Valve rocks

3 years ago by spez to c/greentext

SuddenDownpour 131 points 3 years ago

Then again, Valve gets 30% to 20% of the benefits from all sales from their platform. It's easier to be generous when everyone has to pay you to make cash.

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MudMan 92 points 3 years ago

This.

Valve doesn't release games, it releases ads for Steam.

Which is fine. It's great. Makes for great, cheap products and long-term strategies that aren't trying to shake all the money off of you.

But that's the end goal, still.

As a friendly reminder, Valve also universalized DRM, invented multiple new types of microtransactions and actually kinda invented NFTs for a little bit.

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GreenMario 36 points 3 years ago

Invented the loot box y'all love so much. Tried to invent paid mods. Valve is still a Corpo and corpos gonna corpos

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Moneo 24 points 3 years ago

Honestly I'll defend TF2 loot boxes til I die. There are valid complaints as far as casual gamers go but as someone who played the game for thousands of hours the cosmetic system added a lot of longevity to the game. It was a fun ecosystem to engage with and compared to modern games where you spend $15-20 on a single cosmetic item it was an absolute bargain. If you got tired of an item you could trade it for something else too.

Idk maybe I just got indoctrinated but I have so many positive memories of that game and interacting with the cosmetic system. These days every game you play is shoving their store front in your face. Every cosmetic is $20 and if you don't buy it now it's lost forever. Don't want to spend money? Ok here's an "event" where you need to play the game 2 hours a day for a week to unlock some meh items and if you don't then fuck you those items are gone forever.

Sorry I'm ranting.

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treesapx 15 points 3 years ago

Agreed. It sounds weird saying, but I feel that Valve did these things right or at least fixed them quickly thereafter. I've never felt any sense of pay-to-win or being left out playing TF2. Quite the opposite. I'd get the new items quick enough, and if there was anything in there articular I'd want then there was a robust market willing to make it happen for cheaper than I thought. And "cheaper" referring to in-game items.

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MudMan 4 points 3 years ago

I actually agree that loot boxes aren't intrinsically bad.

I mean, I was buying Magic the Gathering cards before anybody got mad at making blind purchases. The entire field is called Gacha because it's modelled on analogue equivalents people don't mind at all.

But that's not what the community will tell you. Loot boxes are THE problem, if you ask this in a different context. Fundamentally predatory.

Unless you bring it up in this, and only this context. When Valve does it it's fine. Never mind that they had and actual gambling problem around their retradeable cosmetic loot box drops. Or that their implementation is indistinguishable from others. Or that they have a pattern of innovating in the monetization space not just with loot boxes but with battlepasses, cosmetics and other stuff people claim to not like when other people do it.

The shocker isn't the actual business practices, it's the realization that you can get so good at PR that you can't just get away with it, but have the exact same people that are out there asking for the government to intervene to stop those actively defend you against the mere suggestion that your business model is your actual business model.

Look, I was out there during the big loot box controversies that there were babies going out with thtat bathwater. I like me some Hearthstone and CCGs and other games that do those things. I like a bunch of free to play things. Got a TON of crap every time I even dared to float that online. UNLESS it comes up in a conversation about Valve. Then I get crap flung in the opposite direction.

I'm not saying you shouldn't like them, I'm saying that brief "maybe I'm indoctrinated" moment of realization should make you take a minute and reassess your relationships with brands and corporations. We are all subject to PR influence.

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LaserTurboShark69 1 point 3 years ago

Don't TF2 loot boxes contain weapons that alter the gameplay?

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vulgarcynic 12 points 3 years ago

Playing a touch of devils advocate here but, how are patreon only mods any different than what valve was trying to do? It seems if mod makers wanna get paid for their work they should be able to monetize it in via any avenue that fits their fans abilities.

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TheOctonaut 7 points 3 years ago

Uh, paid mods were around in the 90s. Probably earlier but that's what I can testify to.

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rbits 2 points 3 years ago

Maybe it's a good idea to pay modders for their work?

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Honytawk 1 point 3 years ago

So the greed can take over?

Nah, give me amateurs making silly broken mods over corpo market researched boring ones any day of the week.

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MeanEYE 1 point 3 years ago

Invented but never abused. Remember who the abusers are. I don't mind loot boxes in TF2 or CS. I simply don't have to open them or buy them. There's no pay to win there. And with paid mods they said it clearly, they underestimated their audience and returned the money. You think Bethesda has done such a thing or Blizzard?

