Even Apple wasn’t able to make VR headsets mainstream in 2024

2 years ago by Xatolos to c/technology

Glasses seem like the way forward, but Apple might be a long ways away from making them.
conciselyverbose 137 points 2 years ago

They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.

path: 0 14156692, hotness: undefined, score: 137, children: 13
kittenzrulz123 7 points 2 years ago

A dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?

path: 0 14156692 14168130, hotness: undefined, score: 7, children: 4
conciselyverbose -8 points 2 years ago

Why would they provide physical controllers on the early version when the mass market won't have physical controllers?

Apple's dev tools are fine. It's not dumb luck that's the reason iPhone's software ecosystem takes a giant shit all over android's.

path: 0 14156692 14168130 14168290, hotness: undefined, score: -8, children: 3
fosho 6 points 2 years ago

as a cross platform app developer myself... what the fuck are you talking about?

path: 0 14156692 14168130 14168290 14172465, hotness: undefined, score: 6, children: 2
conciselyverbose -9 points 2 years ago

The fact that the vast majority of quality mobile apps in existence are iOS only, because development and distribution on Android are complete and utter dogshit.

path: 0 14156692 14168130 14168290 14172465 14172817, hotness: undefined, score: -9, children: 1
magic_lobster_party 7 points 2 years ago

Has any significant 3rd party apps been made for it?

path: 0 14156692 14161482, hotness: undefined, score: 7, children: 6
chiliedogg 21 points 2 years ago

At the reveal they were talking about using Apollo on it.

That worked out great...

path: 0 14156692 14161482 14162119, hotness: undefined, score: 21, children: 0
noodlejetski 5 points 2 years ago path: 0 14156692 14161482 14166621, hotness: undefined, score: 5, children: 0
webghost0101 0 points 2 years ago

Why would you dedicate yourself to maintaining an app if there is no market and the current hardware is experimental?

Nothing you build will be compatible with v2 but the experience you have with v1 gives you a huge leg up in the learning curve. Wether thats worth it depends on the person.

I got my pico vr for this reason, i want to get a feel for how things are evolving so i dont start a path of turning tech illiterate like my peers.

Pico is also much cheaper then apple and support custom apk

path: 0 14156692 14161482 14162941, hotness: undefined, score: 0, children: 3
Knock_Knock_Lemmy_In 1 point 2 years ago

Why Pico over Quest?

path: 0 14156692 14161482 14162941 14167761, hotness: undefined, score: 1, children: 2
webghost0101 4 points 2 years ago

Mandatory meta/fb account which i am very glad to have gotten rid off some time before that.

Not like i trust the Chinese for not spying but they are less likely to be interested in my data as opposed to chinese people living in the west.

Also did i mention apk support. Not sure if quest does. This thing can do piracy digital archiving , got moded beat saber working on device and officially its not even supported Hardware.

Another reason was bigger FOV but i am not about the latest quest in comparison.

path: 0 14156692 14161482 14162941 14167761 14168115, hotness: undefined, score: 4, children: 1
witty_username 1 point 2 years ago
path: 0 14156692 14159614, hotness: undefined, score: 1, children: 0
DudeImMacGyver 106 points 2 years ago

At $3,500 I can't imagine why it didn't take off!

path: 0 14160250, hotness: undefined, score: 106, children: 3
werefreeatlast 18 points 2 years ago

Definitely the colors.

path: 0 14160250 14161290, hotness: undefined, score: 18, children: 0
CouncilOfFriends 13 points 2 years ago

With no controllers made by Apple, it seems VR gaming wasn't an intended use either as devs aren't going to port games if most users don't have them. Which only leaves people who will pay that price for a glorified external monitor.

path: 0 14160250 14164036, hotness: undefined, score: 13, children: 0
interdimensionalmeme 5 points 2 years ago

Also software lock so you can't have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.

path: 0 14160250 14177632, hotness: undefined, score: 5, children: 0
paraphrand 57 points 2 years ago

People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.

There’s no evidence it’s stopping yet.

