Gamers who speedrun NES games briefly poke their head out of the cave, see that life is more than shadows on a cave wall, reject that reality and return to the task at hand.
Who do you think returned to the cave to lead us all as philosopher kings?
They got a sword for going into the cave. That's more than I got out of any cave IRL.
I have never hated an engine before UE5. But god it is just a steaming pile of unoptimized, bloated dogshit.
I thought UE4 was bad... But then UE5 came along.
The engine isn't bad itself. The problem is it has some really cool tools that are expensive to run, but developers just turn them all on instead of optimizing. See: ARC Raiders for how it should be done. It's UE5, but they aren't using Nanite or Lumen. UE5 can run very well. Game developers thinking the only thing that matters is having the most photorealistic games is what's causes the issue.
UE 5.8 is supposed to include a "Lumen Lite" and some other improvements so that "games that rely on global illumination for artistic purposes can run on Nintendo Switch 2 at 60 fps". That'll probably provide a big boost on other platforms, but I dunno if anyone will patch their existing games to the new version.
I wish it was possible to disable lumen. I have a feeling that alone is whats robbing FPS, and that alone is why a lot of ue5 games have resolution scaling forced enabled and cant be turned off
I bet things would look better, too.
These features are enabled by default in UE5, devs aren't going out of their way to enable them. Epic lies about them being beneficial to performance, which is only true if your assets are shit. Nanite is especially bad because Unreal Engine doesn't have a different approach for automatic LODs; you either need to do it all yourself or use nanite.
Not to say that devs aren't to blame - they should know better - but they are just following Epic's recommendations and defaults.
What? Which ones? Escape from Tarkov is the most expensive Unity game to run that I know of, and it doesn't have this issue.
The issues with UE5 aren't the base engine. It's Nanite and Lumen, and how easy they make them to just toggle on. Unity doesn't have any features like this. You can get things like them on the store, but they aren't baked in. They do have ECS, which is designed to have a ridiculous number of entities operating at once. I could see how that could cause this issue if unoptimized, but not many games are using it yet so it's not what you're talking about.
Raft, Software Inc, Tinberborn, Big Ambitions. None of those are heavy games, but all of them make cook my i7-9700K
Guess when I launched Raft and it hit high 50 degrees and when I exited the game.

Seriously, I barely play any new games, and pretty much no AAA that have come out the last few years. This year I've finished:
And currently I'm playing Megacopter: Blades of the Goddess solo, and Divinity: Original Sin 2 with my wife.
I'm having a blast tearing through the backlog this year, and I've barely bought any games compared to previous years. My Steam Deck alone has like 150+ games on it I'm looking to play through, and that doesn't even account for all the retro games I'm looking to play via emulation.
is no man's sky AAA? i'm having hella fun with that. I'm about to go play
I always have a really powerful modern specs PC, but since I try to pick games that maximize fun and don’t try to squeeze 50hrs out of a 20hr game like AAA titles, I pretty much never challenge my system.
For some reason everything stresses when I sit on the steam window, though. Maybe a quirk of linux?
Don't worry, maybe china will flood the market with cheap ram soon or something.

In 3-4 years.
At the moment - for sure. When they scale production (could be more than 5 years) they may be able to exceed the dc demand. Chinese manufacturing of anything is running on much lower margins than others. They don't play the limit-supply-to-increase-margins game. I think it's a CCP policy, as it's a harmful practice for the rest of the economy. So if they scale chip manufacturing to the point where it exceeds dc demand, they won't stop scaling because their margins won't fall. They'll scale further to increase profits by making and selling into other markets - consumer, etc. including abroad. I think the limiting factors to this future are the mass producrion of high quality lithography machines in China as well as the availability of high performance CPU and GPU designs. They're moving to solve all of those though, now faster than ever with the embargo on US tech.
But I don't want cheap RAM, I want GoodRAM™
Isn't that what this is? Some trade war with China?
Kinda what happened to Japan?
I don't know
It's caused by ai
hey can i have a hit? i need a new ssd and psu sometime. well not need, want.
"Good" news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.
They're prob going to try to push cloud hardware for everything. GeForce now, Windows 12? Online subscription!
