Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

5 months ago by FirmDistribution to c/games

Seems like buying games to remove them from your competitor is a scummier thing to do.

fartsparkles 292 points 5 months ago

If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.

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warm 106 points 5 months ago

Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.

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fyrilsol 34 points 5 months ago
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reksas 65 points 5 months ago

its not about making better product for epic. its about removing competition so they dont have to.

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Lfrith 30 points 5 months ago
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Stern 8 points 5 months ago

If they didn't have fortnite and unreal engine money propping them up it would have closed by now. Hasn't been profitable since it opened in 2018.

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SkunkWorkz 4 points 5 months ago

If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.

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BilboBargains 5 points 5 months ago

There's an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

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Nugscree 5 points 5 months ago

Even worse, it's costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

-edit-

Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/...

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M137 11 points 5 months ago

They could remove that competition by making a better product, but that is somehow always the last thing they'd ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.

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Lfrith 7 points 5 months ago
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reksas 4 points 5 months ago

we are products and cattle for them, not customers. Their customers are other rich people they associate with and exchange favors and assets with.

I wonder if this is how it would be to live in world dominated by vampires.

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boonhet 33 points 5 months ago

Sweeney is legit delulu tbh.

He literally said Epic's launcher/store is ready as is, doesn't need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.

At least on Linux you can run Unreal Editor without EGS (because it doesn't exist on Linux) and if you've claimed any free games on Epic, you can use Heroic launcher to manage them easily.

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Knock_Knock_Lemmy_In 5 points 5 months ago

if you've claimed any free games on Epic, you can use Heroic launcher to manage them easily.

Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.

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Benaaasaaas 11 points 5 months ago

Everything except fortnite and a few other kernel level anticheat games

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Korkki 18 points 5 months ago

it's often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It's not just that it's dificult and it costs money, but it's not preferred because investors abhor risks.

Isn't this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.

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Typhoon 7 points 5 months ago

Just a bunch of crabs in a bucket.

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LifeLikeLady 10 points 5 months ago

I wish they'd just focus on fixing Unreal. It's a shit show.

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warm 10 points 5 months ago

You dont like games that look like you have grease smeared over your monitor?

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zipzoopaboop 3 points 5 months ago

Always has been

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Baggie 3 points 5 months ago

Every time someone uses lumen the frame rate drops by roughly 2/3rds, it's nuts.

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evol 2 points 5 months ago

I don't understand this I use it for rocket league occasionally and it all just works (tm) ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unironically better than steam which has a bunch of random bugs every few weeks)

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ampersandrew -10 points 5 months ago

To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we'll probably be better off for it. But yeah, they've done a terrible job of competing with Steam.

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scrubbles 28 points 5 months ago

They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn't the biggest

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ampersandrew 8 points 5 months ago

Of course, but...broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won't even exist in a few decades.

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doublah 10 points 5 months ago path: 0 21891487 21892245 21900154, hotness: undefined, score: 10, children: 0
Tattorack 3 points 5 months ago

They're doing that because they want their own walled garden.

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yeahiknow3 -33 points 5 months ago

“Gaming community.”

Steam and Epic are both malware.

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Agent_Karyo 4 points 5 months ago

I wouldn't call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).

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gustofwind 110 points 5 months ago

Epic is trash, simple as

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InFerNo 79 points 5 months ago

Rocket League had a native Linux version, but they also pulled that.

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Duamerthrax 31 points 5 months ago

And a Mac client.

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popcar2 46 points 5 months ago

Because Steam is the world's biggest games store on PC while Epic is statistically insignificant. What's the question?

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unknown1234_5 67 points 5 months ago

epic is irrelevant because nobody wants it, not because steam is trying to crush competition.

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yeahiknow3 -44 points 5 months ago
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Sonicdemon86 33 points 5 months ago

I personal want a store that is native Linux. I have yet to find a store that does it better, no matter your OS. Epic, GOG, Amazon, ubisoft, and Xbox gamepass do not support or have a native Linux programs and require using Wine/proton to access their stores. Having an extra layer on top makes it hard to install games as all of them are expecting a C:/ that is just how any Linux OSes work.

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fyrilsol 33 points 5 months ago
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atrielienz 8 points 5 months ago

Why is Epic insignificant?

They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more "cost-effective" alternative to in-app purchases.

They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

They offer a user review system.

They also added cloud saves in July of 2025.

