This comment deserves a *
Anon takes shots at Donkey Kong
a year ago by đčEarly to RISA đ§ to c/greentext
This comment deserves a *
Meanwhile, the reward for 100%ing a game in 2025 is⊠a ribbon on your Steam account.

https://knowyourmeme.com/memes/xbox-360-kid
This meme is almost 20 years old
first off - don't get me wrong - i love the history for this
but how many times do you think people have done a repost post like yours?
is that n-1?
I'm trying to steer my younger (13) half-brother into thinking like this, that you're doing stuff for fun. There doesn't need to be instant (or not instant) rewards, especially the kinds that are so common now with many games that are made for kids and teens like a "billion zoomble bucks", ultra rare legendary gold skin (that is not actually rare in any way), digital stickers you can't even use for anything and whatever else. The reward should always be to have fun.
It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has
Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics
and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites
Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost ÂŁ80,000.
(sharing bc I thought that's a crazy amount of money for 1992)
IMO, that's all a part of the Rare+Nintendo hype at the time. Killer Instinct was in the same campaign for these pre-rendered 3D graphics as the wave of the future. Don't forget, they had to go toe-to-toe with Sony's Playstationat that time, so bringing anything that looked like real 3D on a SNES was kind of a big deal.
Killer Instinct was one of the flagship titles for the Ultra 64, running on next Gen hardware in the arcade. The SNES version was basically a demake to get a 64 bit game to run on 16 bit hardware, which is a pretty big technical marvel if you ask me.
Still have my OG Black cartridge!
I mean, other types of displays definitely existed.
In that era you had CRTs or Rear Projection TVs.
Rear Projection was bigger (55" 4:3) but often times was susceptible to burn-in and had a worse quality picture compared to a CRT
Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn't really match them until the 2010s (I never had a plasma display though so I don't fully understand plasma)
DLP was a thing and could get up to and over 80" while maintaining quality but DLP could not be wall mounted as they were quite big like rear projection screens
Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD Refresh rate, contrast. LCDs couldn't really match them until the 2010s
glances at Sharp Aquos 1080p LCD TV from 2007 currently in living room
still works really well
fucking 80 lbs
and don't forget to tell the movers to keep it upright during transport to prevent damage lol
Bad viewing angles, poor contrast ratios, poor refresh rate and poor display speed.
I was not saying that they were non existent or unreliable. The technology was just poor at that time and beaten by Plasma displays in those areas
Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time.
Edit: I was reading on wikipedia... they work like those plasma globes!
Plasma displays were affected by screen burn-in where as LCDs typically are not.
Also it seems like on Contrast ratio plasma still is not beaten by LCD displays
Though there are a lot of LED backlight technologies that help. Such as being able to only run a portion of the backlight for a given area.
For a while there were also Dual Layer LCD panels. They would effectively use one layer of LCD to control color and another to try to control brightness / prevent light bleed through. I think those are obsolete for the most part now.
Soundtrack is pretty good I guess?
Invalid opinion. Soundtrack is peak.
One of my favorite albums of all time is the soundtrack to globulous, a sphere based tetris clone for early iphones which has since been discontinued. I've never played it, never will, the soundtrack is a stand alone journey! I would put Globulous OST up there with Enigma MCMXC a.D.
No pre-order bonus
No battle pass
not even skins
Video game disregarded.
I know this is rage bait, but DKC was fantastic. I remember when Blockbuster video held a contest where you could play a game, and if you had the best score in the entire store you could win free movie rentals for a year. And if you did good enough, you could qualify for a âThe Wizardâ style video game competition in California. I played the shit out of this game to practice for weeks. I learned all the spots where you could drop down a hole and instead of dying, you get some rewards. I went in to this blockbuster ready to get my family a year of free movie rentals and possibly a trip to California. The first hole I dropped down I died. They had a modified version of the game that didnât have these secrets in it. I was entirely unprepared. I played my 3 turns and did pretty terrible. After we left the blockbuster my parents had to run into a store and I just waited in the car. I literally cried cause I was so disappointed in how bad I did.
There's a 1.2 version that fixed several bugs and glitches, including at least one warp
Edit: Actually, this completely checks out! https://www.mariowiki.com/...
The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled, and all of the animal tokens in the early levels have been replaced with Banana Bunches, making it impossible to reach the bonus round without the usage of a cheating device
Just FYI. I lucked out and won my local Blockbuster stores version of this contest đ Made it to the state finals, but was too young to compete and got kicked out. (I was 11.) But you better believe I rented a free movie every month. Sometimes got away with 2 haha đ
I found out recently that there are musicians remastering the songs from the soundtracks of our favorite childhood games. Stuff like this: https://youtu.be/39hGqV42CkM
The nostalgia hits hard.
Oh yeah, there's been some guys doing this for Amiga games for a while.
Check these bad boys out
He's right you know
All the SNES DKC games were one player at a time only.
On the one hand, I didn't like it that much when it came out. It's not that I hated it or hated on it, just wasn't my thing. Mario games were far superior platforming experience all around, in my opinion.
Graphics for the time and platform were great. If you weren't there at the time and your frame of reference is modern (32-bit or later) graphics, of course they suck. But that's hardly fair or objective, when it comes to understanding why they were well-regarded AT THAT TIME.
But, I'll add this: A number of my friends' kids were introduced to 8-bit and 16-bit games first, in lieu of exposing them to toxic modern phone/tablet games. And the SNES Donkey Kong game(s) were/are amongst the games that the kids enjoyed and played the most. So, there's something to that, if you ask me.
The soundtrack is pretty good tho
My parents had a pretty good stereo, and I loved to just listen to the water level soundtrack.
