That post seems to be missing.
elf 39 points 3 years ago

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yuun 12 points 3 years ago

😂

I dunno though, it's a pretty low bar

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exu 6 points 3 years ago

Why is it square? Wasn't there always the X in this picture?

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mjohanning 26 points 3 years ago

That's one of the bugs.

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c0mbatbag3l 1 point 3 years ago

Damn Lemmy bugs always taking my X's and replacing them with squares.

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elf 1 point 3 years ago

I have no idea, tbh.

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Gert 5 points 3 years ago

PlayStation Square would be Xbox's X, no? Could be that. Or it's the only common button between all consoles.

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Piecemakers3Dprints 1 point 3 years ago

IIRC, the PS icons were chosen to more rationally allude to Confirm/Action (X) and Cancel/Back-up (O) [i.e. checking a box or leaving it empty], followed by Info/Alt (Π, ie. a page) and Menu (∆, i.e. up for parent/system interface). Though, in button layout: X=A, O=B, ∆=Y, and Π=X.

Dangit, what's the underline code? How else to make a square out of Π? 😅

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Chainweasel 39 points 3 years ago

Most bugs don't show themselves right away, once it releases the combined play hours of all the internal testing will be surpassed within the first day. That's why there were 3 (so far) duplication glitches found in TOTK immediately when Nintendo had been looking for that sort of thing all throughout the development of the game.
Let's say 500,000 people download it on launch day and start playing it immediately and each play for an average of 6 hours, that's 3,000,000 hours of combined playtime.
Unless they have an enormous beta community they haven't got anywhere near that amount of testing in on the game.
I'm not saying there's not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they're going to put a lot of pressure on the team to get it right, but don't take that to mean there's no bugs at all and especially no game-breaking ones.
Keep your expectations tempered and please don't pre-order games.

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psilves1 4 points 3 years ago

I appreciate all the informed takes people have in this thread.

Good QA/testing teams can make or break your product, but there's only so many things they can cover in such a massive project

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Goronmon 2 points 3 years ago

I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.

Isn't this almost exactly what Phil Spencer says from those quotes in the article?

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Tgnome 35 points 3 years ago

I'll believe it when I see it. I'm not preordering anything anymore.

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LadyAutumn 10 points 3 years ago

Yeah how can they say it has the "fewest bugs any Bethesda game has shipped with" when the game hasn't shipped yet??

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Kaldo 4 points 3 years ago

And the devs are probably in bugfixing/last minute polish phase right now since the game is out in a few months, it's way too early to tell.

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Goronmon 4 points 3 years ago

Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??

Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.

So, it's pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won't be plenty of bugs that have been missed, but that's not really the point.

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LadyAutumn -1 points 3 years ago

But it hasn't been shipped yet? Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.

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Goronmon 10 points 3 years ago

Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.

You are mistaken if you believe that developers believe the games they ship are "bug free", and I would bet that many of the bugs you think are "missed" are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that's not specific to games, but software in general.

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jmcs 2 points 3 years ago

The bar to beat is not that high. If you don't clip out on the starting cut scene 10% of the times it already beats Skyrim's release.

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ursakhiin 1 point 3 years ago

I never clipped out during the cutscene of Skyrim, I don't think.

It's hard to be totally sure though because I've definitely had the cart go for a tumble.

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couragethebravedog 23 points 3 years ago

Doubt

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The_Vampire 5 points 3 years ago

Even if they're correct, it can easily be the fewest bugs of any Bethesda game by just having the same amount of bugs - 1.

9999 bugs on the game, 9999 bugs! Take one down, code it around, least bugged Bethesda game on the wall.

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superduperenigma 0 points 3 years ago
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ram 22 points 3 years ago

Let's not trip over these bars we're setting here.

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peril30 3 points 3 years ago

How can you trip over something that's underground?

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HappyMeatbag 19 points 3 years ago

That’s one of the least reassuring statements I’ve ever seen a company make about their own product. They’re basically saying “it sucks less than the other stuff we’ve crapped out!”

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kwozyman 16 points 3 years ago

Would Microsoft say...it just works? :D

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ursakhiin 2 points 3 years ago

It's going to have very few bugs. The number of unintended features will be high, though.

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IcedCoffeeBitch 1 point 3 years ago
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IcedCoffeeBitch 1 point 3 years ago path: 0 142233 154486, hotness: undefined, score: 1, children: 0
entropie 14 points 3 years ago

That from a company that actually shipped Windows ME.

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elf 2 points 3 years ago

Idk why but this comment obliterated me. Thank you lol...

Windows ME was my first OS. Never again.

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Piecemakers3Dprints 3 points 3 years ago

You don't use an OS?

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c0mbatbag3l 2 points 3 years ago

My man's out here with a breadboard and a DREAM.

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Piecemakers3Dprints 1 point 3 years ago

Doom scrolling via Assembly is punk AF, NGL.

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Cc2k 1 point 3 years ago

Same here. Granted, I was like 13 at the time so I had no idea the differences between operating systems but once I got my own PC with XP on it, wow, what a difference.

