Also very fitting for ADHD

8 days ago by ickplant to c/adhd

SmoothOperator 148 points 8 days ago

I quite liked this in Kingdom Come: Deliverance II

path: 0 26158799, hotness: undefined, score: 148, children: 2
bagelberger 19 points 8 days ago

This was incredibly helpful for me, as I took a long pause between playing after ending up on the second map

path: 0 26158799 26160340, hotness: undefined, score: 19, children: 0
ObtuseDoorFrame 8 points 8 days ago

Cool! I'm on the last quest of the first game and will be starting KCD2 at some point. I got sidetracked by horror games (tis the season). The Medium and Silent Hill 2 are so good I decided to buy Cronos as well. I'm on a Bloober kick.

path: 0 26158799 26159832, hotness: undefined, score: 8, children: 0
Endmaker 93 points 8 days ago

Pokemon FireRed (and LeafGreen) does this!

4

3

2

1

0

resume game

By the way, these "flashbacks" aren't static images. Your player sprite would be animated doing the last thing it did in that frame!

Also, the controls are simple enough in this game. No need for any tutorials.

path: 0 26158501, hotness: undefined, score: 93, children: 13
spacegoat 27 points 8 days ago

This was such a great implementation. I want this in literally every game.

path: 0 26158501 26158993, hotness: undefined, score: 27, children: 0
degen 11 points 8 days ago

The best part to me is how it emulates the anime recaps

path: 0 26158501 26160339, hotness: undefined, score: 11, children: 2
Axolotl_cpp 1 point 8 days ago

I think it's the opposite (unless fire red specifically is inspired by the anime?)

path: 0 26158501 26160339 26162364, hotness: undefined, score: 1, children: 1
degen 1 point 8 days ago

I was gonna say all the games were but I forgot red and green came out first lol

I'd assume fire red was mirroring the anime, though. I mean there were definitely anime recaps before it

path: 0 26158501 26160339 26162364 26163649, hotness: undefined, score: 1, children: 0
Aralakh 9 points 8 days ago

Ahh nostalgia! The last ones i played, next thing i know they've got pokemon modelled after a garbage bag. 🫩

path: 0 26158501 26158974, hotness: undefined, score: 9, children: 4
Mirshe 9 points 8 days ago

Leave Trubbish alone, he's one of my favorites.

path: 0 26158501 26158974 26160286, hotness: undefined, score: 9, children: 3
Aralakh 3 points 8 days ago

Damn, that's a cute name. I could imagine a street dog with it.

path: 0 26158501 26158974 26160286 26161246, hotness: undefined, score: 3, children: 2
pentastarm 6 points 8 days ago

path: 0 26158501 26158974 26160286 26161246 26162952, hotness: undefined, score: 6, children: 1
fvlegacy 5 points 8 days ago

There's a journal feature in DPPt too! Not as dynamic as it was in FRLG though

path: 0 26158501 26159286, hotness: undefined, score: 5, children: 0
mr_account 4 points 8 days ago

You beat me to it. As soon as I saw this post I immediately thought of FRLG, which are probably my favorite Pokémon games. The only change I would make would be to implement the phys/spec split

path: 0 26158501 26158668, hotness: undefined, score: 4, children: 0
Stock53809 4 points 7 days ago

Even though you say that, there is a tutorial for the controls. Funny though, I forgot which button it is. 🧓

path: 0 26158501 26167290, hotness: undefined, score: 4, children: 1
Endmaker 2 points 7 days ago

forgot which button it is

I believe pressing either L or R works.

path: 0 26158501 26167290 26167382, hotness: undefined, score: 2, children: 0
Eq0 43 points 8 days ago

This is the main reason I hate quests. I would start something, not play for a month or so, come back and having to figure out where I had left off. By the time I was caught up, my gaming time was over.

path: 0 26158020, hotness: undefined, score: 43, children: 9
MoonMelon 21 points 8 days ago

Detailed quest log/journal is a must. I hate it when quest logs don't show what you've already completed.

