Cyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.

3 years ago by nanoUFO to c/games

spacecowboy 119 points 3 years ago

“It only took us three years, but we’ve finally achieved the full game we should have delivered on day 1.”

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seriousslayerguy 67 points 3 years ago

At least they didn't abandon it. The game was great on PC(v1.4, v1.6) apart from some minor bugs(NOT game breaking bugs).

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spacecowboy 55 points 3 years ago

It doesn’t change the fact that they over promised and under delivered and still raked in pre orders.

Until consumers figure out how to be patient, this is a trend in gaming that is going to continue. To NOT criticize it at every opportunity is doing yourself and every other gaming enthusiast a huge disservice.

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filister 6 points 3 years ago

That's why I always buy after release and usually wait for some discounts. But I plan to buy BG3 even if it's not discounted at the winter sale but I think it is pretty obvious that this game is pretty good already.

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dangblingus 1 point 3 years ago

As long as some youtuber with a broom-handle-up-his-ass expression in the thumbnail keeps promoting day 1 games to increase FOMO, people will continue to preorder AAA games that they mass produce.

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Transcendant 18 points 3 years ago

It was a good game, just it fell well short of expectations. When you compare the little systems that contribute to games by R* like rdr2 / gta5 feeling so detailed and alive, it felt a bit barren, despite all the gorgeous backdrop and cool abilities.

"mile wide, inch deep" would be how I described it. The story was excellent but the gameplay loop imo needed some work.

Have you played the new version / dlc yet (I've not so pls no spoilery spoilers)?

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abraxas 5 points 3 years ago

In fairness, I hated rdr2 and don't really like the gta games because they're a bit too much "violent life simulator" vs "game" for me.

As such, the only thing I hated about CP2077 was the bugs, crashes, and balance issues. Admittedly, I loved how cheap I got it because I bought it during the early reputation crash. It was unplayable for a few weeks, but for $17? Damn.

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Transcendant 2 points 3 years ago

Yeah for $17 it'd be an absolute steal, assuming it's playable. Iirc it didn't crash once for me, just there were sooooo many ridiculous graphical bugs, and so many systems just felt half-arsed or unfinished. Some notable examples for me:

  • looking out over the city from a high point, zooming in on the traffic and finding out they're sprites

  • no real police / law system, you could have your back to a wall and they'd somehow teleport behind you

  • on my first cyberpsycho case, as the "Thanks for work, I'll take it from here" call didn't trigger until leaving the area, I was unsure of what to do with the knocked-out psycho, so I carried them to the trunk of my car. Well, the game did not account for my idiocy and there were, let's just say, interesting spaghettification results when I drove away

  • the autodrive when calling your car often had hilarious or strange results

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seriousslayerguy 1 point 3 years ago

You're telling me CP2077 is not violent? Have you seen how gory it can get? Have we played different games? Because this game is brutal from my experience.

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GregorGizeh 2 points 3 years ago

Personally I really enjoy it. Phantom liberty (and the patch to the normal game) adds a new area that is basically a microcity in itself, with a really fun side story that even adds additional endings to the main game.

No story spoilers ahead:

The update also brings a lot of randomized content that helps making the city feel much more lively, for example you will encounter random gang shootouts or car chases, or if you pick on one gang enough they will hunt you down as well. The police is a lot more dangerous, and continued resistance will eventually earn you a visit from maxtac. They also got the city transit system working, you can ride by train from a to b if you want while enjoying the view.

Also, assuming you didn’t play at all since the 2.0 overhaul, they completely reworked the talent trees and skill paths, making them much more distinct and all around fun to play with. The loot and difficulty system is also overhauled, and will mostly scale to your level regardless of where you are in the story, giving much more freedom in what you want to do and when.

Then there is vehicle combat of course, with a wide range of armed vehicles to obtain, which is also pretty fun and useful.

Generally it feels much closer to what was promised. It might not be perfect, but it is in a fantastic state in my opinion, the only thing I really miss at this point is the holy grail of third person camera (with a working player model).

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Transcendant 2 points 3 years ago

Thanks for the informative reply! I am definitely going to update at some point. I tend to only play one game at a time, not sure if it's an autism thing but I get very much into one game, play it to completion, do all the side quests if I really like it, then move onto the next... don't replay games very often.

I got the absolute worst ending possible on my CP2077 runthrough, I have a save from just before the point-of-no-return and was mopping up all the side activities with the intent of trying to get a better ending. Perhaps I should start a new game from scratch to really appreciate all the additions. Though, I wager I'll be installing the car handling / HUD element and minimap resizing mods immediately, unless they've fixed those issues?

