mine is delta green
mine is delta green
Let's not forget
...just to name a few legends adjacent to your listed gems. 🤘🏼
p.s. Pathfinder was, in its early days, a welcome alternative to D&D —for those that accepted a simple streamlining of the TSR/WotC SoP... Though millions of us OGs saw what it was aiming for: D&D in a LBD, but the underlying cray's just better dressed. 🥲
My selection process was "this one sounds pretty neat", I had no clue that I was picking legends! I'll have to take a look at those games!
Love to hear it! 🤩🖖🏼
FWIW:
Starforged is essentially Ironsworn 2.0 + scifi, as it fine-tuned most of what hindered Ironsworn 1.0 (the actual 2.0 came after, and even learned from Starforged in the process! 🤘🏼)
PbtA & BitD have spawned dozens of distinct variants, to their credit. (pardon the latter's redderp link)
and ISDYSSM is an incredibly accessible game revolving around the group creation of a location, and I love using it as a Session 0 icebreaker to then incorporate said city/grove/etc. in the main game itself —now that the group (of any experience level) feels a personal stake in the story to come!
p.s. Honorable mention for those more interested in roleplay over roll-play:
Just to name a few more of the absolutely 👨🏼🍳💋👌🏼 indie systems out these days. 🥰
You dare talking about this in public????

Hah! Like anyone goes to jail in Paranoia. You'll be shot dead by your fellow troubleshooters before you ever see the inside of a cell.
So you know how stuff works in Paranoia…. Curious….
Ya, they are an order of magnitude smaller than D&D but also an order of magnitude larger than the #3
Agreed. But they're still indie. This whole genre is a niche.
TTRPG systems may be well-known and famous to us nerds, so it's easy to forget that the average person has probably only heard of D&D and a few WoDs. And Pathfinder, of course.
Daggerheart: "Theatre Kid (derogatory)" lmao
This list is actually hilarious
Damn somebody knows a Pathfinder player they don't like huh
GURPS. The "Overcomplicated" part stems from 4channers deciding an optional rule that the majority of people will never actually encounter in a game means you have to do calculus all the time. The actual majority of the game is roll 3 dice, try to get under the number next to your skill plus modifiers.
As someone who's played countless hours of GURPS, back in the 90s, I will point out that the general saltiness at its unrepentant chonk was always a thing, and long before "4channers" existed. (even before most of those backbirths were even zygotes)
Also, your perspective seems to ignore the unconscionable levels of inelegant bullshit that every GM had to slog through just to run a damn session, let alone a campaign.
The original geek addiction that makes MtG/WH/etc. look like amateurs. That sweet, timeless, fantasy of an ongoing, regularly-attended group weave of arcs that's hooked deep each NIB "forever-DM" right in their inner kid... le sigh. 🥲
My perspective might be a bit more biased on that first point since I only got into the system in the late 00's.
But I disagree with the second point. I almost exclusively GM for my group, and I'd hardly consider anything I had to do to run the game a "slog". There's about as much prep and rules checking as any other system. Maybe a bit more front loading if you want to make a custom race available, but that didn't take too much more time that doing the same in Pathfinder 1e or DnD 3.5 did.
FWIW, one of the major issues that all of them still share is the baked-in gatekeeping —especially damaging to their longevity now, with the recent (~20yrs = recent?) influx of brand new players across the world and barrier-crumbling access to DMs & gaming groups via the internet.
TSR, WotC, Palladium, et al are seemingly resolute in their shared nosedive as indie systems become legion around them. (often inspired by their staunchly dino fuckery)
I mean, play what grabs you, hands down! I'm not here to yuck your yum, fellow anon, and genuinely wish the best for you and your group. Those that it doesn't though, tend to agree on why —and the list of irreconcilable grievances among them is quite long, but almost congruent.