Ok, I have to break into the office to steal the trophy but WHY? Talk to Fred, WHO THE FUCK IS FRED?

path: 0 26158020 26159100, hotness: undefined, score: 21, children: 7
ILikeTraaaains 5 points 8 days ago

This is infuriating specially when doing multiple side quests in parallel.

path: 0 26158020 26159100 26160195, hotness: undefined, score: 5, children: 0
Eq0 3 points 8 days ago

The reason i dropped out of the worst in Stardew Valley: too many characters!

path: 0 26158020 26159100 26160265, hotness: undefined, score: 3, children: 5
Axolotl_cpp 7 points 8 days ago

I had this issue too with stardew valley then i realized i can just not interact with all of them, i just remember the key ones and use the menu to view all characters names and faces if i need it for a quest

path: 0 26158020 26159100 26160265 26162426, hotness: undefined, score: 7, children: 0
em2 2 points 8 days ago

You can bet money I never remembered anyone's birthday or the upcoming town events. :(

path: 0 26158020 26159100 26160265 26161125, hotness: undefined, score: 2, children: 3
kestrel7_7 5 points 8 days ago

You can buy a calendar as a house upgrade that tells you all this stuff!

path: 0 26158020 26159100 26160265 26161125 26161334, hotness: undefined, score: 5, children: 2
JasonDJ 2 points 8 days ago

At least you got that far. Usually I run out of time before mandatory updates are done.

path: 0 26158020 26160644, hotness: undefined, score: 2, children: 0
Psythik 33 points 8 days ago

Honestly, we need more ADHD-friendly accessibility features in life overall.

I really hate that ADHD doesn't get taken seriously as a disability, because having it certainly makes me feel disabled compared to most people.

path: 0 26159457, hotness: undefined, score: 33, children: 10
Witchfire 19 points 8 days ago

Disabilities in general don't get taken seriously. In addition to ADHD, I have an eye deformity that requires $5000/year special contact lenses and just keep getting told to pound dirt :/

path: 0 26159457 26160754, hotness: undefined, score: 19, children: 7
Chrobin 3 points 8 days ago

You're not perhaps talking about keratoconus?

path: 0 26159457 26160754 26163295, hotness: undefined, score: 3, children: 6
Witchfire 4 points 8 days ago

Lol indeed, I'm surprised someone else knows about it.

It's a terrible fucking disability but there's like no research into it and insurance thinks they know better than ophtomologists

path: 0 26159457 26160754 26163295 26163805, hotness: undefined, score: 4, children: 3
Chrobin 2 points 7 days ago

My brother has it. I'm German, and he got an experimental treatment called crosslinking some years ago. They stabilize the cornea using a laser, and since then, he doesn't need contact lenses anymore, but glasses suffice. Nowadays, it's apparently proven enough that even the public health insurance pays for it. Now, by the price of the contact lenses you mentioned, I presume you're American, and it might be incredibly expensive, but you could still do a bit of research about it.

path: 0 26159457 26160754 26163295 26163805 26168387, hotness: undefined, score: 2, children: 2
prole 1 point 7 days ago

Is that the one where, if you don't wear contact lenses, your eyeballs might literally explode?

path: 0 26159457 26160754 26163295 26173761, hotness: undefined, score: 1, children: 1
Chrobin 1 point 7 days ago

Nope, your cornea might fall out. At least I haven't heard of exploding eyeballs

path: 0 26159457 26160754 26163295 26173761 26175169, hotness: undefined, score: 1, children: 0
0x0 9 points 8 days ago

I feel like an extraterrestrial when someone tries to teach me a new board game. I don't understand what they're telling me, and they don't understand what I'm asking (or WHY I'm asking it). I feel like the instructions could almost always be expressed succinctly as a flow chart, but I've never actually encountered that in the wild.

path: 0 26159457 26160975, hotness: undefined, score: 9, children: 1
Axolotl_cpp 5 points 8 days ago