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rtxn 48 points 3 years ago

That 20-30% tax also gives developers access to Valve's massive infrastructure (content delivery ain't easy or cheap) and Steam's audience, and that's something that can't be replicated with exclusivity deals.

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MudMan 9 points 3 years ago

Oh, and they KNOW that, too. Valve's entire business model is making other people work for them. Their third party relations talks are less keynotes and more thinly veiled, very pleasant shakedowns.

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Tak 16 points 3 years ago

They can shake down corpos as much as they want, I don't care. Sony and Microsoft have been shaking down corporations for 30% for decades, it's fine by me if they get shook down.

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MudMan 8 points 3 years ago

Not corpos, though. Corpos have deals with all platforms, they're not concerned about positioning on Steam. Valve will go to them, and if they don't their marketing budget will carry them.

No, it's the indies who end up bending over backwards to fit Valve's marching orders. It was contentious for a while, during the awkward period when Steam was figuring out how to crowdsource store placement. Now that they've successfully done so they invest very little and get to tell indies what to spend their budgets on, which they do often and explicitly.

If I had to compare the relationship, it's closest to Youtube and content creators. Have you noticed how every Youtube video now has a little intro with highlights from later on? Like that.

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rtxn 10 points 3 years ago

Exactly, they're offering useful services for monetary compensation. How dare they?

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MudMan 2 points 3 years ago

Not services, they are offerning their status. That's different.

You don't go to Valve and get services any more than you do from Sony, Nintendo or Microsoft. Valve isn't looking for content, though. They have all the content. The entire firehose.

To be clear, I'm not saying Valve is worse. But it's at best about the same, and arguably harder to work with on anything but getting out of your way to let you publish. The one thing I begrudge them is taking the social media model of making others work for you for free into game publishing, which I do think is a bit iffy. Maybe I'm just old fashioned there.

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MeanEYE 3 points 3 years ago

Valve's entire business model is giving users what they want. People praise Gaben for a reason. When faced with piracy he didn't go and add Denuvo or something equally stupid. Instead he localized games and provided a better service to users than pirates did.

Trend these days with every company is to blame the customer. If it's Bethesda, then yeah you computer sucks you need to upgrade, optimizations be damned. If it's Epic, then it's exclusive deals with developers who later run to Steam in attempts to get some more money. Blizzard released Warcraft3 reforged in such a sorry state people couldn't play, but they made sure people couldn't use original WC3 game and had to buy reforged.

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MudMan 3 points 3 years ago

He literally made online authentication DRM mandatory for the biggest single player PC game of 2004 in an absolutely unprecedented move.

People were furious.

How has everyone forgotten how big of a ragefest it was to force everybody who bought HL2 in a box to connect to Steam? I swear that guy stumbled upon the One Ring or the spear of Longinus or some mass mind control device, because it's absolutely nuts how much people have memory holed all this stuff.

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ryathal 1 point 3 years ago

They did the work for global credit card transactions, tax, distribution, forums, cloud saves, multi-player support, anti-cheat, achievements, controller support, friends lists, unlimited game keys, workshop for mod support, add drm, voice chat, and more. All that for a 30% cut.

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MudMan 1 point 3 years ago

Yes, we've established they are a first party like any other. For the record, if you manage to get Microsoft/Activision, Sony, Nintendo, EA or Ubisoft to publish your game they'll also throw QA, marketing and localization into the mix.

The difference is you'll sign a specific deal and have a publisher at that point. Valve will tell you what they want you to do, then poof out into the distance and give you a link or at best an API to access all of those things at no extra cost to themselves. Their entire business model is for others (both devs and users) to work for them within their systems. Which is fine. I'm also less hostile to the gig economy than many around here, but even I am not gonna actively cheerlead for it.

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Onaltau 11 points 3 years ago path: 0 5410525 5417502, hotness: undefined, score: 11, children: 3
Deiv 14 points 3 years ago

Doesn't change that it's a lot lol they're also basically "the industry"

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Onaltau 1 point 3 years ago
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Onaltau 1 point 3 years ago
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GoodEye8 10 points 3 years ago

I think you're missing the principle. They could still charge for it, they simply won't. Think of it this way, if it was EA in that situation would they give it away for free? Somehow I doubt it because EA does things for profit. This is a potential avenue for profit and which means not asking money for it would go against the goal of EA.