There's a lot to be said about how GURPS is clunky - and it is, even when you're not digging into the insane optional rules - but I think its biggest flaw, by far, was that it had very little appreciation for genre. GURPS was built on the notion that a single system could tell any story, but what that meant in practice was that a single system could tell a story with different trappings. GURPS was set dressing applied to a core system that ultimately imposes certain genre constraints on anything you tried to run with it. This is true of all systems, but GURPS tries to act like it isn't.
That's not to say that it's universally bad. A lot of the settings for it do fit well in the mold it offers. Alpha Centauri is fantastic in GURPS, and it's a wonderful system for the huge line of historical settings it offers, if you're looking for a more grounded, simulationist take. But there are also plenty that don't. Illuminati University is brilliant but has no business being a GURPS setting. That game desperately wants to be PbtA. Ditto Discworld. Star Trek makes no sense; that game probably wants to be running on something like Cortex, the relationship engine would work beautifully with Trek's tone and themes.
God help you if you actually think the WoD conversions are a good idea. And who in their right mind ever thought it was the right system for Hellboy?
No system can ever be universal, because roleplaying games are stories, not historical re-enactments. That matters.
We're in agreement, most certainly. 🖖🏼
I mean, character creation takes longer because you have total control over everything, but that's basically a mini-game in itself. Honestly I find it much easier to get up to speed running a GURPS game than D&D. The books are better organized, the mechanics are more consistent, descriptions are more clear, everything is better cross referenced, character creation programs include page numbers with your traits for easy reference.
All you really need to know as a GM is how the success roll works, and you can basically look up or wing everything else as you need it. Maybe if you try to learn how everything works, it can seem like "inelegant bullshit", but not even the books recommended you do that. GURPS works best when you treat it as modular, adding things in as your players or world demand. All the mechanics you definitely need fit easily on a single sheet of paper.
GURPS char gen was to the 90s what Skyrim modding has been to the last 15yrs. ☝🏼
One of my favorite actual play podcasts, The Film Reroll, uses GURPS in all of their campaigns and they play fairly rules-light. The most complicated it usually gets is remembering what an untrained skill defaults off of (and it's usually a -4 modifier).
I'd totally play some GURPS.
Not sure what the clichés about Fate are. I think it's a fun light system.
Also there are dozens of us who prefer vampire: the requiem over masquerade. Dozens! I recently started a game of it. So far they killed 3 CEOs and blew up a data center (in the game).
It's been fun seeing the DND player adapt to "wait I can just do my cool thing as much as I want?". Like he was going to punch a dude and I was like "are you sure you don't want to just Mesmerize him? It's free and more likely to work, given your stats"
If I were making a list of clichés about FATE, I would have to include some variant of "GM may I" on the list.
Like "GM can I invoke my Aspect of 'Grizzled Private Investgator' to get a bonus to chasing this guy? I do run a lot."
And maybe the stereotype of playing Microscope at every session 0, or being a wannabe improv comedian
(I've run a lot of FATE and it's my favorite least favorite system 🤣)
I chuckled at a lot of this, but have qualms with a fair few others. Some don't say anything about the player at all, entirely dodging the premise of the meme. For example, Pathfinder "their game is just D&D without commitment" says nothing about the player, it's just a direct critique of the game. Starfinder "just pathfinder in space" also does not comment on the player at all. GURPS sounding like a disease has nothing to do with the player. There's examples like this in most of the games.
Okay but Duck Borg, though
Never played the TTRPG but I get the feeling they would kinda end up being more or less the same except SR has the magic and monsters. IIRC, Shadowrun started as a blatant rip off of Cyberpunk and they actually share quite a bit of items and ideas. But obviously adding magic and mythical monsters to it is vastly superior. 😁
Then you should check out Delta Green. A bit nihilistic and grimmer than CoC
Let me add my bundle:
Mausritter, Mothership, BrindlewoodBay, FIST, Kids on Bikes, Breathless, Escape Dinossaur Island, Spire: The City Must Fall, Ironsworn, Fiasco, The Job and all the Mork Borg hacks (Pirateborg, Maizeborg, etc.).