A flow chart? That's interessing... I never made a board game but if i ever happen to, be assured that i am prolly gonna use one, it just seems such a good idea

path: 0 26159457 26160975 26162445, hotness: undefined, score: 5, children: 0
GenitalHurricane 29 points 8 days ago

Steam overlay has a "Notes" feature to keep your thoughts and allows you to resize however you want and optionally overlay it on top of your game instead of having it hide when you minimize the steam overlay, for quick referencing recipes/guide info etc. it also persists through sessions. I frequently use this in survival games or rogue like games to write myself a debrief before I get off at the end of the night knowing that I won't remember certain details tomorrow.

path: 0 26161049, hotness: undefined, score: 29, children: 7
kestrel7_7 8 points 8 days ago

Hahaha, that's awesome. I've still just been taking physical notes with pen and paper like it's the 90's but I'll have to check this out

path: 0 26161049 26161275, hotness: undefined, score: 8, children: 3
GenitalHurricane 4 points 8 days ago

I actually still use pen and paper for certain things that are easier, e.g. planning out rows of different crops in Stardew Valley preparing for a new season so I know exactly how many seeds to buy in the morning. I think our flavors of ADHD will determine what works best for each of us, but god damn the notes feature in steam is helpful

path: 0 26161049 26161275 26161905, hotness: undefined, score: 4, children: 0
wyldrstallyns 1 point 8 days ago

That's how we did it on the 80s, too- though, we were also typing out the code in order to play in the first place, so 🤷🏼‍♂️

path: 0 26161049 26161275 26162289, hotness: undefined, score: 1, children: 0
prole 1 point 7 days ago

I used a pen and paper when I played Blue Prince. It was pretty much necessary.

Though I did take a lot of screenshots too and those were also helpful

path: 0 26161049 26161275 26173724, hotness: undefined, score: 1, children: 0
Wildmimic 4 points 8 days ago

Yep, this, the integrated guides section and the browser are great features that are handy for anyone

path: 0 26161049 26161201, hotness: undefined, score: 4, children: 0
Karjalan 1 point 6 days ago

Wait whaaat? That's really cool.

One of my favourite games atm is "Into the dead: our darkest days". It's a survival rogue like, basically like this war of mine, but set in texas in the 80s with zombies.

It's fantastic, but too often when revisiting a scavenge site I forget which rooms I've gone in and what resources are available/I need to bring.

I've wished they'd implement a "pen" feature for the map (like project zomboid), or spray paint you could bring to mark a door, for the entire time I've played it. But steam notes sounds like a fantastic solution, assuming they don't implement something in game.

I'll comeback after month sometimes and be like "shit, what do I need here again?" but even just the next day I'll forget some stuff

path: 0 26161049 26183181, hotness: undefined, score: 1, children: 0
spongeborgcubepants 1 point 7 days ago

Oh nice, is it tied to the game or global notes?

path: 0 26161049 26181510, hotness: undefined, score: 1, children: 0
TheGoldenV 29 points 8 days ago

This would be the best gift

path: 0 26157820, hotness: undefined, score: 29, children: 0
TeaAndHotDogs 25 points 8 days ago

This is why i never finished Bloodbourne.. twice. Fantastic game. Take a month off. Load in, walk around in a few circles. Absolutely nothing to reference for what my goal or progress toward it was. Probably taking notes would help, yeah.

path: 0 26162162, hotness: undefined, score: 25, children: 0
DrBanjo 20 points 8 days ago

I was playing a Professor Layton game and it had a recap of the past thing you were doing every time you opened the game. Loved it, so helpful

path: 0 26158183, hotness: undefined, score: 20, children: 0
Evil_Shrubbery 16 points 8 days ago

Press [X] to reload muscle memory

(Tho it's a hella good feeling putting old 1k hours of training to good use & finding that you can still play effortlessly-ish. You are just 10+ years older now, no biggie. You'll be dead soon, so play the damn game.)

path: 0 26163246, hotness: undefined, score: 16, children: 0
joranm1 14 points 7 days ago

Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It's actually quite well crafted

path: 0 26168166, hotness: undefined, score: 14, children: 0
wyldrstallyns 14 points 8 days ago

This is my biggest hurdle to No Man's Sky, NGL. Thankfully, there's an option to reset a quest to a more local star system, but that can be tedious if one's near the end of said quest, as it completely undoes any progress before moving the marker to a spot closer to me.