In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.

VR is in a slow upswing.

path: 0 14158201, hotness: undefined, score: 57, children: 10
Zorque 44 points 2 years ago

They didn't say VR was dead, just not mainstream. Which is okay. Not everything has to be.

path: 0 14158201 14159110, hotness: undefined, score: 44, children: 2
paraphrand 5 points 2 years ago

Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.

People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.

Even Microsoft Teams was boasting about metaverse aspects at one point.

path: 0 14158201 14159110 14159411, hotness: undefined, score: 5, children: 1
Zorque -2 points 2 years ago

Those people are mostly just naysayers who like shitting on things, it's best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you're basically just having their argument for them.

path: 0 14158201 14159110 14159411 14160016, hotness: undefined, score: -2, children: 0
RememberTheApollo_ 8 points 2 years ago

Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.

It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world. The controllers are limited in functionality and using a physical desktop while somewhat blind sucks.

However, for visualization and gaming, it’s great! But not for $3,500. $200-$400? Yeah, that’s doable.

path: 0 14158201 14164099, hotness: undefined, score: 8, children: 2
partial_accumen 1 point 2 years ago

Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.

It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world.

It will eventually be great for a virtual workspace, but the technology isn't there yet. The resolution on headsets has to get several orders of magnitude better, and the headsets need to get several orders of magnitude lighter/more comfortable.

path: 0 14158201 14164099 14284171, hotness: undefined, score: 1, children: 0
Knock_Knock_Lemmy_In 0 points 2 years ago

It's a excellent workspace, if your work involves anything 3D.

It is not for office work though. I don't see VR spreadsheets taking off.

path: 0 14158201 14164099 14167746, hotness: undefined, score: 0, children: 0
BowtiesAreCool 1 point 2 years ago

I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft. For my money it’s the best VR option out there. No computer required, relatively cheap, and a relatively large catalog and user base.

path: 0 14158201 14191191, hotness: undefined, score: 1, children: 1
partial_accumen 1 point 2 years ago

I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft.

Meta is a walled garden. You have to give them everything to get anything. Google and/or Microsoft you only have to give them some to get some, so you can choose if what you want is worth what you get from them. Meta is all or nothing. So for Meta, I choose nothing.

path: 0 14158201 14191191 14284091, hotness: undefined, score: 1, children: 0
FourPacketsOfPeanuts 1 point 2 years ago

This is just the early versions we'll look back on and laugh at even when the successful versions have taken over EVERYTHING.

so VR equipment is getting lightweight and powerful enough for high realism. AI is just about generating compelling reality on the fly. Augmented realty is just about working smoothly thanks to modern hardware.

Now give everything another 10 years development.

We'll be tapping up compelling 3d 'personal shoppers' and 'personal customer service agents' that feel more like butlers and servants because they ARE. And they'll be 100% generated and pretty easy to talk to, especially compared to waiting on the phone or trying to type chat.

Perhaps Zucks metaverse dream will be located in there somewhere. What if in that time we nail 3d video chat - perhaps a dose of AI and VR 'learning you' so it gives you realistic micro gestures without having to scan your face aggressively.

I can see it all becoming a lot more believable. And chatting to company AI services like you would a person becoming the norm.

And someone will be like "ha, remember the 'metaverse' back in 2023/4?" and someone else will point out all the technology they're using right then and there is owned by meta. In fact I bet there'll be a TIL post about it in 2035...

path: 0 14158201 14159282, hotness: undefined, score: 1, children: 1
paraphrand 2 points 2 years ago

Yup, I like to sum it up as “we are in the palm pilot era of smart phones still.”

It’s a huge cliche to compare it to the iPhone. And it appears we won’t have an iPhone moment, it seems like we will have a more gradual shift.

But yeah. We love our palm pilots right now. But it’s gonna get so much better.

