Anon takes shots at Donkey Kong

a year ago by đŸčEarly to RISA 🧉 to c/greentext

MotoAsh 186 points a year ago
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al_Kaholic 49 points a year ago

This comment deserves a *

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MacNCheezus 37 points a year ago

Meanwhile, the reward for 100%ing a game in 2025 is
 a ribbon on your Steam account.

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hushable 29 points a year ago path: 0 18208505 18210938, hotness: undefined, score: 29, children: 1
toy_boat_toy_boat 3 points a year ago

first off - don't get me wrong - i love the history for this

but how many times do you think people have done a repost post like yours?

is that n-1?

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M137 7 points a year ago

I'm trying to steer my younger (13) half-brother into thinking like this, that you're doing stuff for fun. There doesn't need to be instant (or not instant) rewards, especially the kinds that are so common now with many games that are made for kids and teens like a "billion zoomble bucks", ultra rare legendary gold skin (that is not actually rare in any way), digital stickers you can't even use for anything and whatever else. The reward should always be to have fun.

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Alk 6 points a year ago
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Aeri 145 points a year ago

Anyone tell that fool that CRTs were literally the only kind of TV that existed at the time

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MudMan 55 points a year ago

Admittedly, this game doesn't look particularly good on a CRT, either.

The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.

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Sparrow_1029 34 points a year ago

It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has

Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost ÂŁ80,000.

(sharing bc I thought that's a crazy amount of money for 1992)

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mkwt 13 points a year ago

Meanwhile, Nintendo positioned this method to compete with Aladdin, which simply hired Walt Disney animators to do the sprites.

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JeremyHuntQW12 2 points a year ago
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dejected_warp_core 4 points a year ago

IMO, that's all a part of the Rare+Nintendo hype at the time. Killer Instinct was in the same campaign for these pre-rendered 3D graphics as the wave of the future. Don't forget, they had to go toe-to-toe with Sony's Playstationat that time, so bringing anything that looked like real 3D on a SNES was kind of a big deal.

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ouRKaoS 3 points a year ago

Killer Instinct was one of the flagship titles for the Ultra 64, running on next Gen hardware in the arcade. The SNES version was basically a demake to get a 64 bit game to run on 16 bit hardware, which is a pretty big technical marvel if you ask me.

Still have my OG Black cartridge!

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FartMaster69 11 points a year ago

I mean, other types of displays definitely existed.

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cubism_pitta 31 points a year ago

In that era you had CRTs or Rear Projection TVs.

Rear Projection was bigger (55" 4:3) but often times was susceptible to burn-in and had a worse quality picture compared to a CRT

Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn't really match them until the 2010s (I never had a plasma display though so I don't fully understand plasma)

DLP was a thing and could get up to and over 80" while maintaining quality but DLP could not be wall mounted as they were quite big like rear projection screens

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lka1988 6 points a year ago

Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn't really match them until the 2010s

glances at Sharp Aquos 1080p LCD TV from 2007 currently in living room

still works really well

fucking 80 lbs

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a_wild_mimic_appears 4 points a year ago

and don't forget to tell the movers to keep it upright during transport to prevent damage lol

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cubism_pitta 4 points a year ago

Bad viewing angles, poor contrast ratios, poor refresh rate and poor display speed.

I was not saying that they were non existent or unreliable. The technology was just poor at that time and beaten by Plasma displays in those areas

Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time.

Edit: I was reading on wikipedia... they work like those plasma globes!

Plasma displays were affected by screen burn-in where as LCDs typically are not.

Also it seems like on Contrast ratio plasma still is not beaten by LCD displays

Though there are a lot of LED backlight technologies that help. Such as being able to only run a portion of the backlight for a given area.

For a while there were also Dual Layer LCD panels. They would effectively use one layer of LCD to control color and another to try to control brightness / prevent light bleed through. I think those are obsolete for the most part now.

https://en.wikipedia.org/wiki/Plasma_display

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piccolo 5 points a year ago

Rear projections are 3 crts in a trench coat.

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MotoAsh 17 points a year ago
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magic_lobster_party 68 points a year ago

Soundtrack is pretty good I guess?

Invalid opinion. Soundtrack is peak.