Maybe I'll get to it this time, maybe I'll get distracted and run out of playtime.

That's the real game, ya know? 🤷🏼‍♂️

path: 0 26162263, hotness: undefined, score: 14, children: 2
eco_game 8 points 8 days ago

I have around 40 hours in No Man's Sky and it was a blast. Had to concentrate on university for a few weeks, and that was the death of my playthrough. I tried a couple of times to continue, but yeah I just see 10 quests in my quest log and have no clue what I was doing before.

The thing is, I could totally relearn it again - but I already know I'll have to take a larger break again soon, so what's the point if I have to then put a bunch of relearning time in again the next time I want to play...

path: 0 26162263 26162404, hotness: undefined, score: 8, children: 1
wyldrstallyns 3 points 8 days ago

Not to mention that the Steam overlay's unreliable at best, so pulling out of a session to look up something that could easily've been standard issue is unfortunate. 🥲

path: 0 26162263 26162404 26162428, hotness: undefined, score: 3, children: 0
Dagnet 13 points 8 days ago

Witcher 3 has a little bit of that but could be better for sure

path: 0 26158005, hotness: undefined, score: 13, children: 0
greatwhitebuffalo41 12 points 8 days ago

I do this for myself because same lol. I post PC so I usually keep a text document open so I can write down things I'm working on or, things I need to know I finished or, quests or whatever.

path: 0 26157907, hotness: undefined, score: 12, children: 2
ickplant 4 points 8 days ago

Smart!

path: 0 26157907 26158008, hotness: undefined, score: 4, children: 1
greatwhitebuffalo41 4 points 8 days ago

In stardew and Minecraft they have signs. I have signs in different areas for different reminders of what I'm doing just in case I lose my notes lol

path: 0 26157907 26158008 26158705, hotness: undefined, score: 4, children: 0
xylol 12 points 8 days ago

One of the reasons it took me do long to beat the main quest on skyrim, and I'd always convince myself to just start over because this time for sure I'll get through it all

path: 0 26157897, hotness: undefined, score: 12, children: 1
TheMadCodger 3 points 8 days ago

How many stealth archers did you roll up?

path: 0 26157897 26159388, hotness: undefined, score: 3, children: 0
ArmTickles 9 points 7 days ago

I wish every game had an ultra easy/explorer mode for this reason. I have zero interest in having to become “good” at a game in order to move forward. I’d love to give Elden Ring and such another try but I’m just a regular dude with a job and a family. I’m not trying to make video gaming a new “skill”, I just want to play the stupid game for a bit, put it down, maybe forget about it for a month before I have time to pick it back up again…

path: 0 26180165, hotness: undefined, score: 9, children: 0
impairedimperator 8 points 8 days ago

...huh. if they implement this, I might start playing rpgs. Right now I only play games with no plot because a busy week at work means I don't remember the plot anyway...

path: 0 26161360, hotness: undefined, score: 8, children: 1
OldChicoAle 1 point 8 days ago

I hate being in a society /s

path: 0 26161360 26161975, hotness: undefined, score: 1, children: 0
Gerudo 8 points 8 days ago

The whole reason I have to play RPGs all at once, no bouncing between games. I WILL forget what I was doing if I take more than a couple weeks off from playing. I'm really trying my hardest to get through Dawnwalker so I can get onto the other half dozen games waiting for me.

path: 0 26160023, hotness: undefined, score: 8, children: 1
em2 1 point 8 days ago

It's why I don't play certain games like Civ. I have to keep playing in one sitting to finish or I'll forget what I was doing, such is so frustrating.

