Let me just move this project to the "unfinished" folder

3 years ago by popcar2 to c/programmer_humor

DoomBot5 137 points 3 years ago

You don't, you just release it as is and call it Early Access

path: 0 6095635, hotness: undefined, score: 137, children: 5
Kyle_The_G 41 points 3 years ago

Its a "LiVe SeRvIcE"

path: 0 6095635 6095771, hotness: undefined, score: 41, children: 1
bruhduh 14 points 3 years ago

"Quadriple A game right here bois 12/10"

path: 0 6095635 6095771 6095941, hotness: undefined, score: 14, children: 0
xmunk 31 points 3 years ago

Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

path: 0 6095635 6097371, hotness: undefined, score: 31, children: 2
ILikeBoobies 1 point 3 years ago
path: 0 6095635 6097371 6099202, hotness: undefined, score: 1, children: 1
xmunk 4 points 3 years ago

Yup, the most profitable are the ones with exploitative designs... genshin impact and honkai star rail make obscene amounts of money.

path: 0 6095635 6097371 6099202 6100349, hotness: undefined, score: 4, children: 0
Quetzalcutlass 57 points 3 years ago

This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the "fun" part).

Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

path: 0 6100584, hotness: undefined, score: 57, children: 1
whou 8 points 3 years ago

weird. for me, the "hard engine and framework stuff" is the fun part, while the content creation is not boring, but just very hard for me :P

path: 0 6100584 6130990, hotness: undefined, score: 8, children: 0
idunnololz 35 points 3 years ago

I'm so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

path: 0 6099201, hotness: undefined, score: 35, children: 13
oce 15 points 3 years ago

Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

path: 0 6099201 6106549, hotness: undefined, score: 15, children: 5
idunnololz 7 points 3 years ago

I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won't fade as quickly.

path: 0 6099201 6106549 6108123, hotness: undefined, score: 7, children: 2
oce 3 points 3 years ago

I think you appreciate the piece in a different way, it's less magic and more knowledge.

path: 0 6099201 6106549 6108123 6108351, hotness: undefined, score: 3, children: 0
Aceticon 2 points 3 years ago

Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they'll pay to hear them, organise the concert, learn the specifics of public performance and so on.

The cycles were the pieces you compose are shit because they're limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

For somebody working in a large game company, it's the difference between a hobby and a job, whilst for somebody doing indie game development it's the difference between a hobby and a business.

path: 0 6099201 6106549 6108123 6110481, hotness: undefined, score: 2, children: 0
MonkderZweite 2 points 3 years ago

Is that the same effect like playing a piece you love over and over and suddenly you can't hear it anymore?

path: 0 6099201 6106549 6110112, hotness: undefined, score: 2, children: 1
oce 4 points 3 years ago

I think it's even stronger, because sometimes you'll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

path: 0 6099201 6106549 6110112 6113158, hotness: undefined, score: 4, children: 0
charmed_electron 12 points 3 years ago

I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

path: 0 6099201 6099329, hotness: undefined, score: 12, children: 1
Kissaki 3 points 3 years ago

So you succeeded in prototyping?

path: 0 6099201 6099329 6150113, hotness: undefined, score: 3, children: 0
magic_lobster_party 6 points 3 years ago

Iโ€™m also glad I did it as a hobby before I started viewing software development as a job. No code from me if thereโ€™s no money on the table.

path: 0 6099201 6102401, hotness: undefined, score: 6, children: 4
idunnololz 7 points 3 years ago

Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

path: 0 6099201 6102401 6102890, hotness: undefined, score: 7, children: 3
Bransons404 2 points 3 years ago

This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I'm totally enjoying it now

path: 0 6099201 6102401 6102890 6107314, hotness: undefined, score: 2, children: 2
dan 1 point 3 years ago

Interestingly it's becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

path: 0 6099201 6102401 6102890 6107314 6108416, hotness: undefined, score: 1, children: 1
thann 34 points 3 years ago

The third half is always the hardest

path: 0 6099960, hotness: undefined, score: 34, children: 2
Feidry 6 points 3 years ago

The fourth half is pretty easy though.

path: 0 6099960 6102648, hotness: undefined, score: 6, children: 1
Opafi 4 points 3 years ago

That's only because the fifth half usually is as difficult as two halfs at once.

path: 0 6099960 6102648 6120360, hotness: undefined, score: 4, children: 0
sheepishly 14 points 3 years ago

Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

path: 0 6099114, hotness: undefined, score: 14, children: 2
Ethanice 2 points 3 years ago

This sounds like Destiny but I'm not sure.

path: 0 6099114 6102394, hotness: undefined, score: 2, children: 1
sheepishly 3 points 3 years ago

It's Pokemon

path: 0 6099114 6102394 6116119, hotness: undefined, score: 3, children: 0
Socsa 8 points 3 years ago

This is why you just change jobs every three years.

path: 0 6099315, hotness: undefined, score: 8, children: 0
asw13c 3 points 3 years ago

project

path: 0 6115164, hotness: undefined, score: 3, children: 0
MonsiuerPatEBrown 0 points 3 years ago
path: 0 6098864, hotness: undefined, score: 0, children: 0
programmer_humor
programmer_humor

@programming.dev

login for more options
33615
2560
7542

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

  • Keep content in english
  • No advertisements
  • Posts must be related to programming or programmer topics
    • If the mod doesn't find it funny, you're banned. Ha-ha!... For real: do not use the community for "statements". There are other places for such content. Keep it chill and funny.

go to feed...