I can’t wait for social VR to be filled with more “normal” people.

path: 0 14158201 14159282 14159319, hotness: undefined, score: 2, children: 0
TheFogan 47 points 2 years ago

I mean did anyone think of the vision pro as more than a very expensive tech demo? It was always too big, too heavy to be viewed as something people were expected to wear all day long.

path: 0 14156682, hotness: undefined, score: 47, children: 6
RaoulDook 14 points 2 years ago

Why do people think you're supposed to wear that all day long? I don't think it was ever marketed as a permanent piece of headwear.

I've always assumed that every VR or AR system was intended to be used for a session and taken off, seems obvious.

path: 0 14156682 14156915, hotness: undefined, score: 14, children: 5
BirdObserver 31 points 2 years ago

I don’t think Apple themselves marketed it this way, but viral photos of people being spotted on subways and walking down the street wearing one probably didn’t help sell the product.

path: 0 14156682 14156915 14157134, hotness: undefined, score: 31, children: 3
sp3tr4l 8 points 2 years ago

They marketed the headset as being able to replace the functions of basically everything an average person uses a laptop/pc, cellphone, and tv for.

People routinely use computers and tvs for many hours at a time.

People routinely spend hours on their phone and basically always have them in their pocket or nearby.

They showed people wearing the things in planes, to watch 2-3 hour movies.

Sitting down in their (strangely TV-less) living rooms to watch 2-3 hour movies.

Doing ... some kind of work you'd do on a laptop, but easily being able to keep the things on, kick a ball around with your kid, and then seamlessly go back to working.

Wearing the headset as you are unpacking at a hotel, and then taking a video phone call with them.

Not the thing ringing, you putting the headset on, and then taking a call.

No, you're just already wearing the headset, having just arrived in a hotel, implying you just had them on as you took your luggage up to your motel, like a hat.

https://youtube.com/watch?v=IY4x85zqoJM

Taken as a montage, you certainly get the impression that you're encouraged to just wear the thing all the time, anywhere, that its an 'all-device' that replaces a whole bunch of other devices, and is easily used/worn in many settings for long periods of time.

path: 0 14156682 14156915 14157134 14163021, hotness: undefined, score: 8, children: 1
BirdObserver 2 points 2 years ago

Yeah, that’s weird. Like, I get the idea, but the tech just hasn’t caught up to it yet. It needs to be as convenient as just putting on a light pair of glasses - on top of not being especially light or comfortable, VR is still a “process” which requires a degree of effort and adjustment every time you use it, which really kills the whole concept of it being a convenient tool.

I think Apple is probably more likely than most to make something like this take off eventually (Google Glass’ biggest failing was also that it made you look like a total dork, whereas Apple somehow managed to make AirPods cool), but this seems more like a software proof of concept for hardware that doesn’t exist yet.

path: 0 14156682 14156915 14157134 14163021 14165561, hotness: undefined, score: 2, children: 0
NOT_RICK 3 points 2 years ago

Damn gargoyles

path: 0 14156682 14156915 14157134 14160063, hotness: undefined, score: 3, children: 0
TheFogan 9 points 2 years ago

Namely what the features are and the functionality of it. I mean if you are expecting to use it in a closed controlled area, then for the most part the pass through side isn't necessary, the screen showing your eyes to outsiders is completely meaningless. So I guess the point is, there isn't really a defined ideal place to use it. It isn't super useful in one place, it's made to be slightly helpful, everywhere.

Which of course begs the question, where is it intended to be used. when is the ideal time to put it on, and then how long should a session be before you take it off.

path: 0 14156682 14156915 14157546, hotness: undefined, score: 9, children: 0
daniskarma 35 points 2 years ago

I think the only thing that made people think about VR was Half Life Alyx.

If plenty of games would be made with that level of quality VR could actually became a thing.

But boring companies keeps trying to push VR for boring things.

path: 0 14166671, hotness: undefined, score: 35, children: 5
Cataphract 13 points 2 years ago

It's crazy how lazy these companies are trying to be about VR. Imagine nintendo or Sega launching a console without any studios or titles. Everyone is so fucking busy with trying to hit the next "tech boom" that they feel it's everyone else's problem to come up with actual use cases that people will stick with (wearing a clunky headset for extra monitors isn't a long-term solution).