The thing is, they offer none of the other features Steam offers:

  • In-Home Streaming
  • Remote Play with Friends
  • Family Accounts
  • Achievements
  • Price Adjusted Bundles
  • Gifting Games
  • Shopping Cart
  • TV/Big Screen Mode

Epic launched their service in 2018. It's been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you'd think they would be enticing users with the services they want.

What they have done instead is exclusivity deals that plenty of consumers complain about but devs don't seem to care about so long as they're getting paid.

So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

It makes sense for GOG or Itch.io who's market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

Sweeny's attack is basically just a pity party he's throwing for himself because he doesn't want to compete.

Edit This is a sanity check because I wasn't correct with my numbers by mistake.

So, the excuse that Steam got there first (as if it's just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time) doesn't make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic's 42.3%) but is only making twice the revenue of their rival store.

These numbers are not correct and I was mistaken. In actuality Valve's revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam's game sales is that about $4Bn of their revenue last year was from Steam's game sales. I am trying to corroborate that from other sources.

I'm still looking into and trying to parse out what percentage of steams sales last year were hardware (epic to my knowledge doesn't have a hardware arm of their business), and it's not immediately clear how much they made on the e-shop portion of their business alone so I can get more comparable numbers.

What I have been able to find so far I've posted below, and I'll try to remember to come back and do some math on that after I focus on the first thing.

https://gamalytic.com/...

https://80.lv/...

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Grimy 8 points 5 months ago

Steam isn't being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.

Also, epic has an estimated 3% to 7% of the market share (not 42 which makes no sense with steam having the other 80%), yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn't about who's the worst but the fact that they are all bad (except itch, bless them).

Your enjoyment of their product doesn't mean it isn't having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?

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atrielienz 3 points 5 months ago

I never claimed steam was being sued by Sweeney. Sweeney made a statement about the steam lawsuit saying he agreed with it. https://www.pcgamer.com/...

I was quickly googling market share stuff on break so I misread the Epic e-shop market share vs Epic's full market share outside that.

The fact that Steam only makes double what epic e-shop makes with literally 11 times the market influence?

What regulations are you expecting out of this? How will that have a positive effect on consumers?

I never said this was about good or bad. I pointed out pros and cons of using each service which extrapolated quite literally to why consumers choose Steam over Epic.

A monopolistic corp who uses anit-consumer/anti-competitve tactics to remain a market leader/? monopoly is illegal. And it's regulated.

The only reason steam is being investigated at all is because 2 or 3 out of literal thousands of game developers have made a claim that steam is threatening to remove their game if they try to sell it on other game stores for cheaper than steam (not steam keys, but using another stores licensing keys).

That hasn't been proven and if it is, a further investigation into how wide spread that behavior is would still be needed to prove that Valve or Steam came by their market share illegally.

Also the fact that you brought up Amazon as the foil to your argument at the end is laughable. For multiple reasons.

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Grimy 0 points 5 months ago

Steams revenue was 16b (edit: it's 4b) in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there's a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren't going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

Your list of pros and cons doesn't matter, every player being compared is bad. It's just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn't change because you like their product, even though it's clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

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TheOakTree 6 points 5 months ago

I'm being annoying, but why do you keep opening parentheses without closing them 😭

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atrielienz 3 points 5 months ago

You're not being annoying. It's probably because I lost track and for what it's worth I am sorry, I'll try to fix it but probably won't catch all of them.

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TheOakTree 2 points 5 months ago

No worries, I still knew where you meant to end them, it just took me a second pass.

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Tattorack 3 points 5 months ago

Shopping kart

Yes. The shopping kart feature. Something online stores and webshops came with when the Internet looked like MS Paint.

Somehow absent on a modern platform...

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kinsnik -3 points 5 months ago

I am definitely not on epic side here, but the reason they had to pay for exclusivity for games is because valve doesn't allow any games on steam to be sold cheaper elsewhere. Which developers follow because steam brings in a lot of revenue.

Without that, epic could try to compete with steam (and its extra features) by offering lower prices, and letting the consumer make the choice of features vs price.

But valve policies effectively make it impossible for any new marketplace to compete.

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atrielienz 6 points 5 months ago

That's false. They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam. And in exchange, the profits on those game licenses sold elsewhere the developer gets to keep 100% of.

It is alleged by one developer that steam told them they can't sell their game for less on other stores even if they use a different company to generate the license keys. But that hasn't been proven. And since only 2 other developers are backing the new class action lawsuit out of literally thousands of devs who would be effected this way if it were true, it logically doesn't make sense. The dev who brought the first lawsuit that go thrown out? Their game is still up on Steam.