path: 0 26160023 26161103, hotness: undefined, score: 1, children: 0
perviouslyiner 7 points 8 days ago

This is why Satisfactory should have a built-in Kanban board!

path: 0 26158359, hotness: undefined, score: 7, children: 1
dracc 4 points 8 days ago

Nah. I just finished a playthrough with a friend and my experience is you just can't plan that game. Go with the flow and shit will sort itself out. If you plan for more than the milestones, you'll fail.

path: 0 26158359 26158443, hotness: undefined, score: 4, children: 0
RememberTheApollo_ 7 points 8 days ago

Back when you could write your own savefile names i‘d cadge together some shorthand for the filename to help: sdqstswordgetthing.sav or some such. “Side quest to get sword get the [item] next on the list.”

path: 0 26159690, hotness: undefined, score: 7, children: 1
Novak 2 points 8 days ago

A lot of games still have that option. I mostly see it for VNs, which is really useful if you're going for certain routes.

path: 0 26159690 26161615, hotness: undefined, score: 2, children: 0
AI_toothbrush 7 points 7 days ago

Doesnt the gba line of pokemon games have a feature like this? I think it recaps what you did last time.

path: 0 26166425, hotness: undefined, score: 7, children: 0
kryptonianCodeMonkey 7 points 8 days ago

I came back to play Celeste after months and spent like 2 hours racking up deaths playing on a self-imposed ultra hard mode because I forgot there was a grip/climb mechanic. I was barely scaling some jumps to ledges by the skin of my teeth after crashing into the wall 100 times before I accidentally rediscovered the button. Didn't stop me from dying hundreds of times still, but at least for less stupid reasons... usually.

path: 0 26162059, hotness: undefined, score: 7, children: 0
spongeborgcubepants 7 points 7 days ago

The newer Deus Ex games had something like that, the loading screen would be a "Previously on Human Revolution" sequence like with a TV series

path: 0 26181502, hotness: undefined, score: 7, children: 0
NightShot 7 points 7 days ago

Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.

path: 0 26167564, hotness: undefined, score: 7, children: 0
TrackenDaKracken 6 points 7 days ago

I don't care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It's all good.

path: 0 26173964, hotness: undefined, score: 6, children: 1
shartgargle 1 point 7 days ago

This is what I love fallout 4. Yeah it's not the best story, or game, but It's like it was made for ADHD people. Constant sidetracking, few timed quests, even less that matter at all, easy to jump into and just spread chaos at a moments notice. Its pretty easy, even on hard or survival, eventually you become so OP it's like playing God and flooding the earth.

path: 0 26173964 26179360, hotness: undefined, score: 1, children: 0
16mhz 6 points 7 days ago

This is a must have feature in today's world. My busy adult life taught me to avoid anything with a steep learning curve and almost anything with open world

path: 0 26170378, hotness: undefined, score: 6, children: 0
gigaqps 6 points 8 days ago

Here's a reminder of the last things you did and where you need to go next.

“Your current objective is trying not to cum while playing this game. The last thing you did was cum while playing this game.”

path: 0 26159040, hotness: undefined, score: 6, children: 0
YiddishMcSquidish 6 points 7 days ago

Too real. Was really hard coming back to Celeste and any of the Witchers.

path: 0 26167139, hotness: undefined, score: 6, children: 2
Aussiemandeus 5 points 7 days ago

It took me years to complete skyrims main story because I load in and have no idea what character I have or what I was doing so I would start again.