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bcoffy 14 points 3 years ago

I hate that “Not as many bugs at launch as the rest of our games!” is the standard we measure AAA, high budget games by

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psilves1 1 point 3 years ago

To be fair, open world games are always going to have a ton of bugs

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Coskii 14 points 3 years ago

Its cute that anyone would think this meant anything to anyone familiar with Bethesda games.

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circuitfarmer 13 points 3 years ago

But did you see the sheer number of bugs on launch in previous Bethesda games? This is like saying "lighters are the least dangerous fire yet." Shit's still gonna burn your house down, yo.

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dreadedchalupacabra 9 points 3 years ago

Fallout 4 wasn't bad at launch. A whole LOT better than New Vegas, I'll say that much.

I'll never understand why Bethesda catches these accusations so much harder than other devs that are just as bad. Hell KOTOR 2 was so broken at launch an entire mod needed to be made to finish the game. Not unofficially patch it, literally add so much that we just saw a company have to give out refunds because they couldn't include it in official console releases.

Obsidian has a long history of this, yet they're somehow beloved even though their entire rep is "we make well thought out games, and then don't finish them because we're awful at time management". I mean look at the full list. Neverwinter Nights 2: Buggy at launch, busted, toolset was messed up so nobody came over from part 1. Kotor 2: Buggy at launch, missing a ton of content, never got fixed. Alpha Protocol: demolished for having awful AI. Again, largely unpolished and taken to task for it. Dungeon Siege 3: literally killed the franchise.

It's hard to be a Bethesda fan on the internet, so many developers lean on fans to come in with patches and fix their games and ONLY THEY get heat for it. Heck, V:TM Bloodlines is one of the most popular games of all time, and it's NOTORIOUSLY glitchy without the unofficial patch.

And none of this was ever a problem whatsoever until Bethesda rescued Fallout.

I half wonder if people remember that Van Buren was canceled, and the last canonical Fallout in production was the sequel to the Slipknot soundtrack having bawls guarana shilling dumpster fire that was Brotherhood of Steel.

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daguito81 13 points 3 years ago

OK, on one side, 9999 is less than 10000 and it doesn't make it any better. On another side, Microsoft is literally the one selling you the game. What the hell are they going to say? "Oh yeah, BTW, this is an unusable bug ridden fest! Hahaha! Bethesda right?"

Next on the news, ExxonMobil says CO2 emissions are not that bad... Jfc

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WraithGear 12 points 3 years ago

Sooo slightly less crammed with them?

I mean i get it. They make super open world games that are very free form. Its got to be near impossible to make a bug free experience. As long as they still allow missing, they can get away with a lot.

But fallout 76 was a mistake. It will be a long week before i forget that.

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WraithGear 5 points 3 years ago

I mean allow modding. Cant edit my posts on ios yet…

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Malgas 11 points 3 years ago

Do they have any idea how little that narrows it down?

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abbiistabbii 10 points 3 years ago

Knowing Bethesda that doesn't say much.

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imbrucy 8 points 3 years ago

Bethesda continuing to set the bar so low that even they can clear it!

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Derproid 0 points 3 years ago

Isn't that just... Bethesda improving?

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araly 2 points 3 years ago

I hope that can be Bethesda improving, would be really nice. but at the same time, having less bugs when you're knovn to have many many bugs shouldn't be too hard an improvement

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Klinkertinlegs 9 points 3 years ago

…and they said Vista was better than XP.. Win 8 was better than 7.. Win 11 is better than Win 10. I’m not sure Microsoft is the best at compare/contrast.

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bigkahuna1986 6 points 3 years ago

Company says it's latest product is the best ever

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c0mbatbag3l 1 point 3 years ago

Yeah doesn't Microsoft own Bethesda now? Or are trying to?

"Ignore the obvious benefits I would gain by convincing you of this, but..."

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Royalish 9 points 3 years ago

So we are still going to have a way above average number of bugs, just not the typical Bethesda amount 🤷.

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red 9 points 3 years ago

The fewest - so 1 less?

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bubberstarteletscam 3 points 3 years ago
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MeatCastle 9 points 3 years ago

Okay so it has one less bug than the others... so still a massive amount of bugs

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little_hoarse 8 points 3 years ago

X to doubt, but I will be pleasantly surprised if it’s true

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rmstyle 8 points 3 years ago

Is it just me or does ist sound like Trump?

"Nobody knows games better than me, believe me. Starfield, my incredible creation, will have fewer bugs than any game in history. I guarantee it, folks!"

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direfield 8 points 3 years ago

It's not a bug it's a feature !

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aaa 8 points 3 years ago

Microsoft also says their OS is good

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Larsa 0 points 3 years ago

I'm dying

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gravity 7 points 3 years ago

I am the most handsome man with the fewest flaws, says me.

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planish 7 points 3 years ago

Bethesda has really gone downhill since the acquisition. If it's not loaded with bugs, exploits, and glitches, is it even a Bethesda game anymore?