The fact is, Epic is making half the revenue Steam is with 11 times less market share, and not gaining market share because customers don't want to use their store. Customers don't want free games they want services that work.

You're alleging that Valve is doing something anti-competitive to maintain their market share here and you still haven't given me what I asked for.

What regulations are you expecting to be imposed, and how will that detrimentally or positively effect the consumers?

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Lfrith 8 points 5 months ago
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teawrecks 7 points 5 months ago

What if I told you that the MAU count for Fortnite alone is more than half of the total MAU count for all of steam?

Even if the only game on epic was Fortnite, that doesn't qualify as "statistically insignificant" no matter how you look at it.

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popcar2 2 points 5 months ago

Isn't most of that from consoles and mobile?

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teawrecks 1 point 5 months ago

Yes, almost certainly. A gaming device is a gaming device, what matters is how many users you have.

If we're concerned about distinguishing between platform, then steam is statistically insignificant on the vast majority of platforms people game on.

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yopp 44 points 5 months ago

Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

Fuck him, fuck Epic

https://appleinsider.com/...

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daggermoon 10 points 5 months ago

Epic customer support is also garbage. I've sworn off the company.

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TwodogsFighting 41 points 5 months ago

No one gives a flat fuck about epics launcher.

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lofuw 12 points 5 months ago

Stupid people do.

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Grimy 2 points 5 months ago

Everyone does the moment steam gets sued by consumers. It's like the bar is set by epic or something and we can't expect better things from any of them because of it.

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Aljernon 36 points 5 months ago

I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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Bakkoda 14 points 5 months ago

That's what Apple charges devs in their "ecosystem" correct?

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protogen420 7 points 5 months ago

thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

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REDACTED 2 points 5 months ago

Depends if you're a big developer or some indie one. Big developers commonly don't pay fees or have special deals (Uber, etc.). Smaller ones pay 15% up to 1 million downloads, then it's 30%. So if you want to pay less, get really rich first.

That being said, this is on top of the VAT, not part of it. Still charging 30% in 2026 feels criminal and greedy. This applies to nearly all big corporations, including Valve Corporation with Gabe's fleet of yachts and company making more money per employee than any other company. It made more sense to take 30% cut when 100Gb of HDD costed thousand dollars, internet was metered in megabytes and the whole infrastructure was just not there yet, but this "industry standart" tax never changed even tho for them distributing apps has become far, far cheaper than it used to.

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Asparagus0098 5 points 5 months ago

Just letting you know that you commented the same thing twice.

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Grimy 2 points 5 months ago

Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn't sell or even sells slowly.

Huge difference imo.

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WraithGear 9 points 5 months ago

and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

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Grimy -1 points 5 months ago

We don't know how much it costs for their servers but I doubt it's anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

The biggest problem is that it isn't up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market..

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WraithGear 1 point 5 months ago

market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.

devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.

are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.

again, it’s up to the dev to decide if they want to pay 30% for these things.

to put it in perspective, when epic game store has a sale, steam makes a profit.

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Bronzebeard 2 points 5 months ago

For brick and mortar, which has significantly more costs to make up than digital. Which is the entire point of this suit. And steam's policy requires that no game can be regularly priced cheaper than on their platform - artificially raising prices across the board.

It's bizarre seeing everyone here defend steam here just because they don't like who's saying it.

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Aljernon 2 points 5 months ago

Steam provides more than just a one time exchange of download for money, so I wouldn't exactly compare it to a store where you walk out the door and your exchange is completed. As a leftists, I think Steam makes too much money and should charge less and pay more but in a capitalist nation i don't see Epic having a successful case

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SirW00talot 32 points 5 months ago

Because it's a patent troll who has attempted this a few times before.

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fyrilsol 21 points 5 months ago
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RightHandOfIkaros 31 points 5 months ago

Because Valve has more money that someone winning a lawsuit can take from.

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skisnow 19 points 5 months ago

I'm still bitter at Steam for taking a bunch of my single-player games off me that I'd already paid for when I moved to another country, and refusing to refund me because I'd already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

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Aljernon 7 points 5 months ago

Did they explain why moving to another country ment anything?

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Nugscree 6 points 5 months ago

There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

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Duke_Nukem_1990 6 points 5 months ago

That only made it so that you couldn't buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

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sukhmel 3 points 5 months ago

Some games are region-locked because the localisation is done by building another binary, Fallouts were like that, and some other I can't remember, maybe it was this

I too am afraid to change region because Valve is very opaque in how they change availability, and there definitely were precedents of games not just being delisted but still available if you have them, but also disappearing completely from you library

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ohshit604 1 point 5 months ago

I suspect Germany was the reason Kane and Lynch 1/2 was so heavily censored. They even got a bright orange bulletin on the Steam store page claiming that German citizens were unable to purchase or play the game.