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RedditWanderer 10 points 3 years ago

Is it though? The only reason other platforms take 15% is to try to break through valve's market. Once they make it (like Epic) you better trust they're going to take as much as they can.

Plus, it's apparently not easy to be generous, Apple and Google make far more money, where are they being generous? Gaben is a gem

(Google and apple also take 30% of transactions on their store). You get much more for you 30% to valve than 30 or 15% anywhere else.

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Demuniac 8 points 3 years ago

Well it's easier even to want more money, cooperations giving something away for free that could have earned them money is not that common.

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Tavarin 2 points 3 years ago

It is when it gets people on your platform, and more likely to spend money on other things on the platform. It's called a loss leader.

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skqweezy 1 point 3 years ago

Yup happened to me, I tried half life since it was free and absolutely loved it, yes and that's why I bought the complete pack (around 8 games iirc) for the 6€ (around 6.5$), and it was an absolute steal imo

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MeanEYE 6 points 3 years ago

Epic, Bethesda, Blizzard and others are not paying for those 30% to Valve. So what's their excuse? Bethesda resold Skyrim enough times to shame anyone. Blizzard remade Warcraft3 and we all know how that went. I for one am happy Valve did this. They gave an old game a new life for at least a short time by giving it for free to keep, added new multiplayer maps and added some servers. Let people have some fun at anniversary instead of being greedy.

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bi_tux 4 points 3 years ago

Yeah, but it's still more profitable for indie game studios to put their game on steam, since they have a larger market to sell to, also valve doesn't just take the money and goes, they spend it to make really good products that aren't profitable and wouldn't be possible else like the steam deck and proton

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MeanEYE 2 points 3 years ago

People behave as if Valve is holding a gun to indie dev's head and forcing them to pay those 30%. Steam has so many users for a reason. It's not a monopoly on a whim. They offer a huge benefit to their users at no charge and as little annoyance as possible. People who don't want to sell on Steam, don't have to. Easy as that. Sure Valve charges a lot, but they use that money to create a really good quality service that will give them the ability to charge that much without having to resort to timed exclusives and other vile tactics.

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Cethin 4 points 3 years ago

Yeah, this is cool and all, but it's like Epic posting a game for free, which they do every week or so. People still complain about Epic being greedy or whatever though. I like the products Valve makes, but this isn't particularly amazing, just fairly nice to have.

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Mnemnosyne 10 points 3 years ago

Epic paid people for exclusivity in an attempt to force the customer to use its shitty platform. The free games are just bribes to try to get us to use it. And it's still not working very well for them.

Nobody would have complained (well ok, some would have, but few) if they just tried to make a better store than steam and get people to use it that way.

They could still do the free games as a bribe, to get people to check out the store, but the store would actually need to not be garbage. The exclusivity payments really rankled people though.

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shneancy 5 points 3 years ago

i love it when the epic games store flashbangs my eyeballs when i claim the free shit they give out. what an amazing marketing strategy

fr even though it's a very petty thing to complain about it just shows how little care they put into their platform

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sandriver 1 point 3 years ago

I bought one timed exclusive on Epic (Stranger of Paradise), it left the entire redundant download behind without moving it and devoured 220 GB of my SSD in the process, and I decided I never wanted to use the Epic store again.

I'd love to move to GOG, but then I'd have to go through Lutris, which is currently in the process of crashing constantly for reasons the devs don't fully understand, so RIP to that I guess.

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Duke_Nukem_1990 4 points 3 years ago

They take nothing if you sell your game via keys on other sites like itch.io

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MeanEYE 1 point 3 years ago

Exactly. It's not like Valve is forcing people to sell their games on Steam. People simply like using Steam. End of story.

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GeneralEmergency -2 points 3 years ago

The power of monopoly

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MeanEYE 0 points 3 years ago

Blizzard, Bethesda, Epic and many others don't pay those 30% to Valve. So what's their excuse for not giving free games?

Valve is also not holding a gun to developer's head and forcing them to pay those 30%. Valve takes that money and makes a great service that users want to use. That in turn gives them the right to charge that amount of money.