They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it's just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it'll probably fail again anyway.
*I don't know how good other countries' internet is but I would include them if I did.
My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of.
I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire.
I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player "offline" only game.
Cloud? With what hardware? Everything is overpriced because of AI, no one is spared
Only consumergrade hardware is overpriced
Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added MS might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms.
the gaming upgrade market was kinda ridiculous anyway.
We dont need new, more powerful GPUs every 12/16 months
GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize..instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.
Yes, summer child.
They also used to optimize for cards, too, to get the most performance for players. They don't do that anymore, hence they only target the APIs and shit it out regardless of performance.
Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn't have been anywhere close to handling.
By the end of this summer, it'll be a full year on Linux for me. It's giving my old hardware some more life, and I have no reason to go back.
It depends. On linux i have 10+ year old laptop pc running indi games while playing youtube videos on a second window, all while keeping the temps below 70°. The same pc fans scream murder by simply open a browser in Win 10.
There's of course a ton of variables at play here, and I'm gonna preface this by saying I'm by no means a graphics/performance snob and I'm mostly playing older games.
But anecdotally, there have been some cases where Linux has been a night and day difference for me.
My computer is basically 12+ years old, it's basically the same computer my wife built before we started dating crammed into a new box with a couple upgrades along the way. It has a pre-ryzen AMD processor, and a 2060, so it's definitely not technically meeting required specs for a lot of games but it's holding it's own and chugging along managing to run most of what I try to throw at it on (what I think are) acceptable settings.
I got Helldivers 2 to run on it exactly once on windows, every time after that it crashed on the loading screen when I tried to join a game no matter how I tried to get it running.
Since switching to Linux it's been playable. Not necessarily the smoothest experience, but certainly good enough for my needs.
That's probably the newest game I've tried to run, I'm cheap and tend to wait a couple years to get games on sale. All the older games I've tried to run so far have pretty much run the same as on windows as far as I can tell.
Yes, but it's still not gonna help dramatically with the minimum requirements for games 😄
Linux gave extra life to so many computers. I still have a core 2 duo running Void.
Sadly, I can only open two tabs on Firefox. But it is great. For some games thought, I can only run stuff on hardware that came after 2012.
Yeah, I reached my limit years ago for games that spend a bazillion $ on graphics, but their gameplay is just running from cutscene to cutscene with barely engaging combat in between.
Indie games tend to be actually fun.
Fr. I was playing corekeeper with a friend and randomly found a really pretty oasis mini biome, it had no 'use' but it was a chill safe area I found by accident, you could tell the devs just wanted you to enjoy their game. It feels so nice to play something that isnt trying to milk you for money at every corner!
Because they all died, and then again on the corpse run.
And indies. Many indie devs do bother with optimization instead of telling people to buy more RAM.
Retroarch is love. Retroarch is life.
Any company making games where they're pushing graphics into top graphics card territory for no good gameplay reason can go straight to hell in 2026.
That's my feelings after seeing Expedition 33 on UE5.
The game was absolutely phenomenal, but there is ABSOLUTELY no reason that that game should've forced me to upgrade my graphics card just to throw extraneous particle effect bullshit over every location that can't even be turned off. It's beyond ridiculous.
It's gonna bite them in the ass shortly. $70 games that costs $200+ MM to make and despite selling millions of copies don't even break even. If the minimum graphical requirements break the floor of what the average PC gamer owns, sales will plummet and kill the AAAA and AAA product line.
I'm curious what it'll look like when games get to AAAAA and AAAAAA. What's the floor for S tier games? Where do we go from there!?
I'll be DEAD and BURIED before I play PC games that require a 1000W PSU-powered graphics card.
yeah i basically don't recognize a difference above 720p anyways.
Huh? Retro GPUs are like the 8800, right? The 1080ti is still pretty new, right?!
Yo guys have a GPU?
SSE2 is plenty, thank you very much.
This Steam Next Fest killed Unreal Engine for me.
Every single game with that splash screen ended up as a slide show, and not even prettier, I play 15 years old games that look better than most games I saw coming from UE5.
I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.