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tankfox 15 points a year ago

One of my favorite albums of all time is the soundtrack to globulous, a sphere based tetris clone for early iphones which has since been discontinued. I've never played it, never will, the soundtrack is a stand alone journey! I would put Globulous OST up there with Enigma MCMXC a.D.

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gassyjack 1 point a year ago

DKC was a soundtrack with a game attached.

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Tetragrade 64 points a year ago

No pre-order bonus

No battle pass

not even skins

Video game disregarded.

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Grass 4 points a year ago

the chain smoking and hard drugs of video game's

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danc4498 57 points a year ago

I know this is rage bait, but DKC was fantastic. I remember when Blockbuster video held a contest where you could play a game, and if you had the best score in the entire store you could win free movie rentals for a year. And if you did good enough, you could qualify for a “The Wizard” style video game competition in California. I played the shit out of this game to practice for weeks. I learned all the spots where you could drop down a hole and instead of dying, you get some rewards. I went in to this blockbuster ready to get my family a year of free movie rentals and possibly a trip to California. The first hole I dropped down I died. They had a modified version of the game that didn’t have these secrets in it. I was entirely unprepared. I played my 3 turns and did pretty terrible. After we left the blockbuster my parents had to run into a store and I just waited in the car. I literally cried cause I was so disappointed in how bad I did.

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uranibaba 19 points a year ago

What do you mean a modified version? What or the point of that if they are sending people to a contest after? Unfair.

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missingno 27 points a year ago path: 0 18208587 18208814 18209371, hotness: undefined, score: 27, children: 0
Tar_alcaran 18 points a year ago

There's a 1.2 version that fixed several bugs and glitches, including at least one warp

Edit: Actually, this completely checks out! https://www.mariowiki.com/...

The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled, and all of the animal tokens in the early levels have been replaced with Banana Bunches, making it impossible to reach the bonus round without the usage of a cheating device

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uranibaba 4 points a year ago

TIL! At least they used the same version for everyone, including the later competition.

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EightBitBlood 9 points a year ago

Just FYI. I lucked out and won my local Blockbuster stores version of this contest 🙂 Made it to the state finals, but was too young to compete and got kicked out. (I was 11.) But you better believe I rented a free movie every month. Sometimes got away with 2 haha 😂

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danc4498 4 points a year ago

I’m so jealous!

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doomcanoe 57 points a year ago
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kandoh 41 points a year ago

The sound design was amazing. I can still hear the boing from jumping on a tire. The success jingle echos still.

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crank0271 1 point a year ago

I found out recently that there are musicians remastering the songs from the soundtracks of our favorite childhood games. Stuff like this: https://youtu.be/39hGqV42CkM

The nostalgia hits hard.

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G4Z 2 points a year ago path: 0 18214858 18238771 18239098, hotness: undefined, score: 2, children: 0
zakobjoa 36 points a year ago

monke

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INHALE_VEGETABLES 17 points a year ago

He's right you know

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Sanctus 26 points a year ago

You fucking idiot

You absolute baffoon

Donkey Kong Country let 2nd player play at the same time as you

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ook 12 points a year ago
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Zoot 2 points a year ago

Or a sibling for that matter

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doomcanoe 4 points a year ago
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Sanctus 3 points a year ago

Oof, I might be the fool thinkong of DKC 2

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samus12345 2 points a year ago

All the SNES DKC games were one player at a time only.

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blackjam_alex 26 points a year ago

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InvalidName2 23 points a year ago

On the one hand, I didn't like it that much when it came out. It's not that I hated it or hated on it, just wasn't my thing. Mario games were far superior platforming experience all around, in my opinion.

Graphics for the time and platform were great. If you weren't there at the time and your frame of reference is modern (32-bit or later) graphics, of course they suck. But that's hardly fair or objective, when it comes to understanding why they were well-regarded AT THAT TIME.

But, I'll add this: A number of my friends' kids were introduced to 8-bit and 16-bit games first, in lieu of exposing them to toxic modern phone/tablet games. And the SNES Donkey Kong game(s) were/are amongst the games that the kids enjoyed and played the most. So, there's something to that, if you ask me.

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driving_crooner 21 points a year ago

The soundtrack is pretty good tho

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salacious_coaster 13 points a year ago

My parents had a pretty good stereo, and I loved to just listen to the water level soundtrack.

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driving_crooner 7 points a year ago

I was just listening to this set sooner today. After hitting hard for an hour, she close with the water level soundtrack (58:30).