I'm tired of watching these multi-billion dollar VR companies showing ping-pong demo's, real actual fucking ping-pong is 100x fucking more fun and it's never brought up. Would love to watch an actual demo with two people playing vr and two people playing real table tennis side by side for an actual comparison. (for anyone saying how much easier it is to play in VR, you just spent $3500 for ONE headset)

path: 0 14166671 14167912, hotness: undefined, score: 13, children: 0
vithigar 8 points 2 years ago

Half Life Alyx, Lone Echo, and Asgard's Wrath are all incredible experiences that actually feel like "real games" that made meaningful and justifiable use of VR.

Beat Saber and Robo Recall get honorable mentions from me as well because while neither is groundbreaking, both execute their particular niche more or less perfectly.

Browsing various VR software storefronts now you find basically nothing like any of the above. Everything seems to be trying to mimic the mobile game "quick distraction" approach and shovel out as much garbage as possible rather than creating anything engaging. For anyone who believes that VR has genuine potential for exciting new experiences, as I do, it's incredibly disheartening.

path: 0 14166671 14179828, hotness: undefined, score: 8, children: 0
WereCat 5 points 2 years ago

I've bought my Oculus Rift in like 2017 and haven't used it at all for the last 3 years... And I missed nothing. I played the heck out of Beat Saber and HL: Alyx, Lone Echo and some few other games but nothing noteworthy has been released for a long time so I'm just patiently waiting.

Oh, I did play quite a bit of VRChat as well back then.

path: 0 14166671 14189671, hotness: undefined, score: 5, children: 2
BowtiesAreCool 2 points 2 years ago

To be fair, a device in a new technology that is now nearly 8 years old is quite out of date. I use my Quest 2 all the time, and it’s a few years old now. Beat saber is a great quick workout, Walkabout Minigolf is great alone or with friends. It’s fun to watch a 3d movie or other content on a big screen virtually with a few friends who don’t live close. The Lego game is super cool. Your VR chats and poker games. There’s tons of other games I have picked up over the years. I’m excited to try the new Batman once I upgrade. Oh and I can still plug it into my PC and use it as a headset for that too.

path: 0 14166671 14189671 14191151, hotness: undefined, score: 2, children: 1
WereCat 1 point 2 years ago

I dont mind that its old. It can still do its job just fine. Setting it up and preparing room and space for it is a pain though...

path: 0 14166671 14189671 14191151 14191208, hotness: undefined, score: 1, children: 0
h54 31 points 2 years ago

It is a stupid and expensive solution to a problem that doesn't exist. Like every other company, Apple have their fair share of flops.

path: 0 14156700, hotness: undefined, score: 31, children: 0
TheObviousSolution 30 points 2 years ago

There's one simple way to do it: stop milking it with ludicrous prices that make it inaccessible for the average consumer and stop trying to corner each implementation with your own proprietary closed market that becomes worthless when it goes down because all of your digital purchases were "digital subscription options". The problem with VR is that it now has a place in the market but one that is basically limited to a luxury market, and as such it will only include self enclosed ecosystems of novelty implementations that appeal largely to whales. It is basically an example of the hellhole the PC landscape would have been if governments back then had been as lax with bad consumer practices as they are now.

path: 0 14169125, hotness: undefined, score: 30, children: 2
supersquirrel 9 points 2 years ago

I also get the feeling the VR market started out a lot like the mobile gaming market in that mba business majors who have zero ability or to desire to make genuinely artistic and compelling experiences choked out any other kind of person being in leadership positions in the industry.

Similar to mobile gaming the rush of business majors who "think" they know how to transform vr gaming when they don't know the first thing about game development and have never bothered to pursue a creative venture in their life that wasn't just a thinly veiled scheme to scam other people out of their money has severly stunted the growth of the vr industry indefinitely as it did the mobile gaming market.

