Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

3 years ago by geosoco to c/technology

A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded …

A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.

MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity's own LevelPlay ad platform.

The report quotes industry consultants that say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.

empireOfLove 368 points 3 years ago

Why's it always end up being fucking ads?

I hate late stage capitalism. I want off Mr. Bones' Wild Ride.

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dudewitbow 130 points 3 years ago

Shareholders prefer constant steady income over one time purchases. Hence why they prefer subscriptions and ads.

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sadreality 39 points 3 years ago
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Radicalized -17 points 3 years ago

Nothing will ever change.

You know it, I know it, we all know it.

There is only one thing to be done.

Marxist.com

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Wodge 15 points 3 years ago

Sir, this is a Wendys video game technology thread.

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sadreality 6 points 3 years ago
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MrCharles 3 points 3 years ago

Sure, bud. You do that.

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ThunderingJerboa 3 points 3 years ago

I mean quite the opposite. Ff you are talking about the plebs, you would have a point but the Unity changes they are now trying to force through are going to other companies who typically don't like it when you mess with their income unexpectedly. They likely will switch to a new engine with their newer projects, so they don't have to deal with a surprise change.

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Valmond -1 points 3 years ago

Had me in the first part NGL.

But leaving democracy because capitalism is bah? No.

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empireOfLove 10 points 3 years ago

I know they do, and I hate it so so much...

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lorez 2 points 3 years ago

That's why I'm gonna buy Procreate Dreams even if I'm not an animator.

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Mac 1 point 3 years ago

Well yeah. Subscriptions make a shitload of money compared to a one-time payment.

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Maultasche 19 points 3 years ago

The ride never ends

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Rubanski 3 points 3 years ago

It's either ads or crabs

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lorez 1 point 3 years ago

Tortoises?

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NOT_RICK 172 points 3 years ago

Don’t you just love when a company creates a problem just to go and try to sell the solution?

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frustratedphagocytosis 31 points 3 years ago

It looks like a protection racket with extra steps. An unpleasant solution presented by the problem creator. Why is this not banned?

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Krackalot 9 points 3 years ago

Game design 101 since the first smart phone.

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cthonctic 3 points 3 years ago

IBM sure does suck donkey balls but I really don't think that particular thing is their fault.

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Krackalot 1 point 3 years ago

I wasn't blaming any single entity. And really the first smart phone wouldn't be accurate either, probably the first iPhone. Not so much brand, but popularity. Once the market became so large, and they started to realize they could get people addicted, regular games were over.

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legion 155 points 3 years ago

Game devs: "No thanks, we're waiving the fees by using a different engine."

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lobut 22 points 3 years ago

I'd imagine that game devs, just like Unity's shareholders, like predictability in profits. Even if it's more expensive overall for them to move to Unreal for their next game, it could be worth it to avoid future calamity.

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echodot 12 points 3 years ago

The problem is because you pay per install you could end up owing Unity more money than you actually make. Especially if people uninstall and reinstall your game a bunch of times for whatever reason.

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UltraFiestaMango 0 points 3 years ago

sounds like a good way to protest

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echodot 2 points 3 years ago

How did a good way to protest? It'll just rack up your bills.

The correct way to protest is just stop using their platform.

I hope the large studios that use unity sue them into oblivion for breach of contract, because changing the deal after the fact is utterly unacceptable. How a business is supposed to operate if other businesses just change the terms of the deal retrospectively.

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oldGregg 0 points 3 years ago
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gravitas_deficiency 103 points 3 years ago

Lol nope. Not even fucking close. You’re gonna die, Unity. You have only yourself to blame.

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Valmond 22 points 3 years ago

Ooh yeah FOSS forever!

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LazaroFilm 99 points 3 years ago

Screw this. Boycott unity.

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Poggervania 82 points 3 years ago

The conspiracy theorist in me says Unity planned this whole thing out to get less resistance on this thing they actually wanted to roll out; announce a super shit change that will intentionally outrage everybody, then say “ok, we won’t do it if you agree to use this other shitty model instead”.

Anyways, big shoutout to Godot for existing as an open-source alternative.

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drphungky 46 points 3 years ago

That's not a conspiracy theory that's like entry level MBA stuff.

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ArmoredThirteen 61 points 3 years ago

Hey remember that time Unity bought IronSource so they could integrate ads more aggressively? Unity stopped being a game engine at some point they're just an ads company now

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LazaroFilm 60 points 3 years ago

There should be a law against offering something for free for a long time, until many other businesses rely on it then make it pay to a point of breaking all those businesses. It’s one thing changing the price of a product that’s customer facing but if you market to other businesses that’s not okay. I guess it’s up to businesses to look in the contract for a clause that states that the product will be free forever or that they need X time warning before making it pay.

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geosoco 23 points 3 years ago

Tech companies wouldn't exist. It's literally most of their business plans.

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kboy101222 13 points 3 years ago

Good.

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chiliedogg 11 points 3 years ago

Changing from free to paid is fine. Doing it retroactively is not.

Once a game is in development using their product the terms need to stay the same.

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hddsx -4 points 3 years ago

I disagree. If you state that it’s free until X bench make and you make the change after that benchmark it’s fine. If you don’t, then users should be able to seek compensation

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Puzzle_Sluts_4Ever -5 points 3 years ago
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Buffalox 14 points 3 years ago

The vast majority of “new” tech companies operate at a loss.