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TinyPanda 1 point 3 years ago

In all seriousness zenimax's studios have struggled to release compelling titles since the aquisition, i truly hope the ABK deal is 100% dead before we get even worse games...

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GaryPonderosa 7 points 3 years ago

I'm not great at high-level maths like that, but can infinities be sized different in a way that makes a comparison of quantity valid?

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MikeHfuhruhurr 22 points 3 years ago

Yes! There's actually two facets to consider:

  1. Infinities can be countable or uncountable:

    • The set of integers is a countable infinity. This is pretty obvious, since you can easily count from one member to the next.

    • The set of irrational numbers is an uncountable infinity. This is because if I give you one member, you can't give me an objectively "next" one. There's infinitely many choices.

      Example: I say what's the next member of the set of irrational numbers after 1.05? Well, there's 1.050001, 1.056, etc.

  2. Can a member of an infinite set be mapped to a corresponding member of another infinite set? And if so, how?

    Spoiler, there are three different ways: surjective, injective, and bijective.

In this situation, the sets are both countable. QA can open bug #1, bug #2, etc. It's also - for now - at least a surjective mapping of Starfield bugs -> Skyrim bugs. Because they're both countable, for each bug in Starfield you can find at least one bug in Skyrim (because it's a known bigger set at the moment).

But we don't know more than that right now.

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GaryPonderosa 8 points 3 years ago

I love that this comment represents more work into the issue of bugs than Bethesda bothers with.

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Malgas 3 points 3 years ago

This is pretty obvious, since you can easily count from one member to the next.

I'd just like to chip in that it isn't necessary for a countably infinite set to have an obvious method of counting. Listing all of the rationals in numerical order isn't possible (what's the smallest fraction above 0?) but it is nevertheless possible to create a bijection with the naturals.

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jeffalyanak 7 points 3 years ago path: 0 149702 151285, hotness: undefined, score: 7, children: 0
wandy_dev 2 points 3 years ago

There is the same number of even numbers as there are even and odd numbers.

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Mac 7 points 3 years ago

Sounds like "fellow kids" style of marketing to try to drive preorders.

Patient gaming is the way.

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jordanlund 5 points 3 years ago

I don't know that I'd brag about that. :)

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P1r4nha 5 points 3 years ago

Oh really? The famous and trustworthy reviewer of games 'Microsoft' is saying this? Are they competing with IGN next?

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brihuang95 5 points 3 years ago

Ha! Nice try to get us to preorder, Todd Howard!!

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ImFresh3x 4 points 3 years ago

Doubt

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fr33man 4 points 3 years ago path: 0 127732, hotness: undefined, score: 4, children: 0
TaleOfSam 4 points 3 years ago

What? Then what am I playing it for??

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KingCyrus20 4 points 3 years ago

The fewest bugs that their QA team has found, but everyone knows the real QA testing starts on release day.

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squirrelwithnut 4 points 3 years ago

Fewer than infinity is still infinity. That being said, the Starfield deep dive from the other day made the game look amazing. I hope it's good.

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supernovae 1 point 3 years ago

i can’t wait to give it a spin

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3sframe 3 points 3 years ago

Doubt.

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bipolarben 3 points 3 years ago

Oh no! What is the Spiffing Brit going to make a new video about?! 🤣

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Mihuy 3 points 3 years ago

Man I really hope this will be the case because man I would love that game.

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_haha_oh_wow_ 2 points 3 years ago

That's not saying much, but cool I guess?

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Rentlar 1 point 3 years ago path: 0 159313, hotness: undefined, score: 1, children: 0
arp 1 point 3 years ago

Yeah, that's not saying much.

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BurnSquirrel 1 point 3 years ago
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TakeshiKovacs 1 point 3 years ago

It's like they cannot help themselves.

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awaytothestars 1 point 3 years ago

I have been working for 7 years on a 2D game that I has features they have announced. I don't know whether to feel happy for them to make the game of my dreams or disappointed for having to rethink my project

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forgotaboutlaye 4 points 3 years ago

I mean Starfield took a lot from NMS, which took a lot from other craft-likes and space games. If your game has enough character and differents (ex. Being 2D like you said) it shouldn't matter.

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awaytothestars 1 point 3 years ago

Thank you for your support! , that's true , 2D is such a difference already, the combat is bullet hell type which definitely changes the FPS

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minimar 1 point 3 years ago

I guarantee your game is going to be miles better.

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awaytothestars 1 point 3 years ago

Thank you for the kind words! 😁

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palindrome 0 points 3 years ago

got any videos of it?

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awaytothestars 2 points 3 years ago path: 0 131605 173403 173404, hotness: undefined, score: 2, children: 0
aemelt 1 point 3 years ago

I consider Bethesda to be among my favorite game devs and even I know that this is cap 🧢🧢🧢🧢🧢🧢🧢🧢

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rowdy 1 point 3 years ago

That could be true and it could still ship with a metric shit load of bugs. Don’t they realize how high the bar is set? lol

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