id Software released its first game 35 years ago today, John Carmack’s breakthrough side-scroller engine — Commander Keen title brought smooth scrolling to PCs
10 months ago by Agent_Karyo to c/pcgaming
There was something so magical about the shareware version of this. I remember spending a bunch of time just on the little brick breaker mini game.
My grandmother actually introduced my brother and I to Commander Keen! She was a teacher at the time and had a pretty good grasp on computers when many had never even interacted with one in person. Whenever we went to their house, we always wanted to play on her computer. It made our Nintendo seem like a toy in comparison. She even had some other games too including Quasimodo and another one i could swear was called Arabian or Arabian Nights...
Shareware really was so cool back then 😎 happy memories!
The platforming mechanics aged like milk btw.
Those games made me want to get a real pogo stick. I still have it lying around somewhere.
I honestly didn't play any non-RPGs on the PC until a couple of years ago.
I finally tried Commander Keen after it was compared to Nintendo Super Mario Bros 3.
It did not age like Super Mario Bros 3. At all.
35 years, and it seems like it was yesterday.
This game was hard AF.
I remember playing this in the early 90s from a shareware cd, but even then I didn't really think much of it. Compared to platformers on consoles, even older ones from the NES, it just seemed like it wasn't on the same level somehow. A lot of that might have to do with the horrible experience of trying to play it on a keyboard, though.
My friends and I played this a lot when I was little. Spent hours on it. The extremely extremely limited ammo system hasn’t been used much since— probably for good reason. The controls weren’t the greatest either, iirc.
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Oh, the memories. What impressed me most back then was that this was the first time I ever saw an idle animation. If you didn’t move for a while Commander Keen would sit down and read a book 🤯
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