No need to upgrade, just give a chance to other games, devs and engines that cares for their customers.
I got into Cassette Beasts a while ago and notice all Godot games run well on Steam Deck and my older hardware. Cry Engine looks beautiful and still run well on stuff.
Kingdom Come Deliverance II was made on Cry Engine, day one it run pretty good on my setup (Ryzen 7 5700 X + RTX 2060 at the time, i got more or less 45 - 60 FPS on medium high settings, didn't remember if i disabled upscaling).
Meanwhile The Outer Worlds 2 with way less realistic and impressive graphics was a messy pixelated slideshow once i finished the tutorial, i was running on everything on minimum.
Cry Engine and REngine are a memento from a time where videogame companies used to squish every bit for performance and make games look and feel fantastic even in weak hardware
In UE5 my hobby project ran fine on my rig but I stopped and spent a year making a system that reduced the game's footprint 3 fold.
If I was working for a company then they wouldn't allow me to waste time doing that.
I blame Crysis for that.
I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.
Real time global illumination (Lumen) and runtime LOD generation (Nanite) can't be made much faster; it's not really about optimization, it's that these features are fundamentally slow. The problem is that Epic spent a shit-ton of R&D developing these, and they do save developers some time - at the expense of disk space and performance.
Is there a way to filter steam games by engine?
Cassette beasts was so good and absolutely gorgeous
Ok, I'm not a gamer, and I have a real honest question: we had fun with gamesetsin the 90's. We had LAN games in the 2000's, and over Internet quickly after. People were spending hours, days playing. Each new GPU was so much better, sharper pictures, "so realistic", etc.
Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??
Because it looks like this whole requirements thing is pure marketing, and studios needing to keep selling: "Look, shinier graphics that will make the previous generation of games you loved and found incredibly sharp and detailed when theé came out look mild and of bad quality now!"
Maybe that's the silver lining. If AI companies are the main customers of GPUs, not us, then they won't need to keep up-selling us every year with nonsense.
Back in the 90s, most people didn't have PCs because they were PC gamers. They just played games on their normal PC, and game devs tried to make games that would run on anything. If the average person has old hardware, then game devs will be incentivized to build to that.
Because it looks like this whole requirements thing is pure marketing, and studios needing to keep selling: “Look, shinier graphics that will make the previous generation of games you loved and found incredibly sharp and detailed when theé came out look mild and of bad quality now!”
This is exactly what's happening. Its been going on for a long time, and is in some ways holding back the industry from progressing in other areas, such as new and innovative forms of actually interacting with game worlds and their narratives.
I'd personally say once 3D graphics were able to represent things without it looking abstract from too few polygons (say, around 2006 or so?), the medium could've slowed down the pace of graphical advancements significantly, and the industry would've benefited enormously.
Modern indie games that do not have AAA budgets for graphics instead have focused on unique and attractive art-styles, sometimes with retro aesthetics, and are generally able to create far more compelling experiences due to the lack of emphasis on graphics.
I think to myself, only half-ironically, "textures were a mistake" (pre-rendered cutscenes, too). Or at least the practice of unique textures on every model being the standard rather than the exception. It adds a lot of workload, and IMO is probably diminishing returns in many cases.
Sure, I get that it was a logical/necessary step when a texture/sprite saved on polygon budget. These days I think (visible!) vertex color is a very practical technique that didn't really get used to its full potential. It even makes a lot of sense when making a model to think about color via geometry. There's a lot of room for aesthetic choice with meshes, colors, materials/shaders, character/map design, and yes textures if they don't become bloat.
This is also why I dislike the idea of many remasters/remakes. Losing arguably the smartest* and most scalable solutions and switching over to much heavier (data and rendering-wise) replacements. Sure they made it visually stunning, but now I don't know if I can comfortably download/store/run a game that probably still has game-design warts from 20+ years ago (and new glitches added).
* For example, Spyro's vertex color skyboxes being replaced in Reignited. The original were iconic, aesthetically pleasing, they had a gamefeel reason (portals, seamless fly-into portal+fly-into-level), free by modern standards (so a toggle should be viable) they're just mesh globes! I could even see even some verts added to improve, or use of layers or more distant geometry to give it more depth.
