Palworld ditches Pokéball-style summoning mechanic amid Nintendo legal battle
2 years ago by alessandro to c/pcgaming
"Don't innovate, litigate!"
-Nintendo
"Don't care, just buy"
- Gamers
These primarily cover throwing an object in a specific direction to either summon a battle character or to capture a creature in the field - mechanics Palworld shared with Pokémon at launch.
sounds like a mechanic found in a number of video games.
Bulma keeps machinery in tiny capsules
They should go after Rockstar for the mechanic of throwing a rope at an animal to catch it, if this is the criteria. Ridiculous.
The VG made by pocketpair before the patent was issued for one.
Ratchet and Clank's glove of doom fits the bill
Uh, nets IRL for starters, but there are shitloads of games with capture and summon mechanics ranging from Ghost Busters to ARK to Ratchet and Clank to fucking Skyrim.
Edit: Downvote all you want, but don't ask the question if you don't want the answer.
That's because it is, Pokemon didn't come up with it, they just made it popular.
What a sad sad outcome. Patenting game mechanics should not be legal.
It isn't in the US but is in Japan where the companies are based.
It's still somewhat protected in the US. The big one in table top gaming was tap mechanics from Magic. That expired in 2014 though. In video games the Nemesis system from Shadow of Mordor/war is also patented.
Loading screen mini games are also patented. That’s why loading screens never have mini games. Less of an issue now that game devs have begun avoiding loading screens, but they were extremely common in older generations and they never had mini games to pass the time.
That patent exired almost a decade ago: https://www.eff.org/...
Take this vote and leave before I change my mind
Ok, I'm outta here.
All jokes aside, I would like to weigh in and say that I find the whole patenting of game mechanics to be absolutely appalling. I genuinely don't get how this is legal, even in Japan. They filed this patent way too late for it to even make sense.
You could've made an argument if they patented it back in 1996, but even so... Fuck this. Imagine patenting a screen transition or something?
*Patenting
Oh, thanks. Corrected it
This constantly gets repeated, but I've yet to see proof of it.
Proof of what? Nintendo having a shit-ton of money? I don't understand why you would even need a source of that, but sure, here's one
They probably just learned to pay judges, not lawyers.
This game is still in early access so I hope this is only temporary and they will retool this to not be similar to Pokemon. There's no way this will be final right...?? No summon animation at all??!
This sounds awesome; requesting permission to use it if Palworld doesn't? It's for a book.
Yay! Thanks.
How do Japanese patents differ from USA/CAN? My general understanding of patents is that they expire after 20 years - Pokemon is older than that. Do Japanese patents have a longer duration? Did Nintendo patent a game later than the originals?
I'm not patent savvy - of they are only granted this year (as a point of origin for the patents' eventually expiry), wouldn't the years of previous Pokemon games invalidate these patents due to prior art?
If they were related to the original games, yes it would. The patents were about 3d worlds though. I believe the palworld beta was before these patents were filed, so there would be a strong case to invalidate them. It probably won't happen, because Nintendo's proposed damages was basically pocket change compared to a legal battle.
You wouldn't patent the "game" you'd patent the various forms of utility or designs within that game. So throwing a sphere at a life form to then capture it could be one patent, but maybe then you'd also file another patent to cover keeping it alive and caring for it inside the ball habitat. You might file the second off of what is called a continuation filling and in combination, as you need both actions to get the full effect, you might get a bit of extended coverage in practice.
But the bigger thing here would probably be trademark law, which is a whole different beast.
Sure, I hadn't implied that the game was patented, but the mechanics were present in a game that is over 30 years old.
Worried what this means for Nexomon 3
I am not usually in favour of big companies bullying smaller companies with the law, but it's pretty egregious how much they were ripping off Pokémon.
Edited to add, apparently this was a really hot take. I am not saying that the gameplay between the games was similar, but I saw a comparison of several of the designs of the creatures for the first time when this whole kinda started kicking off a bit ago and it was the first time I realized how blatant the designs were lifted right from popular Pokémon. Combined specifically with the pokeball-alikes and like... I don't know how people can defend it. There's homage and then there's IP theft.
The game itself isn't ripping off anything. Pokémon is such a direct "rip off" of digimon, too, then. Except it doesn't matter, cause that's what stuff is. Stuff is made up of other stuff and oftentimes there will be similarities!
How was Dragon Ball similar to pokeballs and their catching mechanics? I'm not seeing that similarity at all.
Never seen any comparisons between Dragon Quest and Pokémon. Do you have examples?
Lemmy is the wrong place to mention Nintendo. You will get obliterated by people.
Pokemon is a rip off of Dragon Quest and Shin Megami Tensei.
For one, I didn't say you could patent an art style. But distinguishable character can be IP. You're like the fifth person to mention Dragon Quest and I've never heard of that comparison before, do you have any examples?
There are a bunch of images out there making the comparison, but here’s a good video of just a direct side to side of each design. https://youtu.be/CZXKKbSCA34
I'd be more willing to agree if Nintendo was going after them for similar art styles. They went after them for fucking throwing balls of all things. This is going to set a horrible precedent for the game industry.
So either Nintendo didn't believe the monster designs were rip offs, or they didn't feel it was a proper violation because they've shown themselves as willing to litigate.
They're both based on the same source material - various mythological creatures and real animals with a twist
I used to think Pokemon was super original - but a lot of it just seems they way because we don't learn much about Japanese or asian folklore overseas.
Like take Magikarp. There's a Chinese proverb about a carp leaping through the dragons gate (an actual waterfall) turning into a dragon (meant to describe how with diligence a common person could become powerful through the civil official exams)... The weak magic carp, if diligently leveled, can become a Chinese dragon that looks exactly like the ones they use in parades.
Meouth - a wealth giving cat, many asian shops have a cat figure with a gold coin for luck. And Persian is just a lioness (a bigger cat) with the same design.
Vulpix/Ninetails - nine tailed fox
Ekans - snakE. Arbok - kobrA. Pidgey - pigeon. Pigiotto, pigeot? Reminds me of fire, fira, firaga, firaja naming scheme from final fantasy
Hitmonlee and Hitmonchan - Bruce Lee and Jackie Chan
Noticably, most of these puns and references to actual people are not copied, instead it is things like wolves and mythological creatures
If anything, it's the style of the art that makes them so similar - but copying aesthetics is how art grows and develops. It's not like they were the first or only ones to copy the style either
@lemmy.ca
For PC gaming news and discussion. PCGamingWiki
Rules:
go to feed...
@lemmy.ca
For PC gaming news and discussion. PCGamingWiki
Rules:
go to feed...
Lame. Thanks, Nintendo. Got forbid you actually try to outcompete.
save