty much make his own decisions independently from Tencent. Also China is slowly catching up to the US's GDP with way less government debt, what are you talking about?

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Kbin_space_program 0 points 3 years ago

US's debt to GDP ratio has decreased by 13% since 2019. To 77%.

China's real debt to GDP ratio is estimated to be 335%. (Via the IIF via the SCMP)

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yogurt 5 points 3 years ago

Two different things the 335 includes non-government debt like personal mortgages and corporate debt, 77 is federal treasury bonds only.

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JasSmith -3 points 3 years ago

The most current projections is China will never catch up to US GDP. Just for posterity, China GDP per capita is under $14k, while US is above $80k. There is no conceivable path to closing this gap. Not with an authoritarian in charge who shuts down entire industries on a whim and murders political rivals who disagree with him.

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JoMiran 39 points 3 years ago

I suspect that Unreal 5 is going to make Epic so much money in the coming years. Taking 5% after the first million dollars doesn't seem like a lot until you remember that the next Witcher and Cyberpunk are both Unreal 5 developments.

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MrMcGasion 8 points 3 years ago

The next mainline Tomb Raider game is also going to be Unreal 5. That is if Embracer hasn't bankrupted themselves or sold Edios/Crystal Dynamics before then (although I'd be thrilled if that happened).

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HeyThisIsntTheYMCA -15 points 3 years ago

Cyberpunk made a million dollars?

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AngryCommieKender 20 points 3 years ago path: 0 4187614 4192993 4196750, hotness: undefined, score: 20, children: 0
hansl 17 points 3 years ago

That’s sarcasm, right?

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HeyThisIsntTheYMCA -1 points 3 years ago

I love that you get me.

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SaltySalamander 13 points 3 years ago

Many, many millions of dollars.

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Kentronix 24 points 3 years ago

Seems like a fair move to me. If Hollywood studios like Disney are able to use it for free right now to save time and money producing shows and movies why shouldn't Epic get a fair fee for the product that enables those savings?

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GreenMario 23 points 3 years ago

Non games meaning movies and TV shows that use Unreal Engine. IIRC, The Mandalorian uses UE for a bunch of stuff.

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gramathy 14 points 3 years ago

Yeah a game engine saving a studio hundreds of thousands of dollars or more per episode on lighting, comp, rendering, and set building or travel costs to shoot on location is not representative of the license fee paid

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sebinspace 8 points 3 years ago

Deadmau5 uses it for his visual effects for concerts. Guy streams his work in it all the time

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Grater 22 points 3 years ago

how do they even figure out what the developers are building tho?

like i can make "interactive movie" with unreal and still call it a game right

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echo64 8 points 3 years ago

cool, then it's 20% of your "games" revenue if you want to do that.

Epic generally let companies self report, when using the engine you have to agree to allowing them to audit if they think your self-reporting is incorrect but that's not a very usual situation

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steeznson 4 points 3 years ago

Unreal is being used extensively by special effects teams in Hollywood at the moment so it sounds like Epic are trying to get a piece of that action

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Kolanaki 13 points 3 years ago

So they're gonna start sending me bills until I make a game? They can't do that! I'm too young to be a developer! Nooooooooo!

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BreadstickNinja -6 points 3 years ago

Are you a Hollywood film studio?

Did you read the article?

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Kolanaki 3 points 3 years ago

Are you incapable of understanding humor?

Did your funny bone break?

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TheAgeOfSuperboredom 11 points 3 years ago

I misinterpreted the headline and expected a joke article about Epic charging developers who don't use Unreal.

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Tischkante 2 points 3 years ago

Altering the deal eh, at least they take smaller steps.

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Caligvla 1 point 3 years ago

... Are they trying to pull a Unity?

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Elabajaba 25 points 3 years ago

No. Previously if you used unreal but didn't ship any engine code to end users you didn't have to pay anything (games obviously ship engine code, so they're already paying once they pass a certain revenue threshold or upfront if they want a support contract, and the announced pricing changes explicitly don't effect games)

Unreal has been pushing hard into film and virtual production workloads, but they weren't getting paid anything due to the existing license terms.

Now if eg. you're using a virtual set (like the Mandalorian) or doing in camera previs (basically previewing approximately what a scene will look like with CGI, either between takes or even viewing it live on a second monitor attached to the camera as you film) with unreal you'll have to actually pay.

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RisingSwell 9 points 3 years ago

Doesn't appear so, it seems pretty minor and doesn't retroactively fuck people over.

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Lemminary 3 points 3 years ago

I wish Lemmy didn't downvote people asking genuine questions. Not everyone is in the loop of what's going on at all times, folks.

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thanks for using Leebra!

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