Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
I consider clerics to be the most well-rounded of the basic classes.
Every time i heal it's more like YOU WILL GET HEALS WHEN YOU STOP STANDING IN FIRE
I usually pick Mage, because you can Warrior or Rogue IRL, but you can't Mage. That makes it more interesting to me.
Good reasoning
Me too, or elf as that's just human-lite. I played Sylvari in Guild Wars 2, Miqote in FF14. I've played DnD a few times and pick a different non-human race every time: Aarakocra, Goliath, Air Genasi, Yuan-ti, Sea Elf, Dwarf
Mage. I like using strategy to solve problems. Explosion is a strategy.
I like the way you think.
Rogue. Assasinate applies bleed and if you manage DOTs, you can attack multiple enemies at once to keep trash off of the tank or healer while they do their thing. Plus, sneaking in and out of a place, picking off enemies one by one makes a lot of stuff easier.
Battlemage is probably my favorite fantasy archetype. I like the idea of being to effectively use weapons and magic, or using them together to even greater effect.
Is that you, James?
Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
Never played too many party based fantasy RPGs growing up, but I got into Baldur's Gate 3 and bard is absolutely the greatest! I feel like I have the most control over a situation in or outside of combat. Swiss Army Knife of the Party is the best way to put it lol
Warrior, due the simplisticy and straightforwardness of it. Big sharp stick always works.
In addition, from fantasy, mountain of muscle coverd in metal swinging a huge sword or an axe is just awesome.
Mage. Im here for fantasy I want special powers. My preference is always mage then rogue then warrior in general but always range over close combat and usually summon over that.
Monk is my favorite if we're going for classes. Because speed. But also versatility and lots of hitting. Pf2e monks are super fun.
But in this question, I'd go Rogue. Sneaky beaky acrobatic stabby boys? Absolute fun.
Warrior. Just give me armour and a sword + shield.
Mage! Great damage, cool effects, often loads of utility, and if you don't kill your target in the first rounds you'll die quick and can do something else instead of suffering through a drawn out fight with no mana.
Glass Cannon - the most ADHD of builds.
Two-handed-hammer-wielding paladin for me, please. Ideally with a dash of elemental or holy magic. 👌
And because it's cool AF, ofc. Testosterone and brutality/violence, but with faith and glasses!
Is games I tend to gravitate towards a warrior, I'm a simple man, I don't care to learn a whole lot of different spells and moves and theorycraft on how to best use them, i want to just hit things with my sword and move the plot forward.
IRL, I'm sort of roguish, I have a whole lot of random skills and knowledge, specialized tools, I'm pretty good with my hands, etc.
In my weirdest fantasies, mage, because fuck you, I cast fireball.
I would play a warrior. I can make combat as interesting as I want. If I want, I can plan out grand tactics of pushing enemies into each other and into traps. If not, I can turn to the reliable "I stab the goblin with my sword" even if I am wielding a mace and fighting a dragon.
I cannot play mage because I am too loss averse and hate using mana/spell slots. I would never play rogue because the idea of playing a close range damage dealer that wears cloth armor is a good recipe to end up spending most of the combat on death saving throws.
So, generally mage is my favorite archetype for games and movies ect of the three listed.
But things get more interesting if I start asking follow up questions.
If I assume I'm getting these powers in our world, my immediate next question for mage is, what type of mage? Because one where I have to actually 'learn' spells is gonna be very useless in the modern world, unless I get a teacher. Furthermore what universe rules of magic do I get? Is this harry Potter magic or elden ring or dnd? using dnd is it sorcery, wizardy, warlock? How competent am I with whatever choice I make? A shitty mage is way worse than a shitty rogue.
Because in some of these cases I really would not want to be a mage. assuming I could pick my magic system, idk. Something useful in day to day life but also makes me functionally immortal? Maybe the correct answer is "The Force" but I'm not a big enough star wars nerd.
Furthermore there are some pretty interesting use cases for rogues in day to day life. I am, poor. Many rogues get invisibility/stealth of some kind. You do the math.
Warrior is a bit harder to justify unless its the type of warrior that gives mystical strength and durability. if I could pick up a car with one hand or survive a bullet to the head through sheer strength, I might pick it.
overall though I think I'd pick mage, but rogue is a close second or maybe higher depending on what type of mage.
survive a bullet to the head through sheer strength
Mashle is an anime about a guy who lives in a world where just about everyone has magic, but he doesn't. IIRC not having magic was a crime or at least made you a pariah. So since the protagonist has no magic, they train like mad and end up faking magic with insane strength.
Dark mage/black magic for me. It's just aesthetically right up my alley. Second choice would be rogue/assassin.
Warrior. He can take more hits while I act like an idiot not paying proper attention.
Mage since I want to use Naj's Light Plate and mana shield.
Start with mage for the ice magics, every time
Mage, because if I'm going to be bothered then I want magic.
None of those, but if I were to pick one that'd be rogue!
Not mage. One of the other two. I can play them without spreadsheets.
Mage first, Warrior second. I don't usually play rogues.
Many settings can let you pull off some sort of magical warrior, but some very special settings can also let you pull off the Muscle Wizard and it's my very favorite archetype when it's viable.
This question reminds me of a cool-ass RPG called Warrior, Rogue and Mage
I like to try and pick a mix. I've been leaning more mage lately. Sometimes magic is super op, sometimes it's just an interesting system. Sometimes it's neither tho, and just clunky. So it's really kind of a toss up on whether that's a good decision.