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fishy 4 points 5 months ago

Some countries have huge taxes on entertainment while others have nearly none. I'd guess he moved to a county with a higher tax rate and Valve can't just have people using a VPN to circumvent their local taxes. Valve is left without a way to determine where you were when you'd purchased the game so they geo lock the titles to where you purchased them.

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Aljernon 1 point 5 months ago
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ILikeBoobies 18 points 5 months ago

Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn't remove Windows support.

Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?

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themusicman 16 points 5 months ago

It does remove easy Linux compatibility. Also you can run any storefront on steam deck, so not sure what your point is about hardware

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ILikeBoobies 3 points 5 months ago

A hypothetical Epic console.

Heroic gives Linux support and has the added benefit of being third party.

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HeyThisIsntTheYMCA 16 points 5 months ago

Who sued who in the what now?

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SkaveRat 14 points 5 months ago

TIL it was removed from steam. I play it on my deck all the time

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NannerBanner 23 points 5 months ago

Yeah, it's no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my 'nannerbanner'sfakeemailforepiccunts@proton.me' all they want. Fucking cunts. .

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mic_check_one_two 16 points 5 months ago

Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “walmart@example.com” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.

Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.

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fyrilsol 12 points 5 months ago
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SnotFlickerman 11 points 5 months ago

What are they being sued for? I guess I missed this?

Also I guess it could be argued they only removed it from new sales whereas people who already owned those titles on Steam still have them on Steam.

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eli 34 points 5 months ago

They are being accused of price fixing with the whole "can't sell games for cheaper on other store fronts compared to the steam listing" thing

warm@kbin.earth explains it better below:

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.

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SnotFlickerman 13 points 5 months ago

Oh well that's totally fair, honestly.

It locks out real competitive pricing.

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warm 47 points 5 months ago

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam's services.

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Cavemanfreak 5 points 5 months ago

I believe the problem is that it isn't just Steam keys. There's apparently emails from Valve employees that state that it's all versions of the game, and that seems to be the real crux here. And if that's true it's pretty shitty, and they might actually lose this.

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eli 2 points 5 months ago

Yes this is a more apt description, sorry, this whole thing has been stupid tbh.

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mic_check_one_two 12 points 5 months ago

It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…

Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.

It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.

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Nibodhika 2 points 5 months ago

How does it do that?

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GuerillaGorillas 11 points 5 months ago

Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.

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SparroHawc -3 points 5 months ago

That's because they can't intimidate Bethesda with an email.

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nogooduser 5 points 5 months ago

I’m pretty sure that Amazon also says that you can’t sell things on Amazon for more than you sell the same item elsewhere.

I’ve certainly seen a video claiming that.

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unknown1234_5 3 points 5 months ago

ah yes, they are price fixing by saying devs can't set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)

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Nibodhika 6 points 5 months ago

That's not true, it only applies if you're selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.

Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it's sold on steam. Which honestly sounds like common sense.

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Lfrith 6 points 5 months ago
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bookmeat 1 point 5 months ago

I think this lawsuit is actually about allowing people to buy dlc from other stores for games that you bought through steam?

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lath 8 points 5 months ago

As per my understanding (which isn't saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam's store, harming everyone.

Did i understand it right? No idea. What's the actual goal here? Also no idea. Is Steam the "good guy" in all this? Of course not.

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lofuw 22 points 5 months ago

Well that's stupid. If Steam charged less, the price of games wouldn't change.

Developers and publishers would just pocket the difference.

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Lfrith 4 points 5 months ago
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Adeptus_Obsoletus 1 point 5 months ago
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KoboldCoterie 19 points 5 months ago

I think devs actually get quite a bit for that 30%. Let's present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they'd only take a 10% cut, but the tradeoff is, they won't promote your game at all? Like, it won't show up in any Steam storefront advertisements, can't participate in sales, etc. - it's still there if it's linked to from off-Steam or if someone searches for it, but it won't be promoted, period.

How do you think that would work out for developers? I'd argue not well, especially for small studios.

The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren't getting a cut of the sales?

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alsimoneau 4 points 5 months ago

Plus you get the download servers, payment processing, customer support, reviews, ...

