It's called cultivating a less toxic audience
It's called cultivating a less toxic audience
also free advertising, having shitheads publish videos of themselves turning red from talking about your game makes the kind of person who frequents 196 go "lmao based let's buy the game out of spite"
Seriously all the chuds bitching about the “girlboss” character they added for the new prequel missions in Halo: Campaign Evolved just highlighted that there were new prequel missions.
(Although actually most of the dipshits I’ve seen complaining about her didn’t actually play so they don’t know that she’s not part of the standard campaign, so they’re saying things like, “The game was already good, they didn’t need to add a new woke character.”)
true shit, their cries have actually led me to some things i wouldn't have found otherwise! like Hazbin Hotel!
Ive heard genuine testimony that Hazbin's creator is pretty shit. I wouldn't know too much tho, it's not my fandom.
That's why I bought that one game about the trans caterpillar
True true. You definitely get a relaxed fanbase with a good ability to take some irony and self-mockery like that. You just also will always have an army of haters turn up wherever someone expresses personal joy in your game online.
They would be better off not judging people for any selected difficulty then.
I feel like I actually did see things like this in flash games in the early 2000s specifically making fun of 90s tropes.
I spent way way too much time on Albino Blacksheep, YTMND, NewGrounds, EbaumsWorld, and so many others as a kid.
Left 4 Dead had the achievement What Are You Trying to Prove? earned by completing all the campaigns on expert.
L4D2 had Still something to prove, again by beating all the campaigns on expert.
I was able to get the second one by playing Last Man On Earth, which is single-player, but special infected only. The higher difficulties are mostly harder by having common infected do more damage.
They kinda do, in this respect. When huge warning signs didn't work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.
When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.
Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don't remember if it was active on all difficulty settings...
Yeah I realised that might have been the case as I was hitting "comment" and was like "oh well" - just my first impression was that you meant to imply that it was recent :)
Replay value doesn't really have to do with difficulty. That's what all these mobile game designers found out. They get replayability through a reward system or adding some kind of social aspect to it for peer pressure.
No, but people these days are very stupid. AAA game design these days tries to appeal to the lowest common denominator. The C-suite types don't want a player bouncing off their game because the player was too dumb to select the right difficulty type for themselves.
Their solution seems to have been to phase out difficulty selection altogether though. It'd have been more fun if they tried something like this though.
I think, with modern AAA games, you also run into the problem that they're typically a dozen games in a trenchcoat. So, you might be able to make the shooting gameplay more difficult by just adding more enemies, but you can't easily do that for the platforming parts or the stealth sidequests.
You'd need to build the game three times over, pretty much, to really offer three different difficulty levels.
And so, yeah, they try to avoid that by giving help to players that struggle and optional challenges for players that can handle a higher difficulty.
Are people actually making a big deal about what other people set their difficulty as?
Idk sounds like those people are the ones lacking said social life, not the people minding their business enjoying their game the way they want to.
See Wolfenstein having you as a baby when you pick the lowest difficulty
They should have made that mode just have no enemies at all. I would've laughed at that
The nazis all have clown noses and explode with confetti if you get a hit on it.
Must have been later games. 3-D only had one death effect per enemy type
Yeah that's even better lol
Where's your sense of whimsy, your joie de vivre, your ability to take the piss out of the parts of yourself that can be lightheartedly mocked?
Come onnnn and join the jerk, the planet's on fire, more than half of us are set up to die by systems put in place generations ago, and the government of every country is full of pedos.
Come play a game and if the wellington boot with frog eyes fits you a bit too nicely, dont take it personally, jump in the puddles.
I'm surprised by how many people took issue with this post. Like, it's specifically funny because some games already make fun of your for picking easy, which is far more mean spirited than making fun of people who are good at games and have nothing to prove. Some people have disabilities that make playing games harder, lack the time to get good because of responsibilities, or just plain aren't good at games. Games shouldn't be make fun of people who already have trouble accessing them, while people who are good at them often need to learn to take themselves less seriously. It's punching down (something that already happens) vs getting proud and successful people to have humility. The game was made for gamers, it's not like they don't want you to play it.
I'm gonna throw this one on my ever growing pile of "posts that people took way more issue with than I expected." The throughline for those posts seem to be that people have a hard time joking about themselves and take anything that pokes fun at themselves seriously. It's a shame, because I'm usually also the target of the jokes that piss people off the most, which is why I get surprised that other people don't also find them funny.
Idk I through it was funny
Power fantasy simulator
The thing is: We are not doing that on any other skill-based competitive thing (sports or similar), even though you could largely make the same argument there. Of course any game like this will want to be respectful to its most dedicated players instead of pissing them off.
Honestly, wanting to insult the best players mostly just comes across salty, as if by someone who is annoyed that they are not particularly good (which is fine) and mad about it (which indicates that YOU are the one taking this too seriously). Back in the day playing through the Maw on Legendary in Halo CE was something that was respect if you managed to do it, but nobody really looked down on others for not doing so…
depends on the game. some games hard mode is just fighting one enemy for a long ass time over and over again
Was this a joke? Are you objecting to "plowing"?
Would you have preferred it in French?
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The thing is this:
The people playing on easy don't get angry when they're called easy-goers, this is not about their ego for them.
But the "I'm the most manly man of them all, I only play on the hardest difficulty!"-types will instantly have their overinflated egos implode when you call them out like that. And you'll have your game shitstormed by incels.
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