The very structure of the largest companies in VR (besides perhaps valve) precludes the possibility of any actual artists and developers with a vision getting into positions of power in these companies and even if they do, they are never actually listened to or you wouldn't get embarassingly empty visions of VR like "the metaverse".

VR, like mobile gaming cannot be understood as an outgrowth of the traditional gaming world, rather VR in particular must be understood as a market constructed by non-experts who didn't give a shit about learning gaming development or how to create compelling fantasy worlds because the objective was always to be a digital landlord speculating and monetizing on an ownership of large swathes of digital communities that artists showed up and made into actual spaces people desired to be (artists are an unpaid detail though, that kind of fluff is easy, an AI could do it and besides it is fun for them!).

Unfortunately for VR fans I don't think the industry will take any significant strides until those kinds of people are kicked out of the boadrooms of these companies and I don't see that happening anytime soon given how long mobile gaming has been a squandered wasteland of casinos that nothing with any vitality or soul can grow in.

path: 0 14169125 14170819, hotness: undefined, score: 9, children: 1
barsoap 4 points 2 years ago

(besides perhaps valve)

Definitely besides valve, they didn't lose their mojo as gamedevs. In fact valve is what happens when gamedevs have too much money: Too few fucking games.

path: 0 14169125 14170819 14184115, hotness: undefined, score: 4, children: 0
KairuByte 26 points 2 years ago

I’m sorry, apple did not in any attempt to make VR mainstream.

path: 0 14180205, hotness: undefined, score: 26, children: 1
billwashere 11 points 2 years ago

Yeah over 3k is not “accessible“ or “mainstream”

path: 0 14180205 14183212, hotness: undefined, score: 11, children: 0
Tattorack 21 points 2 years ago

What do you mean "even"? I would say especially apple couldn't make VR mainstream.

But VR is already mainstream to a certain demographic; furries. They try to get VR headsets even when they're broke, because they want to escape reality as much as possible, and pretend like they're the actual character they like to imagine themselves as. And it's better than any fursuits can.

You want to make a successful VR headset, then you'll have to make and market it for those that want to live (and do virtual sex) in VR. Not as some weird, incredibly expensive office tool.

path: 0 14162130, hotness: undefined, score: 21, children: 11
woelkchen 22 points 2 years ago

But VR is already mainstream to a certain demographic

That's not what mainstream is. That's what a niche is.

path: 0 14162130 14166321, hotness: undefined, score: 22, children: 3
Tattorack -14 points 2 years ago

Furries have long since stopped being a small, niche, minority corner of the Internet. You can literally measure the success of a platform these days by how many furries are actively using it.

path: 0 14162130 14166321 14166518, hotness: undefined, score: -14, children: 2
woelkchen 3 points 2 years ago

Even if your echo chamber has like a million people, they're still just a tiny portion of worldwide population.

path: 0 14162130 14166321 14166518 14177570, hotness: undefined, score: 3, children: 1
Tattorack 0 points 2 years ago

Not a good argument when a majority often doesn't consider the entire world's population.

path: 0 14162130 14166321 14166518 14177570 14178448, hotness: undefined, score: 0, children: 0
mojofrododojo 8 points 2 years ago

it's also a bad vr headset. it's an augmented reality headset that does vr secondarily. and surprisingly uncomfortable.

path: 0 14162130 14163409, hotness: undefined, score: 8, children: 0
chronicledmonocle 3 points 2 years ago

I didn't realize that VR was big in the furry community, but it makes sense.

Do they have a specific app/community? Things like VRchat I can't imagine being very well suited to furries, since you'd have random people coming in yelling slurs/bigoted shit.