When you look at all the features from cloud saves, chat and voice communication, simple networking without having to mess with routers, Proton, family sharing, streaming, card collecting, trading, achievements, huge sales, anti-cheat, workshop, communities with forums and bug reporting tools, lax refund policy, etc. When other companies start offering same value instead of forcing your hand with exclusives, then we can talk about monopoly

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SangersSequence 46 points 3 years ago

If only Valve could learn to count to three they'd be the perfect game studio.

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Matombo 5 points 3 years ago

they already did! the steamdeck was released with steam os 3.0 (in the meantime they reached 3.5)

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uis 1 point 3 years ago path: 0 5418786 5446270, hotness: undefined, score: 1, children: 0
helenslunch 32 points 3 years ago
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WarmSoda 0 points 3 years ago

I've been playing TH 1+2 offline with no connection for the past year. What are you talking about?

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helenslunch 0 points 3 years ago
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WarmSoda 0 points 3 years ago

It was released for PlayStation 4, Windows, and Xbox One on September 4, 2020.

  1. It's been out since 2020.
  2. It does Not require an online connection to play.

That's what I'm talking about.

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helenslunch 1 point 3 years ago
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PepeLivesMatter 30 points 3 years ago

Adding a couple of maps to a 25 year old game isn't a remaster. Anyone here play Black Mesa? Now THAT's how you do a remaster.

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ChronosWing 50 points 3 years ago

That's a remake, not a remaster.

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PepeLivesMatter 18 points 3 years ago

Yes, I suppose you are correct.

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Honytawk 19 points 3 years ago

Well, not every company is shitting money like Valve.

They can afford to do this because of their technical monopoly.

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MeanEYE 18 points 3 years ago

Blizzard, Bethesda, Epic, EA and many others have more money than Valve. So what's their excuse for not giving free games? Hell EA earned on micro-transactions for FIFA more than GDP of some countries.

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SuddenDownpour 14 points 3 years ago

Activision Blizzard annual net income for 2022 was $1.513B

In fiscal year 2022, EA posted GAAP net revenue of approximately $7 billion

Epic Games revenue is $5.76 billion according to figures reported in 2021

Valve generated around USD13 billion in total revenue in 2022

Also,

So what’s their excuse for not giving free games?

Did you really ask this after including Epic?

But these comparisons are ridiculous anyway. Neither of these companies are your friends, and trying to understand their behavior in terms of anything other than profit-seeking is only going to lead to you feeling betrayed. Gamers' obsession with defending Steam is so ridiculous that no one ever disputes the idea that Apple and Google are being abusive with their store policies, but calling out Steam for doing the exact same always brings dozens of people out of the woods who think it's a controversial claim.

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LaVilleDuBonheur 6 points 3 years ago

You're aware that Revenue and Net Revenue is not the same right?

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MeanEYE 6 points 3 years ago

Epic did give free games, though not their own. But in general you are right, none of these are our friends and they are there to do business. The question is from which service do we the users benefit the most and that's why I think including Epic was very important, even though contradictory in context of giving games. None of them tried to compete with Valve by providing a quality of service, instead they forced exclusives, tried public shaming, etc. I'd happily switch to Epic if they provide a better service but they won't and we know for sure the moment they gain traction that percentage they laughed at Valve they are going to start taking as well.

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iesou 17 points 3 years ago

I mean sure, but this is a great showcase of Source Engine 2 which is a product they will be selling

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MeanEYE 4 points 3 years ago

And yet there are companies like Bethesda that have re-released games dozens of times for full price.

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iesou 4 points 3 years ago

I mean don't get me wrong, I am all for Valve's overall values compared to EA, Sony, Microsoft, Bethesda, etc. glad they're staying private.

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MeanEYE 1 point 3 years ago

Am not, just people are claiming aaah 30% monopoly, etc.

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PieMePlenty 3 points 3 years ago

Honest to god I don't remember the last valve game I bought. CSGO 10+ years ago probably.

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uis 2 points 3 years ago

I would say it is great showcase of their new map compilers, but anyway

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Xanvial 17 points 3 years ago

Just few weeks ago everyone complaining about CS2

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PlasmaDistortion 7 points 3 years ago

Since CS2 came out a ton of new people have started playing and a bunch of old school players came back. I am one of them and easily spent $60 on buying skins. Valve understands how to get people to love their games and spend money on something that is free.