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dreadbeef 9 points 5 months ago

Why is Valve being sued for almost $900 million

"The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt"

Vicki is a leading campaigner for children’s digital rights, with over 20 years of senior leadership experience in national charities. She is the founder and CEO of Parent Zone, an organisation that works with families and global brands to improve the lives of children in today’s digital world.

(Source: https://steamyouoweus.co.uk/about-us/)

That is why Valve is being sued for 900 million. Because Vicki Shotbolt wanted to. Why did she want to? Here is her claim (in her own words, not mine):

But Steam’s prices appear to be the lowest?

Steam can offer the lowest prices because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys. This allows Valve to maintain the monopoly position it has for PC Games as there is not real incentive for gamers to go elsewhere where a game may be cheaper (which would then in turn enable those other platforms to improve).

It is also not possible to offer add-on content on other distribution platforms for cheaper or at an earlier time: this limits the ability of rivals to compete on price and enables Valve to charge the consumer higher prices in the absence of competition. The claim argues that the add-on content is a separate product, and that through the price restrictions and inability to purchase add-on content from another distribution platform or the developer itself Valve has illegally tied these products and limited consumer choice. Consumers must then purchase via Steam and pay its commission charge.

In the UK, dominant companies are not allowed to charge excessive prices. The claim argues that Valve’s commission rate of up to 30% is excessive given: competitors lower commission rates; the way the platform operates for the consumer; and the high level of profit that Valve is making absent a viable competitor (which its behaviour directly restricts as developers are not permitted to list games at lower prices on competing platforms). This unfair commission charge is paid for by the consumer.

"[...] but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Steam has a much easier claim to be considered a monopoly. It's a little like (note: I never said it's exactly like or it is very much like—I only said it's a little like) Chrome being a monopoly for web browsers—everyone chooses to install chrome on their computers when they install a PC and prefer not to use the pre-installed Edge or Safari. Very few people install Epic games, much like very few people install Firefox. If you want to game on PC, you pretty much have to install Steam to play with your friends you know? Otherwise you're kinda lame and don't have friends.

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RizzRustbolt 8 points 5 months ago

Because Epic and Tencent should have first pick from the IP farm.

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ICastFist 5 points 5 months ago

Same reason nobody, not even Sony, sued M$ for buying Activision-King and Bethesda.

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MrScottyTay 8 points 5 months ago

Actually sony tried to fight it because of the COD franchise mainly but didn't get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger

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Matt 3 points 5 months ago

Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.

Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?

Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.

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mushroomman_toad 39 points 5 months ago

Isn't valve being sued for

  1. Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam

  2. Not allowing devs to sell steam DLC download codes on other stores

I don't think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don't want to pay the valve tax, then they don't need to offer a Steam download code.

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markz 8 points 5 months ago

So the entire problem is about restrictions on steam codes?

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yeahiknow3 -3 points 5 months ago
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lofuw 32 points 5 months ago

Valve isn't forcing anyone to use their platform.

If Steam's terms aren't satisfactory for developers, then they don't have to use Steam.

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kinsnik 2 points 5 months ago

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don't have to use it, but it is basically impossible for indie developers to make a living without it.

Now, the question is if valve's actions are actually abusing the monopoly, or normal business practices.

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fyrilsol 14 points 5 months ago
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kinsnik 2 points 5 months ago

I don't know if valve are or aren't abusing their monopolistic position. I am not a lawyer and i don't have a horse in the race.

I was just answering to someone who said "if you don't like valve policies, dont publish your games there", which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably

Epic can do things much more freely, because they dont hold a monopoly on pc games

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ripcord -7 points 5 months ago

hey, I'm going to give you a $5 Million exclusivity deal

This isn't something they need to.do, as they have a monopoly.

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MrQuallzin 14 points 5 months ago

looks at Hytale doing quite well without even touching Steam

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dukemirage 3 points 5 months ago

Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.

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Nelots -1 points 5 months ago

Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

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bryndos 2 points 5 months ago

There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that'd get close. A necessity with high fixed costs and infrastructure lock-in.

Steam has high market share in a segment, but not necessarily a distinct segment, I'm sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.

So what you're looking to prove is unlikely to be a pure "monopoly" but 'excess market power', and 'abuse of market power'. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.

Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I'm not saying I agree, but that's more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.

To show consumer harm from upstream market manipulation you'd probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it's not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.

If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.

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squaresinger 3 points 5 months ago

You have to differentiate between a monopoly in economics and a monopoly in law.

In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.

In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn't really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.