I was just listening to this set sooner today. After hitting hard for an hour, she close with the water level soundtrack (58:30).
There we go again with that generational divide horseshit. Plenty of people from baby boomers to (probably) Gen Alpha have liked it, for various reasons. Stop trying to pin your ridicule on whatever generation you happen to dislike.
Yes! Gen X here and I loved it when it first came out!
has Diddy

Well at the time he was going by Puff Daddy
Idk, I think the game was pretty sick
I have a solid memory of my roommate and I hitting Mine Cart Madness, and when I finally made it through we whooped and hollered so much the upstairs neighbor got mad and came down to shush us, at 4 PM on a Saturday
I always feel like Diddy controls better than Donkey somehow (even though that's probably untrue), and the fact that he holds barrels in front means you can safely run forward into an enemy without getting hurt. That made all the difference to me as a kid.
Plus he wears a cool hat!
Diddy all day. His cartwheel felt so much snappier than Donkey's roll. I felt like I could jump farther with him.
I won't deny the technical achievement that this game was for Nintendo, and the coup it was for Rare (at the time). And i would never take pot-shots at anyone's joy of nostalgia around this game: Not all of my own favorite picks are winners. But I absolutely agree with this greentext. I recall getting this game new and just feeling underwhelmed by it.
Agreed. I played through it and it wasn't bad by any means, but the graphics were pretty much the only interesting thing about it. I don't think I ever went back to it after beating it once, whereas I played through Mario World a lot. And trying to do the collectathon 100% crap was boring as hell, because so many random hidden bananas were off the top of the screen or just down pits, so I hope you like dying a bunch to figure out which pit doesn't happen to kill you.
Even 4chan can't deny how good the soundtrack is
It looked pretty good for the time. Couldnt do real time 3D rendering and also be fast (StarFox was truly 3D; but iirc also ran at like 15fps and had to use a special chip in the cart to do that), so they compromised with sprites made from pre-rendered 3D models.
It also had great level design and memorable music.
You could start Starfox without the extra chip if you did some trick with the cartridge, but there were big black bits on the screen or something? It sorta worked but it sucked. I can't remember any more details than that.
I played Donkey Kong Country on a Gameboy Colour (I had a SNES but never got the SNES version) and I thought it was one of the best games ever đ still remember tryin to get past that mine cart level lol
No their games lack innovation. The games are essentially the same as they were 3 decades ago but with better graphics.
Damn, what a wild take.
Nintendo might not be as innovative as some indie games but they constantly innovate and define new genres.
I mean, look at the consoles. Wii, Wii U, and Switch are all crazy innovative.
Some of their more innovative stuff might not be as popular, e.g., ARMS and LABO. Even their mainline series have some innovative mechanics for the genre.
Serious question. What company is more innovative than Nintendo?
I was referring more to their games. They havenât defined a genre in over 25 years. Iâm not saying they donât make decent games. Iâm saying the games are lack luster and more of the same of their decades old catalog.
Again not saying they donât do some cool things from time to time but they do more turds than golden eggs.
I'm glad to see pushback on DKC, like I was about DK64. DKC2 is the only one I really enjoyed, the rest aren't great. Being honest, I think Rare has been overhyped for years.
Konker is a fun concept, but it's honestly a pretty bad game. And I've played it through and through a few times. It feels bad giving any sort of criticism to developers who absolutely pushed the hardware limits of their consoles.
Part of why Conker doesn't feel like a good game to me is that the story feels totally disjointed. The emphasis on shock value overrode everything of value.
thats what made it so great, it poked at every trope it could within its boundaries, which with nintendo was insane.
the great mighty poo! and that sunflower with the bouncies. 12 year old me was astounded even back then nintendo let them get away with it. Even the multiplayer modes where you are nazi teddy bears was insane for its time.
One word:
::: Berri :::
Played it all the way through but my snes platformer of choice is smw2: yoshi's island
I canât stand most platformers, but particularly older ones. Itâs maddening to play within such small visual areas. If I have to consistently guess whatâs on the other end of a jump in a game about controlling my jumps, youâve fucked up completely as a developer. Donkey Kong is awful at letting you know what exists in front of you within a timely manner.
which game is this? I never played it. only DK i played was the N64 one and i loved it
This is the one right before that on SNES. I think itâs Donkey Kong Country? Let me look it up.
Yep, thatâs the one. At the time, the graphics were revolutionary. Itâs not a huge surprise it doesnât look as good on a non CRT, but thatâs an unfair retrospective criticism me thinks.
I was a Genesis kid, but I played most of the SNES classics while it was still the 90s.
Donkey Kong Country has always been criminally overrated. Even on a CRT television it was just not that good.
In fact I'll go so far as to say that between the SNES and the N64, Rare made exactly two great games: Goldeneye and Diddy Kong Racing. Everything else was middling.
Sonic the Hegehog wasn't fun. Good art direction, great music; terrible level design that very often countered the premise of "going fast." I never found them enjoyable and find it crazy how big the series is, even though most games in the franchise are said to be garbage even by Sonic fans.
I'd say those were solid games, but not great.
Rare games just had this style that made everything feel a little off.
Like eating a Subway sandwich. The ham doesn't just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra "Rare" flavor on top of it.
And like, you don't notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can't eat there anymore because that's all you can taste.
Modern games don't suck. That's a silly thing to say.
Rare's N64 platformers especially wouldn't hold up today.
Go play DK64 today and tell me it's better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.
Yea, the graphics of this game (and Super Mario RPG) are nightmare inducing. I can only be onboard with anon about this. Plus, you had great point+click adventure games back then as well.
Also soundtrack is mid. It has no Bad Religion or Less Than Jake. Fight me!
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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
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