Plus some mentioned here like Paranoia or Cairn.
And yes, I'm learning Paizo's Thirteen Omens.
I might have a problem.
Kids on Bikes seems similar to Don't Tell Mom & Dad, but according to what I just read their mechanics are very different. DTMD is d20, for example.
I haven't tried that one, but Kids on Bikes dice mechanic reminds me of Breathless, and I like using different dice for each ability, though at the end of the day that doesn't matter that much.
I like also the "powered" character mechanic where players control an NPC. It worked better than in Mothership or Cthulhu where players just pushed NPCs along as their replacements or human shields.
GURPS fan here. yeah, the core game is really not that complicated, it's only once you get into the supplements that- HOW DO YOU KNOW I'M BRAZILIAN
No Stars Without Number?
Here you go, the French flavor: Nephilim
Prophecy
Magna veritas/in nomine satanis
Berlin XVIII (OK I think this one's German)
Mega 3
Polaris
I'm just happy to see Lancer get more attention. I don't really understand why the goblin is apparently transfem coded but I'm happy for those who celebrate anyway
FATE CORE
FATE CORE
FATE CORE
Nobody's mentioned Dungeon Crawl Classics (and variants), which is a shame.
I really like DCC! Does the d20 without the bloat
I just did - cheers!
Holy shit this post keeps on giving. Literally smiled at each RPG at least once.
Star Wars 3.5 was my favorite campaign by far. I played an Ewok engineer that fixed things by banging on them with his rusty wrench. I can do a damned good Ewok voice. It was a riot. He also found and fixed a hoverdisc and just sat on it, floating behind the party wherever they went.
Cortex Prime, Savage Worlds, Fate, Eat the Reich, Thirsty Sword Lesbians.....
It must be so fun to have friends
I unironically think that Critical Role removing this hilarious one-shot in response to fan pushback, but then having no problems taking a fuck-ton of money from Amazon was the beginning of their downfall for me.
Can you give me more context? I'm curious but don't follow critical role at all
Critical Role played this game and was sponsored by Wendy's. Sam Riegal GMed, which way back then was noteworthy. The game was unhinged and hilarious.
After it aired, some people in the community criticized them for taking money from Wendy's who, at that time, was receiving a lot of bad publicity for how they treated their farmer suppliers.
Critical Role apologized, scrubbed any evidence of its existence from the web just about, and pledged to donate the proceeds.
Later, Critical Role hosted a Kickstarter for an animated show of the campaign, something that many fans had been asking for. The fanbase blew their fundraising goals out of the water and hit something like 10x their goal, every stretch goal including ones added after the fact, and if I recall correctly was at that time the most successful Kickstarter in history, or might have been just in one category.
Part of this Kickstarter was a promise to backers that they would receive the entire season to own.
Some time after the Kickstarter completed, Critical Role announced that they had partnered with Amazon for the animated series and it then later turned that as a result of this, certain promises made during the campaign (like owning the first season) would not be honoured.
Some people, myself included, felt it was massively hypocritical to react so strongly to the Wendy's thing, then bend over for Amazon of all companies.
Oh man, that is a mess. Thanks for taking the time to lay it all out for me!
No Cairn? It's niche, but so cool.
Loves the settings more than the game
My dude, the G stands for Generic. It works for literally any setting, it's optimized for homebrew settings. I've never touched the "canon" settings.
I kinda want to try them all.
Only played D&D, the Alien RPG and Dragonbane.
I own F.O.R.G.E., Dragonbane, PDF versions of Pathfinder, One Ring and a few others.
Never DMed but have started using 'solo' supplements to play coop games. Must find the time to play more.
You don’t want to touch FATAL with a 10 feet pole but yeah the others are fun with the right Players
FATAL is the game where you, the player, may die during character generation.
By being raped
How dare you throw shade at my Great Lakes Avengers! lol.
LANCER is absolutely a vibe and I enjoy very much.