Graphics, I think the most fun I had was PS one, SNES and NES era with a little in PS2 era and the last of it was the Batman arkham games. Not much has sparked true joy since.
The developers are noticing and indie is going retro. Free and paid games are adopting the simpler 3D models and 2D sprites, imposing artificial limitations to have to deal with, intentionally creating developmental challenges that will manifest as stylistic choices later.
It is working.
Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??
On the contrary, I'm still playing those games sometimes. At the moment it's Need for Speed: Most Wanted from 2005.
And recently indie games are growing in popularity, those are often quite simple visually, or go for a retro style. Megabonk for example, or Mewgenics or Slay the Spire 2.
This has nothing to do with quality of enjoyment but access to it.
Requirements are not marketing. They are mechanical limitations specified by the developers. That's the difference between "Minimum" and "Recommended". We are talking about the minimum requirements here.
Maybe I wasn't clear, but my point was these requirements are indeed driven by the studios and the GPU makers.
These are marketing decisions, because the day it stops (imagine studio claiming "we're good enough, no more need to improve graphics!" then GPU last 10 years or more before needing replacement (I write a conservative 10, as they are heavily stressed while in use, but a computer can last longer than that).
Similarly, if graphics stop improving, studios will have a much harder time coming up with new games players want to buy. They will need to actually innovate in games mechanisms or find other added value features, or accept that the market will significantly decrease as new shiny graphics on the same game will no longer work.
So game advertisements are all about blasting you with spectacular graphics and animations.
I’ve been a pretty avid gamer for most of my life, not really the guy who goes out to buy the absolute latest and greatest graphics card but let’s say I’ve been playing most games between medium and high settings most of the time.
For about a year or two now I’ve just stopped. I’ll play some og doom, Klondike, worms,…when I have 0 energy and some time to piss away. But honestly, even that has become less and less.
Probably age, but also, it’s a drag getting into gaming. Create 5 accounts, sacrifice your privacy and your soul. Learn these super weird controls that you’ll never need again, grind 3 weeks away or spend half a months pay,…
Mfr I just wanted 10 minutes of fragging.
I've been enjoying the graphics in Satisfactory. Although I believe most of that enjoyment comes from their creativity and art choices rather than technical specs. Factorio is dark, dirty and depressing to represent the reality of mining and manufacturing, but for those same reasons I didn't want to play it. However, Satisfactory's bright and cheerful-looking landscapes, creatures and art drew me in to actually want to pick up the game. Then the juxtaposition of that natural beauty with cutting down trees and machines marring those landscapes spewing pollution was a highly effective choice to drive the same point home. I began to notice my GPU fan was spinning up and I dropped the framerate until it wasn't. And I've made other greener choices in my life as well, just because I played a game.
EDIT: fix typo
my favorite multiplayer experience was Conker's Bad Fur Day on N64 with the Teddiz and the refugee Squirrelz. Blowing the heads off nazi teddy bears and watching foam shoot out their necks like blood was so fun.
Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??
I mean yes? Certainly I can put another 1000+ hours into a game from 10 years ago or 15 years ago, but people aren't playing those games any longer, and those who do in a team setting are so far beyond anything a casual player can do it's not even close to being remotely fun. LAN parties were amazing, but they existed because most of us didn't have incredibly fast internet and we wanted to show off the PCs that we had cobbled together.
These days it's easy to fire up Discord or whatever chat you want to use, play a new game with your friends that looks great, that plays well (enough), and then you can buy a new game. I'd rather play Doom Dark Ages over the original Doom. Or to go to the 10-15 years ago metric, I would much rather play Doom Dark Ages over Doom 3. But hey, when Doom 3 came out, this exact same conversation was happening, because Doom 3 wasn't easy to run.
Upgrade to Linux to extend the life another ten years.
I'm so glad to have picked up a Steam Deck when I did. The cheapest one they sell right now is $789
400 dollars was excessive for what is a 4 year old budget computer in a handheld form. 800 is just outright fucking stupid.
You can make a killing right now if you can make and sell an equivalent any cheaper.