Warriors are probably the best pick lots of times - just because gear systems often incentivize them. Finding a cool sword or shiny armor isn't very exciting when you're just hurling fireballs all the time anyway.
Rogue! They often get extra or better content unavailable to other classes like heist quests. Quest For Glory and Oblivion have taught me to always choose rogue classes.
Depends. What exactly are we up against?
I naturally drift to clerics, but love the freedom of a barbarian or druid from time to time.
I always had the most success with the rouge. Sorcerer was great late game, but challenging early on.
It depends. If it's a casual game of D&D with some friends, probably warrior. I just want to have fun with a non-complex character that can rush in and hit something hard.
If it's a single player video game? I want to be the most broken munchkin possible. Generally the Mage has the greatest potential for min-maxing.
Mage, because one of the first games I really got into was RuneScape, and mages have a lot of utility spells (mainly teleports)
Do we get sub classes? If yes, rogue, they can do some cool magic stuff. If no, mage, because fireball.
If warrior can multi-class barbarian that would be my top choice, because I would very much like to fucking RAAAAAGE!
Warrior.
I seem to want to protect and defend things. Plus I am big and strong.
I'm a little bit rogue though, as I tend to overlook rules if it gets the job done.
And mage? I am bright but terrible at book learning and arcane sigils.
Easy. I work hard, I like to take it easy when I game.
That is to say, in games that offer you these choices, Warrior is Easy, Rogue is Normal, and Mage is Hard. Mages have powerful spells, but they're limited by mana costs. They're also more fragile, and they're often pitted against people who can attack with no such cost and take more damage. Mages, thus, are at a disadvantage.
Rogues are limited by ammo if they use bows. They don't typically use swords, but can use daggers. They're quick, but not as strong as warriors.
Warriors can take a lot of damage and do a lot of damage.
Make it D&D and it's a different story. I typically roll a mage and subclass into thief or assassin, because those characters tend to think like I do. Strategy, planning.
With Skyrim, it's sneak thief every time because the game is geared for that.
Games are very seldom fair for all the choices you can make. I think D&D tries more than most. Most games are straight up unfair to mages. That's one thing I like about Hogwarts Legacy. You have to play a mage (a witch or a wizard). Despite the fact that the books were written by a bigot, you can be trans, and there's a trans character in the game. For some people, it's not enough. Fortunately, they don't have to play the game, and it goes on sale for ten bucks all the time. It was also free on Epic once. So you really don't have to pay that much for it, and once you get a broom, you got your money's worth because flying is awesome. Anyway, the game is geared towards magic use, and it makes magic fun. And it's never really hard, either. So you can play it casually.
With Cyberpunk 2077 I also went with the mage build. It's not immediately apparent which is which in Night City. Your first choice is Streetkid, Nomad, or Corpo. These are back stories. They don't matter, except Nomad gets you a cooler bike and Corpo gets you a cool line. No, the class choice comes down to your cyberdeck. If it's got the hacking modules, I forget what they're called right now, you're a mage. If you have a Sandevistan (slow time), you're a rogue. The berserker one is warrior. The latter two just make the game harder. This is another game geared toward mages, except mages here are called Netrunners. A Netrunner can hack several things at once, cause enemy guns to misfire, blind enemies, and even spread a plague amongst them. And that's low level stuff (that can level). The high level stuff is straight up nasty. I mean, if you're not a Netrunner in Night City, you're challenging yourself for some reason. Or you wanna be David Martinez from the Netflix anime about the game. But you'll never be as good as him because his Sandevistan was special. You don't get that one. And the berserker decks are just dumb. They're there to check a box.
Just wanted to comment on your cyberpunk observations, netrunner is a great time but like the most fun I had in that game was gorilla arms on a body/reflex build with berserk. By end game you're just walking through buildings, tanking shots, punching heads off. feels absolutely unstoppable.
Netrunner was cool but I always felt I had to play more careful and clever. Yes they can hack a camera and remotely clear a room, but I fricking loved being the hulk.
Fair, but gorilla arms aren't tied to berserk. They do synergise well, but gorilla arms is the best cyber arm augmentation because you can use it for strength checks. There aren't a lot of these, but there are a fair few in that if you're not going for a strength build, you can push strength (body?) to the point where gorilla arms will get you through most doors. There's probably a guide for that, but I try not to min/max too much.
For Elder Scrolls IV: Oblivion, the OP method was to become an enchanter. Just enchant a dagger with "Weakness to magic" and some magical damage enchantment. Weakness to magic will stack, so if your dagger is enchanted with 100% weakness to magic, then the second hit multiplies the effect of their weakness to magic.
TL/DR: A dagger enchanted correctly could kill basically anything within a few hits.
Morrowind was worse. Casting a flight spell that lasted 1 second on cliff racers dropped them when the spell was over (taking away their innate ability). Same with water breathing on the killer fish (I forget their name).
I guess that's part of the reason enchanting got nerfed so hard in Skyrim. It probably won't be in The Elder Scrolls VI, if that ever comes out.
nomad gets a bike? are you talking jackies bike. everyone gets that.
Worded that badly. Everyone gets Jackie's Arch. If you're Nomad and one of your stats is high enough, you can advise him to tune it. Then you get Jackie's Tuned Arch. It's slightly better.
oh. I was unaware although I think I encountered. it. its just before getting the robot thing where he is waiting for you outside? if so i never realized it made a difference.
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Where's my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
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