I think my favorite system to run is LUMEN especially with groups that want the freedom to do the coolest thing. I mostly end up running D&D 5e and I’m very tired of being the rules lawyer/ loremaster/ combat manager/ etc.
Rules-light systems like LUMEN actually give my players a chance to get what they want while still paying the cost in resources, with a touch of tactical combat that made a memorable game.
Also a fan of Kids on Bikes, and the exploding dice mechanic from games like Savage Worlds!
I'd not say Wildsea is my favorite, but I always like to bring it up because it's really good at what it does and it will be someones favorite.
Daggerheart making the cut and Draw Steel being missing is par for course, but still sad.
I'm trying to get one of my friends to run wildsea for me! Looks really fun
I was at Breakout Con in Toronto this year. I signed up for Wildsea, sadly the game got cancelled. I will have to try next year.
I've been dropping hints to a friend that Wildsea is his kind of game to run.
It's shadowier than we knew! 🖤🤘🏼
Now do
The Dark Eye
The Dark Eye
The Dark Eye (in general)
The Dark Eye (3rd edition)
The Dark Eye (4th edition)
The Dark Eye (5th edition)
You play EVE Online but think it could do with more bookkeeping
chef's kiss
7 th Sea:
Deadlands isn't in here! Alas!
AD&D 1e/2e. And contrary to what the meme says, I've also played later editions, Call of Cthulhu, Weird Frontiers, Traveller, Mothership, Dungeon Crawl Classics, Mutant Crawl Classics, Teenage Mutant Ninja Turtles, Symbaroum, Dolmenwood, Troika, Don't Tell Mom & Dad, and Toon. I'm probably leaving some out. Old-school AD&D is still my favorite.
I like Delta Green, CoC, Trail of Cthulhu, Cthulhu Dark, Trophy Dark, Kult, etc. because I want terrible, fucked up, traumatic things to happen to my character. I want them to go insane or die, and to suffer the entire time it's happening.
Or sometimes I want to play Yazeba's Bed & Breakfast. 🤷
But not Achtung Chtulhu?
Characters are overpowered, too likely to fight things off and survive. Same reason Pulp Cthulhu was not on the list.
No Rifts? Not that it was ever popular, nor was it easy to get into and play, and the rules were a bit convoluted, and the balance was all over the place, but at least it was
Rifts was my intro into TTRP back in the 90s. The world building was the best part. Very flexible mix of cyber punk, sci-fi and fantasy. Insane God level PCs in the extended worlds as well.
But yeah, we were almost guaranteed not playing RAW since no one really actually understood all of those complications.
Do "favorites" count if you've no one to play them with? 🥲
(Yes, I've tried online in many forms, but it either the group didn't click or [more often] the ever-watchful nemesis of every RPG group everywhere, "scheduling conflict", crept in with its slow, virulent death knell... like it do.)
"Nothing ever happens"? Uhm... what about the stuff that do happens between Editions?
Does Paizo have other investment streams besides the revenue stream? Because I believe that Paizo, even if its big, is indie.
Starfinder would be my favourite ttprg, even though I have currently no group :(
“Nothing ever happens”? Uhm… what about the stuff that do happens between Editions?
I would even say this is intentional. In Shadowrun, you are not the hero. You are some poor bastard trying to make a bit of cash without getting shot in the head by your Johnson once the job is done. Of course you are very rarely involved in the big changes in the world.
I think that paizo is dwarfed about 10x by D&D but in turn dwarfs the next biggest ttrpg publisher also by a factor of 10. Idk if they are really indie or not, I'm not in charge of drawing lines.
I'd say the biggest difference between indie and non-indie is how corporate they are. I.e. - do the actual game designers and artists own and run the company, or is it run by suits and shareholders?
In that sense Paizo is still 1000% indie. Run by nerds with no corporate shareholders to answer to.
I'm excited to try wildsea some time in the near future!
Warhammer 40k Wrath and Glory, anyone?
Rolemaster - the crit tables were insane.