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Okokimup 18 points a year ago

Mine Cart Madness was one of the best levels in any game fight me.

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lka1988 2 points a year ago

Oh my god

I played that not too long ago. The muscle memory is still there 😂😂😂

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don 18 points a year ago

There we go again with that generational divide horseshit. Plenty of people from baby boomers to (probably) Gen Alpha have liked it, for various reasons. Stop trying to pin your ridicule on whatever generation you happen to dislike.

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buttnugget 4 points a year ago

Yes! Gen X here and I loved it when it first came out!

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BuboScandiacus 18 points a year ago

has Diddy

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OopsOverbombing 7 points a year ago

Well at the time he was going by Puff Daddy

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deathbird 18 points a year ago

It wasn't that bad, but it was absolutely overrated. Good soundtrack though.

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TheGreenWizard 17 points a year ago

Idk, I think the game was pretty sick

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kalpol 8 points a year ago

I have a solid memory of my roommate and I hitting Mine Cart Madness, and when I finally made it through we whooped and hollered so much the upstairs neighbor got mad and came down to shush us, at 4 PM on a Saturday

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AZX3RIC 11 points a year ago

I always chose Diddy

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ProfessorProteus 17 points a year ago

I always feel like Diddy controls better than Donkey somehow (even though that's probably untrue), and the fact that he holds barrels in front means you can safely run forward into an enemy without getting hurt. That made all the difference to me as a kid.

Plus he wears a cool hat!

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MutilationWave 7 points a year ago

Diddy all day. His cartwheel felt so much snappier than Donkey's roll. I felt like I could jump farther with him.

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5in1k 10 points a year ago

I remember the reviews of the first re release for the GBA, they were similar to this one from 4chan.

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dejected_warp_core 9 points a year ago

I won't deny the technical achievement that this game was for Nintendo, and the coup it was for Rare (at the time). And i would never take pot-shots at anyone's joy of nostalgia around this game: Not all of my own favorite picks are winners. But I absolutely agree with this greentext. I recall getting this game new and just feeling underwhelmed by it.

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tigeruppercut 2 points a year ago

Agreed. I played through it and it wasn't bad by any means, but the graphics were pretty much the only interesting thing about it. I don't think I ever went back to it after beating it once, whereas I played through Mario World a lot. And trying to do the collectathon 100% crap was boring as hell, because so many random hidden bananas were off the top of the screen or just down pits, so I hope you like dying a bunch to figure out which pit doesn't happen to kill you.

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Feathercrown 9 points a year ago

Even 4chan can't deny how good the soundtrack is

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Kolanaki 8 points a year ago

It looked pretty good for the time. Couldnt do real time 3D rendering and also be fast (StarFox was truly 3D; but iirc also ran at like 15fps and had to use a special chip in the cart to do that), so they compromised with sprites made from pre-rendered 3D models.

It also had great level design and memorable music.

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silasmariner 2 points a year ago

You could start Starfox without the extra chip if you did some trick with the cartridge, but there were big black bits on the screen or something? It sorta worked but it sucked. I can't remember any more details than that.

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frenchfryenjoyer 6 points a year ago

I played Donkey Kong Country on a Gameboy Colour (I had a SNES but never got the SNES version) and I thought it was one of the best games ever 😭 still remember tryin to get past that mine cart level lol

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Korhaka 5 points a year ago

Am I the only millennial that doesn't care for Nintendo?

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Pacattack57 3 points a year ago

No their games lack innovation. The games are essentially the same as they were 3 decades ago but with better graphics.

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iAmTheTot 3 points a year ago

That is a wild take.

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jeff 3 points a year ago

Damn, what a wild take.

Nintendo might not be as innovative as some indie games but they constantly innovate and define new genres.

I mean, look at the consoles. Wii, Wii U, and Switch are all crazy innovative.

Some of their more innovative stuff might not be as popular, e.g., ARMS and LABO. Even their mainline series have some innovative mechanics for the genre.

Serious question. What company is more innovative than Nintendo?

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Pacattack57 1 point a year ago

I was referring more to their games. They haven’t defined a genre in over 25 years. I’m not saying they don’t make decent games. I’m saying the games are lack luster and more of the same of their decades old catalog.

Again not saying they don’t do some cool things from time to time but they do more turds than golden eggs.