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seriousslayerguy 2 points 3 years ago

I am planning on playing the DLC and probably replay the full story. Yeah apart from main and side missions the world is dead. Haven't used mods but I doubt the open world will get any better or more enjoyable.

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TheDarkKnight 0 points 3 years ago

It was a solid 7/10 at launch and a clear 10/10 in the state it is in today. The new additions are fantastic and complete the experience imo.

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abraxas 4 points 3 years ago

I love CP2077, but there's no way it was a 7/10 when it crashed every 30 minutes for most people and a significant percent of the quests broke. People (rightly) give flak to Bethesda on how buggy they released games in the past, but CP2077 was arguably buggier than that on release.

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BruceTwarzen 25 points 3 years ago

Here are the wheels to the car you bought 3 years ago.

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slaacaa 20 points 3 years ago

Fans must feel honored for the chance to beta test the game for a year after paying 60 for it.

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NegativeLookBehind 18 points 3 years ago

Uhhh I seriously doubt it’s even close to what they said it was going to be

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makyo 10 points 3 years ago

No it's not. I mean I like the game that it is and even had fun at launch but I will always be a little salty that it will never be what they said it would be.

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NOT_RICK 5 points 3 years ago

No, but I find it’s fun. Looks great and I love the genre

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FartsWithAnAccent 4 points 3 years ago

I did a complete playthrough on release and still had fun. The game is still buggy, but it's definitely better than it was and I've had a good time on my second playthrough.

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Holzkohlen 5 points 3 years ago

Good thing I haven't played more than a few hours yet. Imma give this another shot over the holidays I think.

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rambaroo -6 points 3 years ago

Should they have all worked more crunch time instead?

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spacecowboy 13 points 3 years ago

No. They should not have released an unfinished game. You know, the game they advertised and sold to people before release.

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sugar_in_your_tea 2 points 3 years ago

Exactly. If they released it this year, it could've contended for game of the year. Instead, it released in a buggy, unfinished state.

Release games when they're done, not when some exec or marketing person says it should release.

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BongRipsMcGee420 7 points 3 years ago

If my years in a technical field have taught me anything, it's that this half-cooked shit sandwich was made by people in sales and management who were all promoted for making the shareholders happy. It's always up to the engineers to slap some shit together that they just learned about yesterday and was needed last week.

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GeneralEmergency 3 points 3 years ago

8 years of development and that's the state of the game at launch.

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quams69 56 points 3 years ago

3 years after release, here's a finished product

Lmao the absolute state of the gaming industry

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Tikiporch 46 points 3 years ago

They should have called it the 2080 edition.

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TheDeepState 24 points 3 years ago

Is this game any fun?

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Kolanaki 23 points 3 years ago

If you like shooters and cyberpunk stories: Yes.

The shooting is great, the world is cool as fuck to explore, and the story is on point for the genre.

If you don't like shooters or cyberpunk/sci-fi as a genre it probably won't change your mind. The gameplay isn't mind-blowing; it's pretty average though the combat somewhat reminds me of Dishonored except without teleportation and time manipulation other than bullet time. The story is mostly well-written, but there's one jarring plot hole about half-way through the main story, and the pacing is a little weird when it comes to interacting with Johnny because of the open-world nature; the dialogue, though, is good throughout.

As an RPG it's very light. You have choices, and they matter and some of those choices you make by leaving dialogue and just doing something (like shooting a machine or just leaving the area). But you don't get these all the time, and when you do you have like 3 or 4 options. The skill tree is big, but it's also a mess (even now after it's been reworked twice.) I always find myself overwhelmed by how many options there are, but underwhelmed by what they actually give.

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makyo 7 points 3 years ago

What's the plot hole again? It's been a while since I played.

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WeLoveCastingSpellz 8 points 3 years ago

yup

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wreckedcarzz 3 points 3 years ago

I went in completely blind, knowing just the name and it's a future shooter. It's cool, I did side quests as they became available (ignoring storyline) and I think that's the best way to do it, vs story first then side.

I'm disabled so played with a mouse only (kb for menus etc). I had a good time start to finish, and I only fucked up one side-quests (kinda mission design, kinda being an idiot). I haven't played in a couple years, want to see what the new content is, just been hooked on other games.

I know the game "fell short" of hype but idc because I was interested and very very intentionally ignored all the hype bullshit. I feel I got my money's worth, and enjoyed everything so far (story complete, all side as of 2y ago).