This is a bullshit hypothetical that has no relevance for Unity. Unity is a well established company, that has been very successful after they revised their model to be more Indie friendly. This is a money grab attempt pure and simple. And it's a money grab that is so bad it might actually kill Unity.

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jaaval 3 points 3 years ago

Unity technologies has never made a profit since it was founded. It's still a company aiming at growth by burning money. Their losses have only increased since they went public.

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Buffalox 2 points 3 years ago

I'm pretty sure that when Unity was headquartered in Denmark it made a profit. But I may be mistaken, because it was hyped as a danish enterprise success.

When they changed the license to be more Indie friendly a few years back, that too was hyped as a huge success.

But I can see on Wikipedia that Unity Software Inc. has a negative net income of $921 million on revenue of $1.4 billion.

That's an insane loss, meaning that they basically operate at 50% loss! How or Why they ended up that badly is beyond me. It's so bad it smells like something is not quite right with those numbers.

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MrCharles 9 points 3 years ago

My problem with it is not monetizing; it is the changing of your monetization to affect games that were sold under a different model. If this was just the new TOS, ok fine. It would suck, but it's their right to make whatever shitty monetization they want. But retroactively inflicting this on games? Shocking the development world with only a few months warning when game development takes years? No, that is not ok.

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Puzzle_Sluts_4Ever 1 point 3 years ago
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Puzzle_Sluts_4Ever 0 points 3 years ago
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echodot 46 points 3 years ago

This is such a dumb move.

Forget about ethics for a minute, if there is an alternate option that doesn't cost as much money then developers would obviously make use of that option so in any environment where alternate options exist companies have a limit of how obnoxious they can be and get away with it.

Somehow unity forgot that Unreal and Godot exist.

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stigmata 13 points 3 years ago

Honestly, if I had any stake in them I'd be wondering why Unity is so desperate for money.

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BURN 8 points 3 years ago

Every tech company is desperate for money right now. Funding isn’t coming in at the same rate it did for the last 10 years and now everyone is desperately trying to make a profit.

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RizzRustbolt 2 points 3 years ago

Crypto is a hell of a drug.

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BURN 9 points 3 years ago

It wasn’t really just crypto. The American government subsidized a lot of loans and did a lot to stimulate the economy post 2008. Those policies are now catching up to us. Crypto didn’t help anything, but it also wasn’t the root cause.

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BURN 45 points 3 years ago

I’m pretty sure this is just unequivocally worse. This is how Ads end up in paid games. Unity is speed running their complete collapse as the dominant player in the market.

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Semi-Hemi-Demigod 37 points 3 years ago

Elon Musk: speedruns enshittification on Xitter

Unity: "Hold my beer"

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SkyeStarfall 8 points 3 years ago

It's enshittification all the way down

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Jaysyn 35 points 3 years ago

That's worse, you fucking assholes.

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VindictiveJudge 14 points 3 years ago

The first one was assholish, but this one is outright insulting.

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itsaghostcar 32 points 3 years ago

AppLovin? What kind of a stupid name is that? What, are they trying to be an Irish R&B singer?

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funktion 7 points 3 years ago

It was either that or Mohammed

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derpgon 1 point 3 years ago

I heard it could've been Aladeen, but they didn't know if it was too positive or negative.

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geosoco 5 points 3 years ago

They hired the same marketing firm to come up with a name that McDonalds' used.

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foggy 26 points 3 years ago

Time to polish off my unreal dev skills, something tells me those jobs about to be hot.

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Redo11 9 points 3 years ago

Better off with Godot

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foggy 26 points 3 years ago

No, I'd be better off polishing off my existing skills using a technology that currently holds a significant market share in the industry.

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eskimofry 2 points 3 years ago

Technically concepts do that... not tools. You can do the same bashing with a hammer or a wrench

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sebinspace 24 points 3 years ago

Unity have yet to discover that nothing happens quietly on the internet.

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Fapper_McFapper 23 points 3 years ago

And so continues the downward spiral of the enshitification of video games.

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Hiccup 22 points 3 years ago

Fuck unity. Use anything but unity.

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tal 2 points 3 years ago

The closest competitor is, what, Unreal Engine? That's more costly.

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havokdj 14 points 3 years ago

Godot

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Ertebolle 20 points 3 years ago

How many times are developers going to put up with being used as sticks for one group of rich assholes to whack a different group of rich assholes with before we start supporting open platforms?

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cypher_greyhat 13 points 3 years ago
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Tavarin 6 points 3 years ago

Being already well into development of a game in it.

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orphiebaby 13 points 3 years ago

Fuck you, Unity.

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FoundTheVegan 12 points 3 years ago

say this move is an "attempt to destroy" Unity's main competitior in this field: AppLovin.

This is the best advertisment ever. I've messed around in Unity a few times and would've recommended to people interested in a framework. But I guess I got a new platform to talk about.

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frezik 5 points 3 years ago

And there's the two-step. Don't come right out with what you want. Come out with a bad option, then switch over to the option you wanted when everyone complains.

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zepheriths 1 point 3 years ago

I think among us 2 just restarted development, what a shame exactly 0 cents with go to unity

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