That and my chronic obsession with getting side tracked

path: 0 26167139 26168263, hotness: undefined, score: 5, children: 0
vivalapivo 2 points 7 days ago

Like genuinely fuck triple dash

path: 0 26167139 26167551, hotness: undefined, score: 2, children: 0
Pandantic 6 points 7 days ago

Please! I'm half way through BotW and every time I pick it back up I need this.

path: 0 26166851, hotness: undefined, score: 6, children: 4
Underwaterbob 4 points 7 days ago

It's a Zelda game? You traverse Hyrule trying to defeat a manbearpig by the name of Ganon and once in a while the princess shows up and gives you some encouragement.

path: 0 26166851 26168250, hotness: undefined, score: 4, children: 2
NigelFrobisher 3 points 7 days ago

You never get to the final boss or trigger story cutscenes in BOTW. If you do that you’re playing it wrong.

path: 0 26166851 26168250 26169530, hotness: undefined, score: 3, children: 1
Underwaterbob 1 point 6 days ago

Ha! Maybe this is why even after playing all the others up to it, I still haven't played BOTW. (Skyward Sword didn't do much for me, either.)

path: 0 26166851 26168250 26169530 26185974, hotness: undefined, score: 1, children: 0
prole 1 point 7 days ago

There's no real story in botw though? Just look at your quest log and that should be enough

path: 0 26166851 26173686, hotness: undefined, score: 1, children: 0
VampirePenguin 6 points 8 days ago

That's why I love retro gaming. No saves, no elaborate narrative, just two buttons and a D pad. Easy in, easy out.

path: 0 26159558, hotness: undefined, score: 6, children: 2
Lushed_Lungfish 4 points 8 days ago

I think that such a limited control scheme FORCED devs to be creative. And thus we're so many unique and beautiful experiences born. There's something to be said for working around/with the limitations you're dealt.

path: 0 26159558 26159695, hotness: undefined, score: 4, children: 1
JasonDJ 4 points 8 days ago

What do you mean, no QuickTime events?!?!

path: 0 26159558 26159695 26159958, hotness: undefined, score: 4, children: 0
dreadbeef 5 points 7 days ago

Kim's dialogue in disco elysium is pretty much this dressed up as a conversation

path: 0 26170945, hotness: undefined, score: 5, children: 3
BilSabab 1 point 7 days ago

Disco Elysium is not that big of a game though.

path: 0 26170945 26175041, hotness: undefined, score: 1, children: 2
dreadbeef 1 point 7 days ago

I mean, any deckard cain-like character can act as the "catch me up on what's going on" menu

path: 0 26170945 26175041 26175121, hotness: undefined, score: 1, children: 1
BilSabab 1 point 7 days ago

Blizzard would totally paywall that as we speak

path: 0 26170945 26175041 26175121 26175203, hotness: undefined, score: 1, children: 0
Berlinblades 5 points 7 days ago

Is that the Nine Inch nails Guy?

path: 0 26168411, hotness: undefined, score: 5, children: 0
Aeao 5 points 7 days ago

Also grinding should be less difficult. Like we get twice the exp or money

path: 0 26168093, hotness: undefined, score: 5, children: 8
SavinDWhales 3 points 7 days ago

I really like the fact that Dave the diver - after dying multiple times to a boss - offered me to double my damage for the next try. 😁

path: 0 26168093 26168960, hotness: undefined, score: 3, children: 0
Napster153 0 points 7 days ago

This is something I noticed about Elden Ring that I genuinely don't get the same feel from Dark Souls and Bloodborne.

I'm not sure if its caused by the open world or something else, but grinding for levels feels genuinely more tedious in that game, and made worse by how the game all but tells you to explore with the use of the Tree Sentinel at the starting area.

Problem is that it's difficult to explore when everything is set to one shot you with a light breeze throughout the world.

path: 0 26168093 26169000, hotness: undefined, score: 0, children: 6
Honytawk 4 points 7 days ago

Grinding shouldn't even be a thing.

It means the game mechanics failed so badly that the user feels forced to repeat the same thing over and over just to get past something.

Maybe if the game is old it has an excuse. But new RPGs should have 0 grinding. It is a bad game mechanic.

path: 0 26168093 26169000 26169693, hotness: undefined, score: 4, children: 4
HerbGrower 3 points 7 days ago

Sort of agree but it also depends on what you mean by grind. A game like war thunder or enlisted you could call it a grind to unlock top tier things, or throw money at it. Or you can just play the game for fun while spending little to nothing.