My exact same mentality. Oh steam I always check if its deck verified before buying anything. My PC is still better spec but I like the flexibility.
All part of the plan, so you subscribe to game streaming.
7900s, 4090s, and 5090s will become “forbidden technology” like you see in post apocalyptic fantasy where tech is magic. But also “idoocracy cyberpunk,” as human production is diverted to launching GPUs in space which engineers… awkwardly task with busywork.
You think I’m being hyperbolic. I am not.
software that uses excessive amounts of resources is usually poorly written and shouldn't be used in the first place, so don't worry, you're not missing out on anything important :)
The whole games industry is poorly written according to the people I knew that worked there, but this doesn't necessarily translate to needing the latest graphics card.
For decades, games were going towards foto realistic images. I've seen some interviews that now that we're basically there, art directors are favouring other types of art that are less demanding on GPU.
A house may be large or small; as long as the neighboring houses are likewise small, it satisfies all social requirement for a residence. But let there arise next to the little house a palace, and the little house shrinks to a hut. The little house now makes it clear that its inmate has no social position at all to maintain, or but a very insignificant one; and however high it may shoot up in the course of civilization, if the neighboring palace rises in equal or even in greater measure, the occupant of the relatively little house will always find himself more uncomfortable, more dissatisfied, more cramped within his four walls.
An appreciable rise in wages presupposes a rapid growth of productive capital. Rapid growth of productive capital calls forth just as rapid a growth of wealth, of luxury, of social needs and social pleasures. Therefore, although the pleasures of the labourer have increased, the social gratification which they afford has fallen in comparison with the increased pleasures of the capitalist, which are inaccessible to the worker, in comparison with the stage of development of society in general. Our wants and pleasures have their origin in society; we therefore measure them in relation to society; we do not measure them in relation to the objects which serve for their gratification. Since they are of a social nature, they are of a relative nature.
kmarx wagelabor and capital
Computer I built 15 years ago is just now showing up as minimum requirements on most of the games. It's called future proofing. If you're going to spend the money to build a computer build something that can last.
future proofing
I understand the sentiment, but this wording was always a marketing ploy for people to spend more than they need and it was never useful.
When I was young, we were having so many innovations that there was no need to overpay, in two years you could get something twice as powerful for half the price. Even less if you could get used.
Then it took a halt, by the time I needed more memory. It was cheap to get a DDR3 + mobo + CPU than filling the empty slots on my DDR2 motherboard.
I failed for "future proofing" a few times. Extra memory slots, multicores and 64bits that windows and programs struggled to see, PSU with 4x that power I needed, when I needed it most of the plugs already changed.
I lived through a bunch of hardware shenanigans, some were shrugged, some were caught and received a slap on the wrist.
Now, more than ever, people should buy what they can afford and properly dimension their hardware for their current needs, not some future fantasy. There are communities over here that can help them with that.
There are no big innovations either, mostly exaggerated hardware usage for no apparent reason to force buy new hardware that does not do much either.
My rule of thumb for games early last year was if you cannot build something better than Steam Deck for cheaper, get the Deck, but now it is all crazy.
yeah, i've tried building the fancy expensive system too. there's always some bit of hardware architecture that needs an upgrade and now i've blown $1000 on some little useless piece after 2-3 years. getting something midgrade and upgrading in 7 years instead of 10-15 saves so much money
what pisses me off is i was just about to upgrade my SSD and my PSU right before the crazy hit. I can do without, i just don't want to. Now i have to wait a decade for the market to cool down and it'll be time for an entire new box by then
Future proofing does not require you to shell out a ton of money. I spent less than $1,000 building my machine back in 2012, buying each part individually as I went when I could save up the money. And I didn't actually put the thing together until 2016 or so cause my previous machine was working fine at the time. (Still is actually, as a file server in my basement) It just takes a modicum of planning and research on compatibility and what technologies are being used in cutting edge games and programs.
Or, I should say it did. Nowadays everything has become so stupid expensive because of the race to the bottom AI Data center bullshit corporate destruction of the retail market. Though, I kind of saw this coming and bought a whole mess of parts right after Trump was elected so that I can build a decent machine to use once the one I have is no longer viable. Which I have not reached yet...