Might as well play jacks with caltrops, but at least (for the GM's sake) it's not RIFTS. Squid Game doesn't even come close. 😶🌫️
I love delta green. The glass cannon play through of impossible landscapes was top tier - OP have you heard it?
I have played through IL once and am currently running it for a third time! IL is what elevates Delta Green from great game to greatest of all time
How do you feel about the final chapter?
The finale isn't bad, but you gotta do some lifting on the way there. The real weak point is going between parts 2 & 3. Running it stock is a guaranteed way to have the worst session of your campaign
How does Illinois make the game better? I mean, Illinois does make a lot of things better, but this is the first time ive heard it mentioned for improving TTRPGs.
IL is impossible landscapes, a premade campaign that is known for being extremely good
Not gonna lie, this kinda sold me on Exalted.
As it should! This meme was clearly made with love for these games and ttrpgs in general
I've never played Lancer but I got into K6BD last year so it's cool to see people like Abbadon's other work
Mine is Delta Green to
I guess D&D, but we never went beyond 2.5e. No critical role (or youtube) at that point.
We also played VtM and I think ran a couple other campaigns in the WoD (Mage and Changeling maybe? It's been 25 years at this point). I was a theater kid, but didn't really call into the rest.
Wyrdwood Wand.
I think.
Someone please play it with me so I can finally try it lol
Numenera/Cypher System by MCG, but mostly Numenera the far future setting. Solved the problems I had with D&D. It's Earth 1,000,000,000 years in the future, and it has one of the best bestiaries to read through
How could they not include EotW series?
My favorite TTRPG is the homebrew system I made myself!
But besides that I've played D&D 3, 3.5, 4, 5, 5.5, Pathfinder 1 and 2, CoC, GURPS, Dungeon Crawl Classics, Traveler, Star Wars 5e, and Mini Six. I'm familiar with a lot of others through podcasts, like Paranoia, Toon, VtM, Fate Core, Fiasco, and Over The Edge.
Very hard decision, I mean the one I played most and still play with a few friends is in fact "Shadowrun" (2e - 6e), but I have to confess, I never joked about Cyberpunk players, I even played Cyberpunk, sometimes both on the same weekend (weird, right).
Here are the three that I remember having the most fun with:
"Magna Veritas" and "In Nomine Satanis" (originally from France, iirc), where you played Angels vs Daemons (think "Good Omens" just even more absurd).
There was one called "Plüsch, Power und Plunder" where you played living plushies, and had to hide the fact that you're alive from humans.
"Paranoia", a game where just surviving was the adventure in a dystopian social credit system, that executed you immediately with killer drones, when you got demoted to the lowest level "Infrared", but you could just use a new clone and start again.
The most rounded rule system I ever expierienced is ERPS, no levels, no experience, just using the skills/attributes give you a change of increasing that particular attribute or skill (this is also free, but only available in German iirc).
I'm not familiar with every one of them but the ones I am familiar with sound mostly wrong, so I expect the others are too. Seems mostly to be belittling people to make the author feel special. I don't like it, and the comm would not be worsened by its deletion.
I don't know that it's wrong exactly, but they're clearly a Lancer fan. Other than that it's just a bunch of stereotypes and generalizations. It's just very low effort bait.
Don't forget also a trans woman
But they aren't even the right stereotypes and generalizations for a lot of them. After looking at them again I strongly suspect this is a leakage of an in-joke meme. This reads like it was made specifically to target the creator's friends (as in they personally know a Japanese friend who loves CoC but hasn't read Lovecraft) and should not have been shared outside the friend group.
I'm hard pressed to say what my personal favorite system is, but currently I'm saying Fabula Ultima.
Honey Heists or Roll for Shoes anyone?
go to feed...
go to feed...
Pathfinder is awesome, haters gonna hate
I'm considering becoming a professional GM, some of the more interesting games I've come across while planning out my game options include Knave, Ironsworn, Twilight 2000, and Dungeons & Kittens
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