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Endymion_Mallorn 4 points a year ago

I'm glad to see pushback on DKC, like I was about DK64. DKC2 is the only one I really enjoyed, the rest aren't great. Being honest, I think Rare has been overhyped for years.

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spicehoarder 3 points a year ago

Konker is a fun concept, but it's honestly a pretty bad game. And I've played it through and through a few times. It feels bad giving any sort of criticism to developers who absolutely pushed the hardware limits of their consoles.

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Endymion_Mallorn 2 points a year ago

Part of why Conker doesn't feel like a good game to me is that the story feels totally disjointed. The emphasis on shock value overrode everything of value.

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tiny_iota 4 points a year ago

thats what made it so great, it poked at every trope it could within its boundaries, which with nintendo was insane.

the great mighty poo! and that sunflower with the bouncies. 12 year old me was astounded even back then nintendo let them get away with it. Even the multiplayer modes where you are nazi teddy bears was insane for its time.

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Endymion_Mallorn 3 points a year ago

One word:

::: Berri :::

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Afflictedlife 3 points a year ago

Played it all the way through but my snes platformer of choice is smw2: yoshi's island

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Gullible 3 points a year ago

I can’t stand most platformers, but particularly older ones. It’s maddening to play within such small visual areas. If I have to consistently guess what’s on the other end of a jump in a game about controlling my jumps, you’ve fucked up completely as a developer. Donkey Kong is awful at letting you know what exists in front of you within a timely manner.

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Dvoid 3 points a year ago

Yep, agree

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TimewornTraveler 2 points a year ago

which game is this? I never played it. only DK i played was the N64 one and i loved it

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buttnugget 4 points a year ago

This is the one right before that on SNES. I think it’s Donkey Kong Country? Let me look it up.

Yep, that’s the one. At the time, the graphics were revolutionary. It’s not a huge surprise it doesn’t look as good on a non CRT, but that’s an unfair retrospective criticism me thinks.

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moakley 0 points a year ago

I was a Genesis kid, but I played most of the SNES classics while it was still the 90s.

Donkey Kong Country has always been criminally overrated. Even on a CRT television it was just not that good.

In fact I'll go so far as to say that between the SNES and the N64, Rare made exactly two great games: Goldeneye and Diddy Kong Racing. Everything else was middling.

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kandoh 23 points a year ago

sega kid

shitty game takes

Many such cases

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Kolanaki 4 points a year ago

Sonic the Hegehog wasn't fun. Good art direction, great music; terrible level design that very often countered the premise of "going fast." I never found them enjoyable and find it crazy how big the series is, even though most games in the franchise are said to be garbage even by Sonic fans.

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kandoh 4 points a year ago

For kids with very strict religious parents, sonic is the coolest media they are allowed to consume. Anything cooler than sonic would be satanic.

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Kolanaki 2 points a year ago

Hmmm... đŸ€”

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LOLseas 7 points a year ago

Uh... Perfect Dark and GoldenEye.

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moakley 1 point a year ago

I mentioned Goldeneye.

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LOLseas 1 point a year ago

Yeeeeeaaaaaauuuhhhhhh but then you paired it with Diddy Kong Racing. Replace that with Perfect Dark and then you're valid.

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moakley 4 points a year ago

Diddy Kong Racing is a masterpiece. I don't think you played it all the way through.

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Scubus 3 points a year ago

Banjo kazooie and dk64 were tops, you take that back right now

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moakley 0 points a year ago

I'd say those were solid games, but not great.

Rare games just had this style that made everything feel a little off.

Like eating a Subway sandwich. The ham doesn't just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra "Rare" flavor on top of it.

And like, you don't notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can't eat there anymore because that's all you can taste.

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Scubus 1 point a year ago

... that "style" is what makes modern games suck. They lack that authenticity. Rare's games had personality.

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moakley 2 points a year ago

Modern games don't suck. That's a silly thing to say.

Rare's N64 platformers especially wouldn't hold up today.

Go play DK64 today and tell me it's better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.

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lessthanluigi -4 points a year ago

Yea, the graphics of this game (and Super Mario RPG) are nightmare inducing. I can only be onboard with anon about this. Plus, you had great point+click adventure games back then as well.

Also soundtrack is mid. It has no Bad Religion or Less Than Jake. Fight me!

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