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smokedsalmon 12 points 3 years ago

Blades in the Dark is pretty close. It's "whale oil punk" more than steampunk per se. The vibes are there though (think Dishonored).

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EmperorOfDucks 3 points 3 years ago

Ah yes Blades in the Dark. I heard some praise about that one. But I never knew the setting was steampunky (or whale-oil-punky).

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athanor 1 point 3 years ago

It's kind of alternate Victorian postapocalyptic with ghosts, but you can customise the setting however you and your players want. It's relatively simple rules-wise so definitely worth a try.

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DreamlessKnight 5 points 3 years ago

Lady Blackbird is like a steampunk version of Firefly. It's free and was written by the same guy who made blades in the dark! linky

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toffi 4 points 3 years ago

There is Kerberos Club which comes in three editions: wild talents, Fate and Savage Worlds. Think of it as a super hero game set in the Victorian era similar to the league of extraordinary gentlemen. I've the wild talents edition which has an awesome system but it's really niche.

I've read the Victoriana 2nd edition and it reminded me a little bit of Shadowrun in the Victorian era, but without the crunch. I quite liked it.

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EmperorOfDucks 2 points 3 years ago

As I am mostly at home in Savage Worlds rules Kerberos Club sounds very nice, I will look into it (and into wild talents as I never heard of that one before).

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copacetic 4 points 3 years ago

Electric Bastionland is weird fantasy in an age where they just invented electricity. Very simple rules.

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Thelgor 3 points 3 years ago

I've always been intrigued by Skyfarer - made by FailBetter Games (Fallen London, Sunless Seas, Sunless Skies, Mask of the Rose). It's a Sunless Skies TTRPG. I haven't tried it but it definitely seems to fit in the steampunk genre.

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Ziggurat 3 points 3 years ago

The only I know (and roughly, like played 2 one-shots) is castle Falkenstein.

The card mechanic is really interesting as it mixes randomness and choice. If you have bad cards in hand you'll still have to accept to fail some action at a point. The lore is also kinda interesting, like all the invention from Vernes book are real, Napoleon IV sits on the french throne, so a kind of history branching-out.

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EmperorOfDucks 1 point 3 years ago

So it is actually fun to play? I was never really sure what to think of it, but maybe I need to give it a chance at the table (even so the rule book is a bit ...unusual structured... if I remember correctly).

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Ziggurat 2 points 3 years ago

From a player perspective, yes it's fun. I am a nice public though.

That said, I am more a Sci fi /WOD lover, so I wouldn't join a campaign if I have other options but it's more an agenda thing

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Thelgor 2 points 3 years ago

Skyfarer, the Sunless Skies TTRPG, has a strong steampunk aesthetic. I thought I had posted this earlier but maybe not.

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sprock 2 points 3 years ago

You did, on your sh.itjust.works account.

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Thelgor 1 point 3 years ago

Well. That's embarrassing. Sorry for the double post.

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taco_ballerina 2 points 3 years ago

The Bioshock series, especially Bioshock Infinite might be the most mainstream games in the steampunk genre.

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EmperorOfDucks 6 points 3 years ago

I (mostly) played them! But again, they are not ttrpgs. I probably shoud have clarified that in the title, and not just assumed everyone would guess that I meant ttrpgs...

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taco_ballerina 5 points 3 years ago path: 0 704138 704454 709334, hotness: undefined, score: 5, children: 0
AmeritrashPanda 2 points 3 years ago

I am a big fan of Iron Kingdoms, which is steampunk fantasy (somewhat similar to Victoriana in that way, though it often bleeds over into dieselpunk). The game is not very easy on the GM though, so I use Savage Worlds to run it. While it may be a stretch to call Deadlands "steampunk", the rules do handle steampunk really well.

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Mummelpuffin 1 point 3 years ago

I'm curious, do you have any specific examples of rules that specifically work well in a steampunk setting? I always struggle to figure out what people are talking about when they say stuff like that.

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EmperorOfDucks 1 point 3 years ago

I, of course not speaking for everyone who ever used that phrase, mean mostly that the rules facilitate with their mechanics the kind of things you typically would want to do in that kind of setting. So a good airship combat system or flexible Rules to build machines are important to have if you want to make this specific activity rewarding for the players to engage with (This is the advantage of more focused rpgs, as generics tend to have less rulings for very specific things or just many, many rulings and get a bit bloated). So basically has at the right amount of (good and fun) rules, that a game you play more or less naturally evolves into the story of said genre.

A bit of flavouring also helps, just to get the mechanics out of the abstract into the actual game played (for example calling the Savage World Bennies something fitting to the setting).

I am rambling again, so here is a quick example of what I mean (for Deadlands for Savage Worlds, not directly steampunk, but I like the idea and it is fresh on my mind): To cast a stronger Spell than usual, a player (character) can "Dealing with the devil". It is resolved not by a simple dice roll, but by playing a short game of cards, to determine the success. This is a mechanic that to me feels very fantasy/horror-western in mechanics and flavour. (Of course those extreme mechanics should be handled carefully, too many different ones would be confusing )

I hope I am making sense. If not, feel free to ask for clarification.

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tegs_terry 1 point 3 years ago

Thief: The Dark Project was my first experience of the genre. It's heavy on the fantasy, so I wouldn't call it the epitome of the genre, but it was early days for the idea as far as widespread exposure is concerned so the novelty really stuck with me. I didn't much like it at first, being a fantasy purist, because all the anachronism seemed like fault over style, but once it gained a bit of credence in my head as a genre in its own right I grew on me big time.

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EmperorOfDucks 1 point 3 years ago

That is a video game, isn't it? Maybe I am too stupid to google (wouldn't be the first time), and there is a ttrpg of the same name I cannot find. Or you mean the video game, then it is not really what I meant ( I am looking for ttrpgs, maybe I should have clarified that in the post) but the game is on my list of games I need to play someday anyway, so thanks for reminding me.

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tegs_terry 1 point 3 years ago

Yeah, it's one of the first sneak-em-ups I came across. Sorry, I read wrong.

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