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Ookami38 3 points 3 years ago

Yeah, it's really fun. If it worked for you on release, it was fun then too, with some issues. Now? Absolutely a blast.

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Shade -3 points 3 years ago

I thought the game was dull, characters was dull, voice acting was dull, not interesting story, Keanu was annoying. 4/10. Tried playing again after the new patch,and remembered the game was boring after 5 min.

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dmonzel -38 points 3 years ago

Can't tell if you're being a jackass or a contrarian.

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TheDeepState 33 points 3 years ago

It was a serious question. I haven’t played this game.

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BruceTwarzen 6 points 3 years ago

To me it looks good and has a few fun quests or sidequests. But overall i found it pretty boring. The driving is garbage, enemies are bullet sponges and once you get some upgrades there isn't even a point in fighting them anymore.

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Transcendant 2 points 3 years ago

The driving was absolutely atrocious imo. Last time I played it, I had to use a lot of mods to make the game not be exasperating.

Eg... Tiny minimap; poor car handling; the HUD elements not scaling properly and being too small to read

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Flaky 2 points 3 years ago

I liked the gameplay and environmental of Watch_Dogs 2 more (edit: on the latter, it's about how lively WD2 felt compared to 2077), but Cyberpunk 2077 is still solid. As someone else said, there's replay value to the different routes you can take. I'd definitely wait for the base game to go on sale though. I got mine for £25 and I think that's an alright price for it.

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dmonzel -31 points 3 years ago

While I find that hard to believe, I'll take you at your word. As someone who has over 2k hours over the last three years, yes, it's fun.

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TheDeepState 2 points 3 years ago

That’s cool. I was playing Starfield and kind of lost interest. Aren’t Starfield and Cyberpunk made by the same people?

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DudeImMacGyver 17 points 3 years ago

Is there any difference between the ultimate edition and just having the game+DLC?

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marauder 17 points 3 years ago

Update 2.1 for the game and the DLC is the ultimate edition. So if you are on the new patch you have the same content.

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Tywele 8 points 3 years ago

No

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dangblingus 9 points 3 years ago

Yeah and you almost lost your entire company trying to please shareholders that don't even know what industry you're in.

Next time, finish your game, then release it. I promise you, if you put out a game on the same level of polish as BG3, your stock will go up.

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Zellith 5 points 3 years ago

So did they fix the ps4 and xbone editions?

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filister 0 points 3 years ago

Xbone, I like that!

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delitomatoes 2 points 3 years ago

The requirements increased too right? Are there any benchmarks for New Cyberpunk?

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ganoo 1 point 3 years ago

Did they fix the writing/dialogue?

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kryllic 8 points 3 years ago

That's arguably one of the few things that was fine at launch

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sugar_in_your_tea 1 point 3 years ago

Fine, sure, but IIRC they promised branching storyline with meaningful choices, but every review I've seen about the story claims it's very linear and the choices that do exist aren't particularly meaningful, at least in the context of branching storylines.

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kryllic 2 points 3 years ago

That's fair, all choices merge back into three our four endings iirc, so yeah the meaningful choices part does fall flat on its face.

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Shade 2 points 3 years ago

It was so painful to play through. So medium and bland

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gmtom -3 points 3 years ago

Okay but they didnt really add anything meaningful in that time other than the paid DLC, which was still pretty meh. The world is still weirdly barren and outside the unimpactful sidequests their's very little to do and no realy incentive to do anything.

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Raab 6 points 3 years ago

That's just not a true statement. The 2.0 update, DLC, and 2.1 updates added an immense amount of stuff.

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homicidalrobot 1 point 3 years ago

1.6 and 1.7 were huge steps too, 1.7 with the five most popular mods resembled the current product pretty closely but there were drones.

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gmtom 1 point 3 years ago

I already mentioned the DLC but what noteworthy stuff did the other updates add?

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Raab 1 point 3 years ago

I'm not going to list them off, I recommend just going to look at the patch notes.

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gmtom 0 points 3 years ago

I have. That's why I'm making these comments.

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Ookami38 1 point 3 years ago

Sure. They didn't completely rework multiple core systems, improve performance, or anything for people who didn't buy the dlc. Same exact thing it was when it released. /s

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gmtom 0 points 3 years ago

What core systems did they rework? the only one I can think of is they changed how police spawn.

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Ookami38 0 points 3 years ago

Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It's a pretty drastically different game without the DLC from the product it was at launch.

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gmtom -1 points 3 years ago

I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.

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queermunist -7 points 3 years ago

Games are not complete products on launch anymore. It's all in Beta and the customers are the testers.

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