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Aux 13 points 3 years ago

They can do that because you pay them when you buy other game remasters.

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spez 11 points 3 years ago

yes but so do other huge game companies on cosmetics, in game items, other spin offs. I agree it's not as easy but right now even doing this is unusual for most companies.

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yuri 3 points 3 years ago

Doesn’t Valve make most of it’s money off the virtual economies of tf2 and counter strike?

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Zoomboingding 4 points 3 years ago

Not even close. They get a 30% cut of ALL SALES ON STEAM.

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Moneo 2 points 3 years ago

No they make most of their money taking cuts from games sold on steam, afaik. CS2 probably makes lots too but I really hope TF2 doesn't. (I'm still salty they left TF2 to rot)

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echo64 2 points 3 years ago

Very few game companies actually make a lot of money from cosmetics and ingame items. Most don't.

It's also stupid to think companies should do things for free. That's not the world we live in. It's an exception

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Sami_Uso 14 points 3 years ago

I just did a minimal amount of googling and this is absolutely not true. Micro transactions have outpaced full game sales by almost 3:1. The entire model of free to play games relies on microtransactions. The biggest games in the world right now are f2p games or paid games with f2p models. I dunno where you're getting your info from, ancedotally, I'm sure, and maybe you just don't play games like that... But the rest of the casual game player population absolutely does.

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AeroLemming 2 points 3 years ago
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halcyoncmdr 12 points 3 years ago

Very few game companies actually make a lot of money from cosmetics and ingame items. Most don't.

The companies doing these full price remasters 100% are the ones making millions from cosmetics.

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PunnyName 5 points 3 years ago

Cosmetics and in-game items (microtransactions) are how games make money hand-over-fist.

What world do you live in?

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echo64 0 points 3 years ago

some very few games make money

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iesou 3 points 3 years ago

That first point is not true at all. There are entire games built around the paid cosmetics. League of Legends and everyone who follows that model for example. There are more than a few, but you're right on the second point. I mean it's not nice to call people stupid, but I suppose that's not what we're discussing.

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echo64 2 points 3 years ago

My first point is that there are very few companies that actually make money from this, not that there are no companies. Riot games is one that does make money.

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ChickenZenphyre 13 points 3 years ago

Dead space remake was great, wasnt it?

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dvlsg 12 points 3 years ago

It was. And so was RE4.

But on the other hand, they're already remastering The Last of Us 2 for some reason.

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WarmSoda 2 points 3 years ago

Gotta cash in on season 2 of the TV show

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nanoUFO 7 points 3 years ago

and at least they didn't remove the old one, even though that old one is $25 and gets put on sale less and less.

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Crashumbc 7 points 3 years ago

What game?

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ezures 27 points 3 years ago path: 0 5413057 5413213, hotness: undefined, score: 27, children: 0
Karyoplasma 6 points 3 years ago

Best remake was AoE2 imo, the price is completely justified.

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WindowsEnjoyer 6 points 3 years ago

I know the documentary and the fact that game is free for now, but I am completelly out of the loop of what changed.

Did Valve upgraded graphics? Added new maps? I mean - for single player of original game? Someone please advise :)

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Matombo 7 points 3 years ago

they added a short bonus campaing for single player that was formaly on a demo disc that got lost to times. they added 4 new multiplayer maps they fixed graphic bugs and added widescreen support they dramatically improved controler support

so nothing game changing but nice nontheless

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Matombo 2 points 3 years ago

oh and you can now invite friends through steam so they don't have to manually search the server you are on

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RickyRigatoni 3 points 3 years ago

I can't even figure out what game you're all talking about.

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WindowsEnjoyer 4 points 3 years ago path: 0 5439152 5449268 5455407, hotness: undefined, score: 4, children: 0
MeanEYE 3 points 3 years ago

There are fixes with the graphics, new maps and there are new multiplayer servers being active right now. They also fixed a lot of things to make the game work and feel good on new hardware with new aspect ratios etc.

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uis 1 point 3 years ago

They for sure updated rad(or whatever algo they are using now)

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spez 0 points 3 years ago

Wow, I have been away and I did NOT anticipate such a interest in this topic by you guys!

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blazera -1 points 3 years ago

I'd say other corpos change the game more than this re-release

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