Seriously, I have had conversations with other players before and even if I wanted to spend £100 on either game there is nothing really worth me spending it on. Even subscribing to the game just isn't worth it as the main benefit is more xp. But that is more xp to unlock things I don't care for. The other benefits are so small it isn't worth bothering with.

path: 0 26168093 26169000 26169693 26170786, hotness: undefined, score: 3, children: 0
lka1988 2 points 7 days ago

It will never go away as long as in-app purchases are a thing. It's far more profitable (which is a problem in and of itself) to just offer a "buy to progress NOW" option to bypass grinding.

path: 0 26168093 26169000 26169693 26174812, hotness: undefined, score: 2, children: 1
Fizz 0 points 6 days ago

Grinding has been around way before in app purchases and will be around with or without them. They're a thing certain players enjoy.

path: 0 26168093 26169000 26169693 26174812 26187879, hotness: undefined, score: 0, children: 0
tutter 2 points 7 days ago

agree to disagree. Numbers go up simulators are digital crack to my AuDHD brain... brother ive spend hours running in literal circles in runescape just to raise my walkjng fast stat (and that sweet sweet gear set)

path: 0 26168093 26169000 26169693 26170649, hotness: undefined, score: 2, children: 0
prole 1 point 7 days ago

If you're getting one-shot by every enemy in an area, then that usually means that you shouldn't be there yet and you should leave and explore elsewhere until you find a place with enemies that are closer to your level.

I think the open world of Elden Ring is better in that regard because you can just go somewhere else if enemies in an area are too tough.

path: 0 26168093 26169000 26173654, hotness: undefined, score: 1, children: 0
NigelFrobisher 4 points 7 days ago

This is me when I come back to the Witcher 3, until I remember that I just need to follow the arrow to the quest marker and do a super basic version of the Arkham Asylum combat until I get bored again.

path: 0 26165957, hotness: undefined, score: 4, children: 0
otacon239 4 points 8 days ago

This is a thing they promise every time new consoles come out and then it never makes it to release. Or maybe it did and no developer ever used the feature.

path: 0 26158606, hotness: undefined, score: 4, children: 0
InvalidName2 4 points 8 days ago

The controls are the biggest obstacles for me, and it's not really even about ADHD to be honest.

Virtually every single modern game insists that it must use every single available button on the controller for vital operations. Most of the time it strikes me as completely unnecessary to be that way.

And even games that are of the exact same sub-sub-sub-genre where it should all be pretty standardized (the gameplay itself certainly is) decide to have completely different controls.

If I can't finish a game in the 2 - 3 winter months of "down time" I have, during which time I might get 4 - 6 hours of week to play, then I usually won't even bother. Because if I don't finish it then, it means 6 - 8 months later when I get another chance to pick it up again, I will have forgotten how to play.

path: 0 26159301, hotness: undefined, score: 4, children: 1
sevan 1 point 8 days ago

Same here. If a game has combos or special attacks that require remembering button combinations, that's a hard no for me. Also, anything with special timing that requires practice and remembering different enemy types. I much prefer simple combat like Gears of War or Skyrim that I can pick up after a year wherever I left off.

path: 0 26159301 26164223, hotness: undefined, score: 1, children: 0
ramble81 4 points 8 days ago

Final Fantasy XIII-2 did something like this with a recap when you restarted. Really helped with the “now where was I again?” moments.

path: 0 26159658, hotness: undefined, score: 4, children: 0
solitaire404 4 points 7 days ago

The solution is to have dynamic personalized tutorials.

Lets take Death Stranding 2 for example, since I think its played a lot by working adults.

Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.

They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.

It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).

path: 0 26175999, hotness: undefined, score: 4, children: 0
ChaosCatWitch 3 points 8 days ago

We need this!!

path: 0 26159544, hotness: undefined, score: 3, children: 0
Funkt4st1c 3 points 7 days ago

I miss tutorials on the start screen.

Also minecraft books are a good idea, but lack the "hey btw youre gonna get busy and drop this game for 6 months and have no idea what your goals are. Care to take a note?"