I've always been tangentially fascinated with the furry community, while not one myself. Always seemed like an interesting, weird group, which as someone a part of other weird groups.....you go furries.

path: 0 14162130 14163063, hotness: undefined, score: 3, children: 5
Euphoma 4 points 2 years ago

Im not a furry but I see a lot of furries on VRChat. Most non bigots on vrchat play in friends+ worlds because there aren't trolls if they have to know someone to get in.

path: 0 14162130 14163063 14164411, hotness: undefined, score: 4, children: 2
xavier666 3 points 2 years ago

Im not a furry but

😏

path: 0 14162130 14163063 14164411 14166436, hotness: undefined, score: 3, children: 1
wrekone 2 points 2 years ago

I have a furry butt.

path: 0 14162130 14163063 14164411 14166436 14166575, hotness: undefined, score: 2, children: 0
Tattorack 4 points 2 years ago

VRChat is the most popular thing that furries use. If you have random people popping in, you're in an open, public world. But in VRC you also have the ability to open private worlds or extended friend worlds.

path: 0 14162130 14163063 14166234, hotness: undefined, score: 4, children: 1
chronicledmonocle 1 point 2 years ago

Ah that makes sense.

path: 0 14162130 14163063 14166234 14177546, hotness: undefined, score: 1, children: 0
MangoPenguin 18 points 2 years ago

I thought the apple headset was MR for productivity and stuff? VR gaming headsets like the Oculus seem to be doing fairly well.

path: 0 14168235, hotness: undefined, score: 18, children: 0
magic_lobster_party 16 points 2 years ago

It’s Google Glass all over again.

path: 0 14161519, hotness: undefined, score: 16, children: 6
xavier666 4 points 2 years ago

Google glass could have been something cool actually. A small, non-intrusive HUD. I guess it released too early.

path: 0 14161519 14166453, hotness: undefined, score: 4, children: 3
DancingBear 5 points 2 years ago
path: 0 14161519 14166453 14166707, hotness: undefined, score: 5, children: 2
xavier666 4 points 2 years ago

People were freaking out about a camera whereas in 2024 you can't escape a single camera when outside

path: 0 14161519 14166453 14166707 14167723, hotness: undefined, score: 4, children: 1
DancingBear 1 point 2 years ago
path: 0 14161519 14166453 14166707 14167723 14179176, hotness: undefined, score: 1, children: 0
Knock_Knock_Lemmy_In 1 point 2 years ago path: 0 14161519 14167717, hotness: undefined, score: 1, children: 1
magic_lobster_party 2 points 2 years ago

I’m meaning more in the sense of a wearable head device developed by a big tech company. It’s heavily marketed as the next big thing. Many talk about it - both with anticipation and concern. And when it finally releases, it’s quickly forgotten about.

Hololens did the same.

path: 0 14161519 14167717 14167935, hotness: undefined, score: 2, children: 0
sudo42 16 points 2 years ago

Apple's (and by extension every VR platform) big mistake is the lack of a Killer App for VR.

If they didn't have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, "Now you can see dinosaurs in VR" just isn't a compelling use case, even if they weren't expensive.

To me, a decent intermediate step would have been, "Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor." would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.

path: 0 14165055, hotness: undefined, score: 16, children: 3
Peppycito 11 points 2 years ago

The only killer app for VR is porn. And they blocked it.

path: 0 14165055 14168924, hotness: undefined, score: 11, children: 2
explodicle 6 points 2 years ago

Porn isn't the only killer app, it's just what drives all new consumer tech. I'd like it for CAD myself.

path: 0 14165055 14168924 14169925, hotness: undefined, score: 6, children: 1
Peppycito 8 points 2 years ago

Porn for CAD sounds weird, but if that's how your hog cranks, giver'.

path: 0 14165055 14168924 14169925 14175971, hotness: undefined, score: 8, children: 0
arararagi 11 points 2 years ago

Apple's headset was sold as mixed reality, I don't even know if it can actually do VR and play VR games, and mixed reality is not that interesting actually. If you think VR games aren't interesting even though they are full experiences nowadays like Asgard's Wrath and Into the radius, MR games are legit minigames.

path: 0 14167415, hotness: undefined, score: 11, children: 2
surph_ninja 6 points 2 years ago

Mixed reality will be awesome. But we need a handful of killer apps, and the headsets need to be affordable enough that your friends have it, too.