RHEL9 and forward require v3, and the numpy in pip as of a few versions back uses either v2 or v3 instructions, so v1 is silently broke for certain workloads. FreeBSD works on it just fine as do Debian based distributions as long as you don't need recent versions of numpy, but there's no telling what else out there just tries to run and fails with an illegal instruction.
I'm actually kicking myself a little bit. I was having some trouble with my processor and decided to get a replacement and I got a one-to-one replacement and I actually should have gotten the absolute limit of what my motherboard was capable of handling. I didn't do that and now my computer is just shy of being able to run Diablo 4. 😒
oh dude i'm still using the screens i had 20 and 10 years ago. one is 1366x788, the other 1680x1050. they work so why buy new ones? or steal them from the firms i occasionally consult with? oh that's a good idea.
I was on 1680x1050 too (I had a 20"), then moved to 2560x1440 (27"), and now recently to 5120x2160 (40"). Every such upgrade has been meaningful for me, and still, it's not something I do every year. The first 27" I bought is almost 10 years old at this point.
Depends on what you do, of course - but for me, even just scrolling through text feels better on a higher refresh rate and higher resolution.
Not if you picked the right platform. AM4 serves me well since 2017, all the way from ryzen 1700 and 16gigs of ram to 5700X3D and 32Gigs now. Same motherboard - and I expect it to serve me for another 5 years
That'll save money but I don't think it nullifies parts being expensive. My GPU is now legacy (1050Ti) because I didn't upgrade it when I did my 2019 AM4 build (sale prices were great). Ryzen seems like it's more expensive now due to its success.
With how prices are I'll probably keep using these parts until I stop using a computer.
Things move forward. I'm with a 5900X, it was one of the best CPUs to buy 4-5 years ago (it's still doing well for me), but recently, just out of curiosity I found out that a current laptop CPU beats it by a solid 15-20% in single thread performance.
I'm still angry at myself that I didn't upgrade to AM5 before the current crisis - mainly because 32 gigs of RAM aren't cutting it for me any more (and it didn't make sense to pour money into the old platform).
Upgrading each year seems pointless, but once every 3-4 years is I think reasonable.
Most of the actually good games don't need strong hardware.
Don't worry, gpus don't have much growth anymore anyway, next generation of cards will be incremental. The green company has not been able to truely innovate since the 1080ti so anything you get now will be relevant for a very very very long time. Hence why they've had to change to enterprise customers to keep line going up with empty over hyped promises in ai. It will come to an end when shareholders demand returns on investment. Pop.
I just updated my phone for the last time
Look at Mr.Money bags over here, able to buy shit thats not just barely minimum requirements when it was new.
Don't believe them. You can squeeze some crazy mileage out of old hardware with underclocking and fucking with your page file. You don't need ray tracing, you just need Primocache and maybe Lossless Scaling if you're in a pinch
Gothic Remake having 2070 as minimum requirement hit different
I run Linux on a 13 year old laptop. runs better than any windows bullshit.
RIP bröder
i bought a 2060 when they were $100 so i don't know this pain
Happy day of cakes!
Oh, it is! Thanks.
This is not how moms do it in the wild
Steam just straight up doesn’t work that way. It’s an application launcher, it will happily try to run a game on integrate graphics even if you have a dedicated GPU if you haven’t configured your system properly. This is, in fact, a very common issue.
One of my favorite hobbies and genres of YouTube videos is testing out really old GPUs and CPUs on modern games to see what they do. I’ve had the game tell me it straight up won’t launch because an intel 845 doesn’t have the right graphics API for a modern game, but steam will still let the game try to launch.
Chiv probably doesn’t like your 10 year old integrated graphics because it’s 10 year old integrated graphics and you threw a hissy fit about steam instead of thinking maybe the game was the problem.
Pick up a 980ti for like $50-80, play anything before like 2020 easily. There's no rules that you can't have an inexpensive rig but ancient integrated graphics are kinda terrible
What even
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@lemmy.world
No trolling, bigotry or other insulting / annoying behaviour
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
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Only for terrible AAA games. Actual fun games I am fine.
save