My solution is a captains log after video game sessions, but i forget sometimes

path: 0 26171643, hotness: undefined, score: 3, children: 0
bjoern_tantau 3 points 8 days ago

The Gothic Remake summarises the last few beats of the story on the loading screens.

Edit: And sometimes the hero will think about his next steps when you sit down, kind of like Life is Strange, but not as elaborate.

path: 0 26158512, hotness: undefined, score: 3, children: 0
SecretiveVault 2 points 8 days ago

Omfg EVERY ZELDA

path: 0 26160342, hotness: undefined, score: 2, children: 0
ChicoSuave 2 points 8 days ago

Got my vote

path: 0 26158262, hotness: undefined, score: 2, children: 0
IAmNorRealTakeYourMeds 2 points 8 days ago

a summary of your progress and what you were doing, maybe even an animated one, would actually be a reasonable use for llm.

I'm tired of having llm shoved everywhere except where it would actually be useful.

that being said, if some game implemented it and it ended up being trash, I wouldn't be surprised

path: 0 26158373, hotness: undefined, score: 2, children: 0
Ertain 2 points 8 days ago

I think some games implement a reminder of sorts for quests and stuff. A reminder for the controls, though, would be great.

path: 0 26159504, hotness: undefined, score: 2, children: 0
Novak 2 points 8 days ago

I wish I had this when I was playing the pre-Persona 3 games. There are zero reminders, aside from maybe a character telling you not to go to x because we have to go to x. I ended up taking a lot of notes and reading a guide for Innocent Sin.

I generally make notes for myself or only focus on one game at a time.

path: 0 26161685, hotness: undefined, score: 2, children: 0
chiliedogg 2 points 8 days ago

I want a grown-ups only lobby for online games with shorter play sessions and games that end by 8:30 so we can go to bed.

path: 0 26162239, hotness: undefined, score: 2, children: 0
cosmos8188 0 points 7 days ago

Or simply just the "busy life feature", no need to exclude minorities here.

path: 0 26170455, hotness: undefined, score: 0, children: 2
HerbGrower 7 points 7 days ago

Are children normally considered minorities?

But also this kinda thing is what difficulty modes are supposed to be for.

path: 0 26170455 26170648, hotness: undefined, score: 7, children: 1
cosmos8188 1 point 7 days ago
  1. Can be, but youre forgetting teenagers are also included. In essence, its quite logical to say there are more over 18s than under 18s.

  2. How come? In my opinion its quite ageist to be basing difficulty of of age, unless I'm reading too deeply.

path: 0 26170455 26170648 26175308, hotness: undefined, score: 1, children: 0
tetris11 -3 points 8 days ago

Y'all have addiction problems if you're playing so many games that you can't remember how they work.

See I'm a game addict but have a solution: I pick one game a year, and play it 3 days straight with minimal sleep, and a decent trainer to skip the grindey parts.

By day 3 - BOOM - my desire to play or even finish the game is gone. I don't even know how Tsushima ends, nor do I want to. I came for the Kurosawa kick and I got it. Now back to life

path: 0 26162669, hotness: undefined, score: -3, children: 2
PhoenixDog 7 points 8 days ago

Y’all have addiction problems if you’re playing so many games that you can’t remember how they work.

Unsure if trolling or just a dumbass. But when so many games create narrative that is required to drive the story forward, and you have complex controls for parrying, wear attack, strong attack, rolling, dodging, enemy attack recognition, etc... And you've played 8 games since the last time you touched this game and forget everything because it's been 10 months...

path: 0 26162669 26163442, hotness: undefined, score: 7, children: 0
orvorn 6 points 8 days ago

Absolutely insane take. More power to you if that's how you have fun.

path: 0 26162669 26163079, hotness: undefined, score: 6, children: 0
adhd
adhd

@lemmy.dbzer0.com

login for more options
13019
1331
3084

ADHD Memes

The lighter side of ADHD


Rules

  1. No Party Pooping

Other ND communities

go to feed...