Apple half-assed their rollout. They should have been dumping money into development of must-have apps before launch.

path: 0 14167415 14168743, hotness: undefined, score: 6, children: 1
Semi_Hemi_Demigod 6 points 2 years ago

One killer app that I still haven't found is the ability to scan a living space and then make virtual modifications. I've got an idea to expand my kitchen and want to walk around it, and you'd think a VR rig that can scan rooms could do this. But I can't find any app to do this on any VR platform.

path: 0 14167415 14168743 14169650, hotness: undefined, score: 6, children: 0
fartsparkles 10 points 2 years ago

Don’t worry, Valve will be blowing up shit next year.

path: 0 14157298, hotness: undefined, score: 10, children: 4
datavoid 3 points 2 years ago

I'm really hoping someone other than meta will make something competitive again, I've been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).

path: 0 14157298 14160092, hotness: undefined, score: 3, children: 1
fartsparkles 5 points 2 years ago

Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

path: 0 14157298 14160092 14160292, hotness: undefined, score: 5, children: 0
owlboy 2 points 2 years ago

🙏

path: 0 14157298 14158480, hotness: undefined, score: 2, children: 0
riskable 2 points 2 years ago

PLEASE! Yes yes yes!

🧞

path: 0 14157298 14158665, hotness: undefined, score: 2, children: 0
DarkCloud 8 points 2 years ago

Oculus Quest, PlayStation VR, SteamVR...

...VR is mainstream.

path: 0 14157819, hotness: undefined, score: 8, children: 12
Kolanaki 19 points 2 years ago

I wouldn't say it's mainstream just because there are a few affordable options. It's still a niche subset of gaming in general.

And guess what? A fancy piece of hardware isn't going to make it happen. It needs software! Part of the reason VR is stagnating is because it doesn't have any good fucking games. You've got a ton of shit that is no more than a 5-10 minute experience you'd check out once and then never again. You've got one, maybe two, actually good games that take full advantage of what VR can do. And that's it. What good is a VR headset if there is nothing to fucking do in it? Which is exactly what sucks about the Vision Pro. Thing is $3500 and has next to nothing to run on it (like even less than a Quest or PSVR) lol

path: 0 14157819 14158547, hotness: undefined, score: 19, children: 1
mlaga97 2 points 2 years ago path: 0 14157819 14158547 14159530, hotness: undefined, score: 2, children: 0
Fubarberry 17 points 2 years ago

Meta thought it would be the next big thing, so much that they renamed themselves "meta". A lot of companies have been courting VR as a future big market, but we definitely haven't seen it blow up like companies hoped it would. I wouldn't say it's a dead market, but I would definitely put it as more of a novelty than a mainstream success.

path: 0 14157819 14158067, hotness: undefined, score: 17, children: 6
rottingleaf 5 points 2 years ago

Turns out people want their instruments up to the task, not mimicking dubious sci-fi.

There will be no blowing up. I mean, there may be blowing up of optimization, modularity, quality, all those things. But they'll fight that to the last, looking for some revolution. Even though the previous revolution was not found this way. It was designed by completely different people and companies in the 80s and 90s, and was powerful enough to go on almost until now.

path: 0 14157819 14158067 14158384, hotness: undefined, score: 5, children: 0
Euphoma 3 points 2 years ago

Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don't think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I've spent thousands of dollars on vr gear though so I don't really mind if all VR games are niche since I like the janky indie games.

path: 0 14157819 14158067 14159749, hotness: undefined, score: 3, children: 2
thejoker954 1 point 2 years ago

A lot (if not most) of vr games can be played seated though.

Sure you might technically still be moving around but it's easy enough on you that most people - even grandma, could play.

So I don't see that as a barrier to mainstream.

path: 0 14157819 14158067 14159749 14183763, hotness: undefined, score: 1, children: 1
Euphoma 1 point 2 years ago

Yeah but I personally don't like seated vr games. If I'm playing a game seated I would rather play on a monitor where I can see the real world.

path: 0 14157819 14158067 14159749 14183763 14195219, hotness: undefined, score: 1, children: 0
DarkCloud 0 points 2 years ago

"Not meeting companies hopes" and "not being mainstream" are two different things...