(Ok, the analogy isn't perfect, but you get it, I hope. Basically the "excess market power" thing you talked about is the legal definition of a monopoly.)

Customers don't necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)

So the question is: If I don't release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.

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mushroomman_toad 1 point 5 months ago

I could see Valve controlling a bit of a monopoly in the game launcher and gaming social media markets.

A pro-consumer change that the EU could impose would be to split up the game marketplace from the game launcher and gaming social media markets through intercompatible APIs.

Maybe you could download games from steam in GOG or Lutris, and the steam overlay works on GOG or Lutris too. Maybe your discord friends could show up in the Steam friend list.

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False 4 points 5 months ago

They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.

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sukhmel 2 points 5 months ago

Which ones?

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yeahiknow3 2 points 5 months ago
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Blackmist 3 points 5 months ago

I dunno, killing the idea of ownership of games was pretty bad.

I don't think any amount of Proton patches submitted is going to bring that back.

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Kolanaki 33 points 5 months ago

Steam didn't do that. Even when you bought a physical disk you didn't own the game. Microsoft is the one you should be blaming for how software is licensed over actually being sold to you. It was them who really pushed for that shit in the fucking 80s.

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doublah 18 points 5 months ago

But Steam didn't kill the idea of ownership of games? It never existed for digital distribution (or even physical with DRM), which existed before Steam.

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RightHandOfIkaros 16 points 5 months ago

Steam didn't do that. Even Super Nintendo cartridges tried to claim in the Terms and Conditions that you legally didn't own the copy you paid for. It was never contested, and thus we have the current software ownership debacle.

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Dariusmiles2123 13 points 5 months ago

Apparently a lot of games don’t have DRMs on Steam. The only thing missing is a badge indicating this.

So at least you own these..

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merdaverse 20 points 5 months ago

Yes, some of them can be launched directly from the exe without the steam client, or with some modifications to the game files.

Here's a list of DRM free games: https://www.pcgamingwiki.com/...

Also it's kind of silly how people automatically blame Steam for this, even though Valve does not force you to use DRM to publish to Steam. It is the developers themselves that chose to add DRM or tie themselves to the Steam API so that the game can't run without it.

So for example getting Dorfromantik or Citizen Sleeper from Steam or GOG is virtually equivalent in terms of ownership.

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Tollana1234567 3 points 5 months ago

they probably have a legal team protecting thats why, or they are paying of some judges/politicans.

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Magnum 1 point 5 months ago

I am still playing Fall Guys via Steam

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UltraGiGaGigantic 1 point 5 months ago

Im just a caveman, but wouldnt keeping the same price as steam mean the developers get more money from Epic Games Store at the same price point because of the lower fees?

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stoly 1 point 5 months ago

It is a scummy thing to do but the leaders of the gaming industry, Gabe aside, have always been psychopaths.

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Zahille7 1 point 5 months ago

This would be like if someone sued Walmart for letting their local store go out of business.

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ToTheGraveMyLove 13 points 5 months ago

Walmart didn't let local stores go out of business, it deliberately undercut local stores in order to drive them out if business.

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Zahille7 1 point 5 months ago

It's not a perfect analogy, but you get my point.

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scrubbles 8 points 5 months ago

More like the local store suing Walmart for putting them out of business, but only after they pushed away all of their customers with bad ideas and flashy gimmicks

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REDACTED 0 points 5 months ago

because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys

Textbook anti-trust lawsuit. Different from what Epic does, I doubt they impose such rules on developers.

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Aljernon -1 points 5 months ago

I haven't really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I'm no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they're charging.

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Taldan 0 points 5 months ago

30% is the standard retail markup for many things

It most certainly is not standard in retail. Most retail stores have a margin of a couple percentage points. Walmart, for example, is ~3% net margin most years

Unless you're trying to compare wholesale price to final consumer price. In which case I would say that's a silly and pointless thing to compare, but even then it's far smaller than 30% across retail and varies wildly based on the individual item being sold

A 30% cut is only really common in the tech sector where the underlying economics make it feasible

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Aljernon 1 point 5 months ago

I just did a cursory search online and the only markup I could fine below 30% was cellphones at about 8-10% and groceries at 5-25%. Now, I wouldn't make a wager on the precise accuracy of a cursory glance but it's telling that even in a Capitalist society, no ones denying their huge markups. Most sources list the markup on cloths to be 50-400%

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Itdidnttrickledown -4 points 5 months ago

Kick them to the curb valve at least until the lawsuit is resolved.

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