...and at the end you shift goal posts further to "mainstream success".

It's mainstream, just not as widely used as the people who write these articles want.

I doubt any corporate product is as popular as the corporation wants. That's the point of corporations, they always want more, 100% usage wouldn't be enough, that's why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.

path: 0 14157819 14158067 14158287, hotness: undefined, score: 0, children: 1
Fubarberry 7 points 2 years ago

"Not meeting companies hopes" and "not being mainstream" are two different things...

I fully agree with that, I just don't think it's reached enough popularity with the public to be considered mainstream.

Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they're still a rare novelty to most people.

path: 0 14157819 14158067 14158287 14158512, hotness: undefined, score: 7, children: 0
CmdrShepard42 8 points 2 years ago

That's like saying 3D TVs are mainstream. We all saw how that turned out.

path: 0 14157819 14158839, hotness: undefined, score: 8, children: 1
Knock_Knock_Lemmy_In 0 points 2 years ago

I've seen more VR headsets than 3D tvs.

path: 0 14157819 14158839 14167782, hotness: undefined, score: 0, children: 0
Chozo 5 points 2 years ago

Just because those exist doesn't make them mainstream. Less than 1% of players own any of those devices.

path: 0 14157819 14163887, hotness: undefined, score: 5, children: 0
werefreeatlast 8 points 2 years ago

If they want to make something mainstream, it must have sexual related usage. Easy peasy.

path: 0 14161321, hotness: undefined, score: 8, children: 8
TheRealKuni 23 points 2 years ago

I’m relatively confident there is VR porn.

path: 0 14161321 14161485, hotness: undefined, score: 23, children: 7
pearsaltchocolatebar 4 points 2 years ago

There has been for quite a while now.

path: 0 14161321 14161485 14161782, hotness: undefined, score: 4, children: 0
Raiderkev 3 points 2 years ago

IIRC there were a bunch of issues getting VR porn to work on the Tim Apple AR VR headset

path: 0 14161321 14161485 14164864, hotness: undefined, score: 3, children: 0
werefreeatlast 3 points 2 years ago

There is but its not mainstream. I don't have a way to watch while taking a shower.

path: 0 14161321 14161485 14161512, hotness: undefined, score: 3, children: 0
Tattorack 1 point 2 years ago

Furries come into VRChat with NSFW avatar, complete with penetrstion features, and have virtual sex with each other using full-body trackers.

Of course, nobody is actually feeling anything, but apparently there are those with "phantom touch" that can feel something as real if it's described to them well enough... Or they're in a VR environment.

path: 0 14161321 14161485 14162159, hotness: undefined, score: 1, children: 3
theneverfox 2 points 2 years ago

They also make touch vests, integrate with vibrators, and probably have even wilder accessories these days

path: 0 14161321 14161485 14162159 14162547, hotness: undefined, score: 2, children: 0
e8d79 1 point 2 years ago

Teledildonics is a thing so I wouldn't be to sure if they don't fell anything.

path: 0 14161321 14161485 14162159 14163005, hotness: undefined, score: 1, children: 1
Tattorack 1 point 2 years ago

Fotgot about those. Not sure if many actually use them.

path: 0 14161321 14161485 14162159 14163005 14166222, hotness: undefined, score: 1, children: 0
vane 2 points 2 years ago

I want foldable 3d display to replace tablecloth, not some stupid VR headset.

path: 0 14158644, hotness: undefined, score: 2, children: 1
Infynis 1 point 2 years ago

I'll take both

path: 0 14158644 14159399, hotness: undefined, score: 1, children: 0
PanArab 1 point 2 years ago

Who has the money? The closest has been Sony with the PSVR

path: 0 14164196, hotness: undefined, score: 1, children: 0
technology
technology

@lemmy.world

login for more options
87360
21249
15760

This is a most excellent place for technology news and articles.

Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


go to feed...